Interesting detail about the behavior of Skyrim textures. How did you figure that out with the special directory structure? I'm curious if that really works, am already trying it out.
One observation: I don't know about you, but those two files, minefloordirt01.dds & minefloordirt01_n.dds are part of Textures4.bsa and not Textures5.bsa as described in your instructions.
My setup is SSE 1.5.97 (not downgraded, but never upgraded to AE).
I use BSA Browser v1.16.0 for the extraction process, as I am very familiar with this tool.
Another cool feature of this seems to be that when used with Skyrim Flora Overhaul it reduces the amount of grass in areas, so it maintains where flora was intened to be while giving the benfit of SFO, though this may be due to ground textures I had installed. I don't know much about these things so I could be completely wrong.
Though, now in my case I no longer have grass growing out of wells since installing this.
No you did not follow the instructions correctly. You need extract the right files and have them in your Skyrim Special Edition/Data/Textures/LANDTEXTUREFIX folder.
7 comments
Interesting detail about the behavior of Skyrim textures.
How did you figure that out with the special directory structure?
I'm curious if that really works, am already trying it out.
One observation:
I don't know about you, but those two files, minefloordirt01.dds & minefloordirt01_n.dds are part of Textures4.bsa and not Textures5.bsa as described in your instructions.
My setup is SSE 1.5.97 (not downgraded, but never upgraded to AE).
I use BSA Browser v1.16.0 for the extraction process, as I am very familiar with this tool.
wbr Spawnkiller
As I understood, for this mod to work
I need to:
-extract some vanilla/oldrim HD .BSA archives with textures
-put them into specific folder
-activate the plugin
Roight?
Though, now in my case I no longer have grass growing out of wells since installing this.
Thanks!
*Shrug*