Give it time,people have to come across it,with the plethora of mods out there, certainly town/city/hamlet/building / home mods it's difficult to find the Gems. By the way, I don't know if you know this but Febrith Darkstar covered your mod... Cheers!
STOP EVERYTHING YOUR DOING. THATS JUST UNHEARD OF BECAUSE WE ARE BUSY. GIVE A PROPER NAME TO YOUR ARCHIVE. SO WE DON'T NEED TO STOP EVERYTHING WE ARE DOING TO NAME IT PROPERLY. PLEASE.
NOW ON A HEAVIER NOTE, AWESOME EDITION TO THAT REGION. IT WILL BE PERMANENT IN ONE OF MY BUILDS. :-)=
Always interested in more Snow Elven content and will take a look around. As a big Falmer enthusiast I am curious how you weave it with the known Snow Elven lore! Between Winterhold and Windhelm is a good place for a town like this, but I am looking forward to see where exactly you placed it.
Curious what your new NPC's have to say. I only looked through the 1.1 version of the mod. I think you did a decent job with the assets in the vanilla game, so even though the styles clash a bit there is little you can really do about it.
On a story and lore level it raises some questions: Why would these nords keep any Snow Elven ruins standing where everywhere else in Skyrim they were destroyed? Why keep the name Merhold, as given the location this seems to be the main area where the companions made landfall and established the old holds? That was arguably the time the nords/atmorans were the most falmer-hating they ever were, with the Return in full swing and the Night of Tears being bitter on their hearts.
I like to think that they kept them around as a sign of superiority, especially in the old days, and that's why the ancient nords there especially built their things on top of the old Elven stuff. Merhold in my head was originally a sort of quasi-religious settlement, so the Nords just stuck around and were like 'Hah! Not even the elven Gods can defeat us!' And also coming from Atmora just before it was destroyed, the Last-sails had what was obviously the last choice of settlement; not any of the 'new' places their brethren had settled, just a spooky old elven ruin that the others avoided after it had been depopulated which they were charged with the keeping of.
Now THAT is a good explanation. And an opening to a whole new world of haunting Snow Elven ghosts bound to the ruins or special items, up to one of the last of his/her kind searching for peace/resting place/a chance to beg both Snow Elves and Atmorans who had fallen during the war for forgiveness...so many opportunities!
The town looks gorgeous. The northern part of the map needs more mods like this. Almost everyone puts their town mods near Whiterun or Riften so kudos. Are there plans to add more NPCs to it at some point? I think more NPCs would help it feel more lively.
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NOW ON A HEAVIER NOTE, AWESOME EDITION TO THAT REGION. IT WILL BE PERMANENT IN ONE OF MY BUILDS. :-)=
On a story and lore level it raises some questions: Why would these nords keep any Snow Elven ruins standing where everywhere else in Skyrim they were destroyed? Why keep the name Merhold, as given the location this seems to be the main area where the companions made landfall and established the old holds? That was arguably the time the nords/atmorans were the most falmer-hating they ever were, with the Return in full swing and the Night of Tears being bitter on their hearts.
And also coming from Atmora just before it was destroyed, the Last-sails had what was obviously the last choice of settlement; not any of the 'new' places their brethren had settled, just a spooky old elven ruin that the others avoided after it had been depopulated which they were charged with the keeping of.
Thanks so much! xx glad you like it~
There are indeed plans to add more NPCs, with a roster of custom voices too :3