1.5 * Initial port, some bug fixing and additional compatibility patches
1.51 * Tweaked the snow shader a bit. Now only the edges of the road signs should be covered with snow. In addition snow is only visible in deep ridges of the road signs. Depends how much exposed the sign is to the weather is (depends on position and rotation). Basically less snow on the font of the road signs to keep them readable.
* Updated the Whistling Mine patch. It re-enabled a sign post the CRF patch disabled because a new one for that location was already added (near Windhelm).
1.51a: * Updated the Whistling Mine patch once more. It re-enabled another CRF sign post that was replaced by this mod dependent on where you place CRF/WM in your load order. Overlooked it previously, sloppy me. If there are more issues with this patch, pls let me know.
DEVELOPMENT STATUS UPDATES:
Once a couple of more patches are available - depends on feedback from you guys - I'll create a FOMOD installer for your convenience.
Also will move this forward by adding some more signs at places that could need one and make subtle changes. But will stay true to Nimbli's original design of course.
OTHER STUFF:
Thanks for the endorsements.The best way to say thank you to mod authors beside leaving a nice comment or constructive criticism. All credits belong to Nimbli Bimbli for creating the mod in the first place.
And the mod made it into the hotfiles for the first week of June 2017.
The Oakwood Patch gives me a error with DynDoLod, i wonder if anyone has solved this one. What comes to Oakwood.esp, i think i tried with both versions.
Great mod and I had it for who knows how long now until I hit the plugin cap...Unfortunately this and all the accompanying patches doesn't warrant the esp slots at that point, maybe if they were ESLs...
Does this mod still work? I noticed a new "fixed" version, however it doesn't come with a patch for blowing in the wind. Can I use this mod or the fixed mod with Blowing in the Wind? I thought about installing this and the fixed version and letting the fixed version overwrite anything, and using the patch from this one. Would that work or no?
CAUTION! If you want to use this, then go for https://www.nexusmods.com/skyrimspecialedition/mods/20123 - a less out of date version with a newer CRF patch than the version here. Also includes an esp lite!
77 comments
1.5
* Initial port, some bug fixing and additional compatibility patches
1.51
* Tweaked the snow shader a bit. Now only the edges of the road signs should be covered with snow. In addition snow is only visible in deep ridges of the road signs. Depends how much exposed the sign is to the weather is (depends on position and rotation). Basically less snow on the font of the road signs to keep them readable.
* Updated the Whistling Mine patch. It re-enabled a sign post the CRF patch disabled because a new one for that location was already added (near Windhelm).
1.51a:
* Updated the Whistling Mine patch once more. It re-enabled another CRF sign post that was replaced by this mod dependent on where you place CRF/WM in your load order. Overlooked it previously, sloppy me. If there are more issues with this patch, pls let me know.
DEVELOPMENT STATUS UPDATES:
Once a couple of more patches are available - depends on feedback from you guys - I'll create a FOMOD installer for your convenience.
Also will move this forward by adding some more signs at places that could need one and make subtle changes. But will stay true to Nimbli's original design of course.
OTHER STUFF:
Thanks for the endorsements.The best way to say thank you to mod authors beside leaving a nice comment or constructive criticism. All credits belong to Nimbli Bimbli for creating the mod in the first place.
And the mod made it into the hotfiles for the first week of June 2017.
If you want to use this, then go for https://www.nexusmods.com/skyrimspecialedition/mods/20123 - a less out of date version with a newer CRF patch than the version here. Also includes an esp lite!
https://cloud.mail.ru/public/81zd/4GRShEPB9