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me

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markuskarttunen1

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65 comments

  1. xDaedricDad
    xDaedricDad
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    Are the dirtcliffs and terrains ever coming back ): 
    1. markuskarttunen1
      markuskarttunen1
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      Pray for me to get back some modding-motivation🥺
  2. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  3. filiota
    filiota
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    How will it work with the Rudy HQ mod - More Lights for ENB SE - Bthardamz? The mod from Rudy adds more switching to the green liquid in barrels.
    1. markuskarttunen1
      markuskarttunen1
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      This mod shouldn't have anything to do with barrels. Let me know if it doesn't look alright.
    2. filiota
      filiota
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      I meant that the Rudy HQ - More Lights for ENB SE - Bthardamz mod also adds glow to the vines. Will it conflict with yours?I definitely like the vine textures in your mod more, so I wonder if it will conflict.
    3. markuskarttunen1
      markuskarttunen1
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      Yeah it should be alright. The two models that conflict are very similar in nature, the cluster has enb lights in both versions (if you so choose), they're just built a bit different and the pustule seemed almost identical to mine. It's all good, and you wont break anything even if you play around with the LO on these things, at the end of the day let your favourite win the LO.
    4. filiota
      filiota
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      I'll try to make it simpler and delete the folder with the vine from the Rudy mod, I hope everything will work fine. In your mod, the execution of the vine is definitely smoother and has clearer textures. On the other hand, I like the glowing liquid in the Rudy mod, because it seems to me that such unattractive crap simply must glow.
    5. markuskarttunen1
      markuskarttunen1
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      You can just overwrite rudys with mine and get best of both worlds without deleting any specific files
  4. usaid12345
    usaid12345
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    After the update it works perfectly now. Thank you markuskarttunen1
    1. markuskarttunen1
      markuskarttunen1
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      Good to hear, thanks :)
  5. Mur4s4me
    Mur4s4me
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    The Fomod may have a bug. I'm using Vortex, and selecting the ENB light option + Pulsating tendril does NOT install the proper mesh. In fact, it only installed the default mesh, without ENBL nor pulsation.
    1. markuskarttunen1
      markuskarttunen1
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      Goddamn it. Have to check it out in the evening when I get home. Thanks for letting me know!
    2. markuskarttunen1
      markuskarttunen1
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      Hey man, double posting here but I checked it out and on my end choosing lights+pulsate, and it loads the correct mesh. Make sure you're searching the model from the /clutter/quest dir not /clutter/quest/bos if you chose the darker vine thing. Let me know if the problem persist, though I don't really know what to do if it really doesn't load correctly on vortex
    3. usaid12345
      usaid12345
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      i used dark plus enb light and pulsate and the enb lights wont show on it
  6. Cwronaga2167
    Cwronaga2167
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    I'm not getting any enb light with the patch installed... Do I need the Rudy Enb light addon for the vines or just ENB light?
    1. markuskarttunen1
      markuskarttunen1
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      You can try it with rubys too if that helps
    2. Cwronaga2167
      Cwronaga2167
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      NO change. cant get ENB light to work on the vines.
    3. usaid12345
      usaid12345
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      same
  7. swervinboy
    swervinboy
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    Hi what is tha ENB light thing?

    Is hat a fruit on the vines? 

    Sorry havent played much skyrim but not sure if I want that enb light feature or not.

    What is the nif of that thing?
    1. markuskarttunen1
      markuskarttunen1
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      Hey, the ENB light only affects the cluster (part of a quest) and the blackreach vine, da13vinegiantcluster01.nif and blackreachvinefloor01.nif respectfully, see images for more. So the normal ambient vines wont be emitting light
    2. swervinboy
      swervinboy
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      LAst question 

      You say we need Pulsating Vines  for the pulsating options..
      but when I download it, the 1 file just gets overwritten by your mod
    3. markuskarttunen1
      markuskarttunen1
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      Well that's not a question, but if you're wondering about it, it's because MAs tend to support each other like that whenever ideas get passed around. He came up with the pulsating version and I'm merely mimicking it. Hence the requirement, while not technically required for anything to work.
    4. swervinboy
      swervinboy
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      okay got it thanks
  8. ssjMartin
    ssjMartin
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    please a version that removes the vines
    1. markuskarttunen1
      markuskarttunen1
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      I don't think that would be a good option as some of them have collision and presumably are used as bounds on certain areas, let alone activators in quests.
  9. montedison
    montedison
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    could we have a patch for community shaders to use it without enb lights too?
    1. markuskarttunen1
      markuskarttunen1
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      The lights supposedly work on CS as well afaik, no patching needed. Let me know if I'm wrong tho
  10. RobMPyre
    RobMPyre
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    "Requires "Pulsating Cluster" from "4K Tendril Vines"

    Your mod completely overwrites "Pulsating Cluster". Should this be loaded after your mod? (That may be a stupid question.) Thanks!
    1. markuskarttunen1
      markuskarttunen1
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      Yeah its more of a "download and endorse that since without it, you wouldnt have this" -type a requirement. Not actually required but show tardis some love, he's a good man, and thorough