Skyrim Special Edition

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RavenKZP

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RavenKZP

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19 comments

  1. RavenKZP
    RavenKZP
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    Hi all hope you enjoy my "Seasons of " series!

    Just come to my mind an idea: to upload terrain and object LOD output for all my "Seasons of" mods.
    So it could be for "Lazy users", and these who don't like xLOD and DynDOLOD well. (We all should as Seasons of Skyrim need that, but i know that generating it for every new world space is... tiring).

    But I will not generate infinite versions of it, for example: Version per tree mod, version per trees on map or not, and whatever.
    I will put just one version of it, version I'm using, and got already generated (Seasonal Landscapes + Unfrozen, Happy Little Trees, Map with trees).
    The work here would be to draw out proper files and send it here.

    So there comes my question if You would use it?
    Please let me know and if interest will be high enough I will get this work 💪
  2. Tufixer
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    Does anyone know why Bruma replaces roads in Skyrim with non snowy versions
    1. RavenKZP
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      Hi, this mod and Beyond Skyrim: Bruma, shouldn't touch (and I'm pretty shure it doesn't) in any way vanilla roads.
      Can you provide more details? Like screenshot with selected object (if possible) in console with more informative console mod.
      Place where it happen, load order etc.
    2. Tufixer
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      I read somewhere that Bruma edits the roads around whiterun and helgen, and I looked through the swaps in your mod and I don't see the roads are swapped with snowy versions. Maybe just a few swaps for brumas roads need to be added
    3. Tufixer
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      Don't currently have access to my computer but when I selected the road piece with the console I see that the refence is changed by Bruma and the base is defined in skyrim
    4. RavenKZP
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      I've double and triple checked this and just wanted to post here that BS Bruma don't change anything in Skyrim worldspace what's not near the border. (Modmapper.com) and don't do any override of vanilla static objects. (xEdit). 

      Nothing has to be done from my side then and information about thease changes is simply fasle
    5. tjanderson
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      I'm also having this issue. I don't know why but certain roads in the winter version of the main skyrim area are replaced by non snowy roads from the bsheartland.esp file. 
  3. sidfu
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    fyi you set the nexus version to wrong file so it thinks the optional file is the  main file for tracking version so instead of 2.1 being the version it should be it thinks the optional  3.0 file is the main file
    1. RavenKZP
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      I did it on purpose, but now I see, that it can be misleading for users, expecially for no Unfrozen users.
      Thanks for comment, I corrected the issue.
  4. dbrecht
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    Eagerly awaiting the unfrozen version!
    1. RavenKZP
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      So, there it is
    2. dbrecht
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      Kudos!
  5. waeq17
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    Loving the new patches for Unfrozen and Bruma City Expansion!
    1. RavenKZP
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      Thanks. Doing my best
  6. ZoiLATC10
    ZoiLATC10
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    EEK! Ive wanted this for awhile! Thank you so much!
  7. waeq17
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    Wow! I was not expecting Seasonal Alchemy integration and was in fact planning to implement it myself. You've outdone yourself on this one.
    1. RavenKZP
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      Thank you.
  8. Senturos
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    Very nice. Wonder what you will do with the rest of Cryodiil when it comes out. how will you make the more warmer parts of Cryodiil look during their sessions.
    1. RavenKZP
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      I'm wondering myself too . Will see.