I meant that the Rudy HQ - More Lights for ENB SE - Bthardamz mod also adds glow to the vines. Will it conflict with yours?I definitely like the vine textures in your mod more, so I wonder if it will conflict.
Yeah it should be alright. The two models that conflict are very similar in nature, the cluster has enb lights in both versions (if you so choose), they're just built a bit different and the pustule seemed almost identical to mine. It's all good, and you wont break anything even if you play around with the LO on these things, at the end of the day let your favourite win the LO.
I'll try to make it simpler and delete the folder with the vine from the Rudy mod, I hope everything will work fine. In your mod, the execution of the vine is definitely smoother and has clearer textures. On the other hand, I like the glowing liquid in the Rudy mod, because it seems to me that such unattractive crap simply must glow.
The Fomod may have a bug. I'm using Vortex, and selecting the ENB light option + Pulsating tendril does NOT install the proper mesh. In fact, it only installed the default mesh, without ENBL nor pulsation.
Hey man, double posting here but I checked it out and on my end choosing lights+pulsate, and it loads the correct mesh. Make sure you're searching the model from the /clutter/quest dir not /clutter/quest/bos if you chose the darker vine thing. Let me know if the problem persist, though I don't really know what to do if it really doesn't load correctly on vortex
Hey, the ENB light only affects the cluster (part of a quest) and the blackreach vine, da13vinegiantcluster01.nif and blackreachvinefloor01.nif respectfully, see images for more. So the normal ambient vines wont be emitting light
Well that's not a question, but if you're wondering about it, it's because MAs tend to support each other like that whenever ideas get passed around. He came up with the pulsating version and I'm merely mimicking it. Hence the requirement, while not technically required for anything to work.
I don't think that would be a good option as some of them have collision and presumably are used as bounds on certain areas, let alone activators in quests.
Yeah its more of a "download and endorse that since without it, you wouldnt have this" -type a requirement. Not actually required but show tardis some love, he's a good man, and thorough
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Is hat a fruit on the vines?
Sorry havent played much skyrim but not sure if I want that enb light feature or not.
What is the nif of that thing?
You say we need Pulsating Vines for the pulsating options..
but when I download it, the 1 file just gets overwritten by your mod
Your mod completely overwrites "Pulsating Cluster". Should this be loaded after your mod? (That may be a stupid question.) Thanks!