Skyrim Special Edition

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CarbonDice

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CarbonDice

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About this mod

Reworked Encounter Zones with a more logical approach and enhanced difficulty than vanilla

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FIRST OF ALL, WHAT IS THIS SERIES?
 This series will be a Complete Overhaul for Skyrim's Gameplay, Loot, Quest Rewards, Combat, Perks etc.
But hey, There are already a lot of mods doing this kind of stuff, why I should bother?
Simply because I watched the Skyrim Modding Community growing so much since
this amazing game's release, and I want to help it growing even bigger,
even if I'm new to CK stuff, but I'm trying my best.



ENCOUNTER ZONES
Before we begin, What is an Encounter Zone?

An Encounter Zone is basically how the game populate a dungeon with.
For Example:

If Embershard Mine has Min lvl 5 and Max lvl 12, means that the game will set the level of the enemies inside at the closer level to the player.

If the player is at level 3, the enemies inside will be at level 5.
If the player is at level 8, the enemies inside will be at level 8.
If the player is at level 25 the enemies inside will be at level 12.

This mod aims to fix what Bethesda did wrong in terms of Challenges given to players.



FEATURES
Now the opponents scale better with the player level;
Some Factions are more powerful than others, wich makes more sense;
Skuldafn will make you suffer now;
Added also an Optional patch to restore Dimhollow Crypt Encounter Zone to Vanilla for people that want unlock Serana from level 1;


 FACTIONS DETAILS
A good example of what this mod do is that the bandit's dens have limited level scaling compared to a dwemer ruin or a vampire's den Encounter Zone:

Vampire's lairs require at least level 20
Giant's camps require at least level 25
Dwemer's ruins require at least level 25

Some nordic ruins are dangerous than others to reflect the Lore

Final questline's Mission Dungeons (Main Quest, Thieves Guild, The Companions etc.) are now harder than before.

If you decide to Destroy the Dark Brotherhood Sanctuary, the enemies inside require at least level 30, cause they're very deadly assassins, wich make a lot more sense;

I haven't touched the starting area near riverwood, just some tweaks but nothing more, so is pretty much like a vanillaPlus

SPAWNS DIFFICULTY MULTIPLIERS
          Easy

            Vanilla: EZ Lvl x 0.33
         Modded : EZ Lvl x 0.50

           Medium

            Vanilla: EZ Lvl x 0.67
         Modded : EZ Lvl x 0.75

           VeryHard

            Vanilla: EZ Lvl x 1.25
         Modded : EZ Lvl x 1.30


COMPATIBILITY
Compatible with pretty much everything that doesn't touch Encounter Zones Records, obviously.

FOR MODDERS & TESTERS
IF YOU WANT TO FOLLOW & HELP THIS PROJECT GROW JOIN ME ON Discord