Skyrim Special Edition

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Created by

WiZkiD and nicola89b

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wizkid34

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43 comments

  1. wizkid34
    wizkid34
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    Added a vanilla version with the same fixes/improvements as the main version, for all those who don't like highpoly models.
  2. psyyo
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    found random floor grate over a hole using this mesh, out in the open world.
    you dip a tiny bit walking over the 'gaps' but don't fall through.

    small follower like children or custom-height races might have issues but that's their problem.

    pretty great grate! :)
  3. DwemerRocks
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    SWEET
    1. wizkid34
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      thanks
  4. urbon
    urbon
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    Thanks for the low poly version!
    1. wizkid34
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      you're welcome
  5. AliHNGL
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    Great work. Thanks. I always say to myself: its time for you to start learning Blender and equivalent tools and I never do it.
    These collision issues are quite annoying in the game. In the last week I encountered at least two instances. Wreck of the Icerunner (exterior border of them blocking arrows) and some ruin architecture before the boss room of the ForsakenCave02 visibly blocking arrows while they shouldn't.

    But if you have time you can look at these containers
    BarrelFood01_Snow "Barrel" [CONT:000FB9C9]  (17 instances in the game and they can particularly placed in yngvild barrow)
    BarrelEmpty01_Snow "Barrel" [CONT:000FB9CA]
    Bethesda planned snow barrel textures but they forgot about it.
    (could be also of interest for the modder of Better Dynamic Snow project).
    1. disitinerant
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      Sounds like a candidate for this ongoing project: https://www.nexusmods.com/skyrimspecialedition/mods/78702
    2. AliHNGL
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      Adding snow shader to static objects is not difficult. I can even do it without Object Swapper. Problem here is that someone enough skilled in texture making should cook special snowy textures (like the one for snowy chests) and add them to the meshes.
  6. Salzber
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    Ok I must be getting old when did the meaning of the word fix change to mean improve?
    1. wizkid34
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      I don't know if you're getting old or not, but when the UV map is fixed, the polygons increased and the collisions improved, all these adjectives are present at the same time and so just choose the one that best represents the work you've done
    2. disitinerant
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      We're all time traveling at the same rate.
  7. MegaMasterSword
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    Guess you could say you did a...

    Grate job wizkid :D
  8. LeanWolf
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    These grates are often used as floors in nordic ruins, has anyone tried walking on them with this new collision? I fear the player and NPCs' feet would fall through and they'd get stuck..
    1. wizkid34
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      not often, in only one case its used as a grate for a fountain in which it is impossible to get stuck due to its dimensions, especially due to the depth of the "mini tub" into which the water falls. In few word, its only used as a window
    2. LeanWolf
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      Well that's good! I'm probably thinking of something else.. I recall one dungeon room in particular where the whole floor was grating, but it probably wasn't this mesh.. it was a special chamber, very tall with sarcophagi sticking out of the walls both above and below the grate floor, and you had to fight several draugr. I remember thinking there's no way we could fight on this grating in reality!
    3. ZoiLATC10
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      You might be thinking of Saarthal and yeah I'm pretty sure that's a different grate
    4. wizkid34
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      it can happen that you get confused, to be sure just open SSEEdit or CK and check the references of the record related to the object you are interested to, in CK you can even "teleport" to the exact spot where that object is placed, reference by reference, just right click on the base records and choose "use info", then double click on one of the refences 
    5. AliHNGL
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      I encountered them yesterday in Ironbind Barrow, Salma, Beem-Ja and followers didn't fall through it. Better Beem-Ja kept shooting lighting spells through them targeting the draugr at the bottom of the tunnel. As general rule, NPCs follows the triangles of navmeshes more than anything else.
    6. LeanWolf
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      I knew they were used as floors more than once, but I didn't remember which dungeons. The original mesh has a solid plane collision, meaning you can walk on it, so I'd guess that they would just navmesh it like any other floor, but luckily, maybe not.
  9. pocho12
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    This error also happens in Enderal SE. Is it ok if I reupload to Enderal SE page? 
    1. wizkid34
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      sure, no problem
    2. pocho12
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      cheers
    3. pocho12
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      https://www.nexusmods.com/enderalspecialedition/mods/587 done.
  10. ff7legend
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    Will this work with SMIM/Lux?  Thank you.
    1. wizkid34
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      This mod is a simple mesh replacer, so yes for SMIM
    2. ff7legend
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      Thank you.
  11. kundrun
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    I see texture files packaged with the vanilla version in a custom texture path (\Textures\wiz\*).
    So would retextures stop working, even though only the collision should change?
    1. wizkid34
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      this mod uses my custom textures regardless of the version