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CarbonDice

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CarbonDice

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23 comments

  1. made00544
    made00544
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    Hello, could you please describe again the upper and lower levels involved in this mod work


    Sorry, English is not my native language. I just started playing this game. What is the highest level of this game
    1. ModdingTime051920
      ModdingTime051920
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      255 is max level
  2. Keltarion
    Keltarion
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    • 20 kudos
    Message delete.
    1. PrinceSomnus
      PrinceSomnus
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      What?
    2. Keltarion
      Keltarion
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      Message delete.
    3. revotter
      revotter
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      What?
    4. Keltarion
      Keltarion
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      • 20 kudos
      Message delete.
    5. BioX853
      BioX853
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      Message restore!
    6. Keltarion
      Keltarion
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  3. jasnypc
    jasnypc
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    Trying to get this mod to work, but not sure if I am doing it right.

    I am at Whiterun doing Proving Honor quest at Dustman's Cairn at player level 6 (using Displayenemylevel mod).
    Playing on easy difficulty and I changed fLeveledActorMultEasy to 1.000000.
    Dustman's Cairn modded level is 10-50, and vanilla min level is 6, so I was expecting every enemy to be level 10.
    Dustman's Cairn was not discovered before, and when I went in for the first time after installing this mod (loaded with highest priority using MO2), I am seeing level 1, 5, 6 enemies.


    I may not be understanding encounter zone correctly, but not sure why enemies below 10 , or even enemies below 6 would appear.
  4. FlatSkip
    FlatSkip
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    I've seen you released some tweaks for Open World Loot. Does this mod work with both of them? Or do I have to choose?
    1. CarbonDice
      CarbonDice
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      yup, just make sure this mod loads after Open World Loot main file
    2. FlatSkip
      FlatSkip
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      Thanks for the swift reply!
  5. Wind0902
    Wind0902
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    • 11 kudos
    Hello!
    I like the philosophy you chose behind your encounter zone settings base on the description. I wanna ask, does this cover all encounter zones in the game? Or some are left out, for example DLC locations, etc.
    1. CarbonDice
      CarbonDice
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      All covered!
  6. PonyTailSama
    PonyTailSama
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    is this compatible with simonMagus Arena-Encounter zone overhaul ?
    1. CarbonDice
      CarbonDice
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      Nope, they do the same things, (my mod is a bit more difficult) , choose one or the other, just a matter of tastes
  7. qwertypol012
    qwertypol012
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    • 76 kudos
    Will you add a detailed documentation on the exact values of all encounter zones?
    Similar with how it was presented in the description page of Arena mod (ie. mentioned the exact numbers of each category of encounter zones)
  8. revotter
    revotter
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    • 5 kudos
    How is your goal different from Arena?
    1. CarbonDice
      CarbonDice
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      I'm not sure, could be pretty similiar, my mod has a more logical approach from the Vanilla game.
      My goal is to give also a bit of "suffering" thing to dungeons near the end of the Skyrim questlines.
    2. eliaseverett30
      eliaseverett30
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      From what i can tell from sseedit the difference i'm seeing is min location level is slightly higher than arena and Max level decently higher then arena.
    3. SonnyM94
      SonnyM94
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      Basically Witcher level of preparations are involved. Dont go anywhere NEAR the encounter zones unless you beef up your armor rating, have healing fallbacks in restoration, and can dish out plenty of damage both melee, ranged and magic, use poisons and exploit enemy weaknesses (fire on trolls for example) and of course your combat strategy.
  9. eliaseverett30
    eliaseverett30
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    Looks great, encounter zone levels look challenging and makes sense. Looking forward to the rest of your overhauls. To standout would love to see you relevel npcs. No good overalls relevels unique npcs, makes no sense how certain npcs say they are hundereds of years old or great heros but are level 5