Skyrim Special Edition
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Oldkottor

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oldkottor

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14 comments

  1. maccho1234
    maccho1234
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    If you let NPCs wander in Adventurers PKG for NPCS SE, you will not be able to summon them.

    It was a mistake
    1. oldkottor
      oldkottor
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      I think Adventures PkG keeps NPCs in quest aliases, and that prevent them to be picked by my mod's logic, so that it doesn't break things. I can have a look at if it is possible to mitigate  somehow.
  2. avarath
    avarath
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    Thank you for the mod!

    Warning for those who have mods that add allies, such as Vigilant:

    Many of those mods already place some NPCs into allies category even before you met them, so they appear in the list of thise mod.

    Summon them are NOT advised: in the best case scenario, they will just arrive and walk around without much to say.

    In the worst, you can break that mod's quest: This is due the fact that the modder did not expect for you to meet said NPC before some steps.
    1. oldkottor
      oldkottor
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      I guess that's also true for some custom followers. Use with caution. Or think of a good way to filter out these NPCs, then I could include it in the mod.
  3. AlDuBen
    AlDuBen
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    Good idea
  4. BellaDovah
    BellaDovah
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    Do they appear immediately or will it take time for them to get to the inn?
    1. oldkottor
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      They go in real time (if there is a way, that is no navmesh issues). Skyrim has a built in thing that just makes an NPC to move from their current place to another (think Erandur). I have just reused this mechanics.
    2. BellaDovah
      BellaDovah
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      Excellent! Very Immersive! Thank you
  5. Swordman1er
    Swordman1er
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    So, it will will summon randomly 5 from any of my rank 3 allies to said Inn from anywhere in Skyrim?  Except for Followers ?
    1. oldkottor
      oldkottor
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      Not exactly. It will give you a dialogue with 5 of your allies names. It is up to you to choose one of them - then this ally starts walking to the inn. You can regenerate the list by a special dialogue topic or just by restarting the dialogue. If you already have some allies walking or waiting, you will get fewer than 5 options.
    2. Swordman1er
      Swordman1er
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      Ah, ok, thanks for the specification...  gonna try that, thanks !
  6. i3ncore
    i3ncore
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    Good idea! Perhaps you could expand this to include faction radiant quest-givers, so that we don’t need to return to a specific city to turn in/receive them?
    1. oldkottor
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      If they are you allies, they will be included. I have only excluded those who are your followers.
    2. i3ncore
      i3ncore
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      Oh I see, very nice!