Skyrim Special Edition

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  1. Thuldor3621
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    UPDATE PLEASE READ BEFORE DOWNLOADING OR I WILL CRY:

    The Sentinel 2.0 Update changes the mod's requirements. This mod no longer makes use of Spell Perk Item Distributor, and instead makes use of Skypatcher. Do not update on an existing save game.

    The benefit of this change is to allow users to pick and choose what armors they want in their game without the need for endless patching. If you only wanted one or two of the armors you see, that option is supported. If you want the whole suite, you can do that too. For that reason, I've also retired the legacy patch page in favor of a patch collection on this page.

    Sentinel 2.0 features significantly more equipment than was available in the original mod. See the screenshots above to see what armors are available, then pick and choose which armors you want using the installer.

    If you want to make a patch for Sentinel, you have my permission to upload it. I do not have interest in making bodyslide patches, as this project has already taken significantly longer than anticipated to update and maintain.
  2. Crit1Kat
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    Been trying to get this to work for a couple days now. I've got Skypatcher and all the required resources but the armors just aren't being distributed or showing up in the crafting menu. I'm using Mod Organizer 2, could this be confounding things?
    1. TheMilkMaiden
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      same here, have you found a fix yet?
  3. dOnTtRiPiMfLiP
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    Just a heads up, if you’re running Community Shaders with the Complex Parallax addon, you may want to not install the rugged steel option in the FOMOD as there’s a texture issue that occurs if installed. Alternatively, you could disable Complex Parallax, but as far as I know it’s just the one armor set so compromising one set seems like the logical choice over disabling all your parallax visuals. If I (or anyone else) come across other armors affected, please add on here.
    1. cavy8
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      Does it still happen if you use Auto Parallax?
    2. dOnTtRiPiMfLiP
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      Not from my experience, I have that as well and when I disabled only Complex Parallax, it was fine.
    3. asdamod
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      Yeah I had this issue as well from the FUS pack. They had the legacy version installed. I worked out that the issue was from all the _m.dds textures having transparent backgrounds in some of them. I did make a fix though i am not a modder so this is probably not a good fix but I went through every single _m texture and added a black background.

       I still have the zip file that can overwrite sentinel but it is only for the legacy version since that was what was used in FUS. I don't know how well it would work for sentinel 2.0 but it should cover some of the textures.
  4. BradTheBard1
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    Is there a list of which xavbio textures were included in sentinel so I know which ones I need so there’s no overlap?
  5. HopetheNord
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    What is that armor from the first picture on Aela?
  6. JacobRazz05
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    Is there a way to get the guard armors to be up to date with latest version of Sons of Skyrim since it changes and removes a few armors?
  7. voicat
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    Hello, should I install mod patches for individual sets included in this mod, (like Kryptopyr's Patch Hub for say, Guards Armor Replacer and WACCF), or is that unnecessary?
  8. Tzetrah
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    Amazing mod! All artists and your works are incredible!

    I want to know, does this mod changes the appearance of vanilla armors or I have to download some other retextures too (like, Book of Silence)?
    1. voicat
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      The mod provides alternative models/textures for increased variety, so you should definitely get some mesh improvements and retexture mods for vanilla armors, otherwise they will look completely out of place with this mod's high quality sets.
  9. jjxtreme
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    What is the use of the patch collection?  do we need it?

    1. jackisbored999
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      its to integrate various armor mods into the sentinel's framework. its in the mod's description
    2. jjxtreme
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      Oh sorry. I thought It already had intergrated mods into it.
  10. tectectec
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    Hi,

    an absolutely brilliant mod.

    Unfortunately there are errors I see in XEdit.
    Certainly the cause of the bugs already identified.
    Hopefully the author will have time to correct them or someone else capable of making a corrective patch

    [09:26] Checking for Errors in [CC] Sentinel.esp
    [09:26] RecipeArmorTH_Steel3HelmetB [COBJ:CC00104B]
    [09:26]     COBJ \ CNAM - Created Object -> [CC000E4F] <Error: Could not be resolved>
    [09:26] TemperArmorTH_Steel3HelmetB [COBJ:CC001052]
    [09:26]     COBJ \ CNAM - Created Object -> [CC000E4F] <Error: Could not be resolved>
    [09:27] Checking for Errors in [FE 3FE] 1FS.esp
    [09:27] 1InfantryTemperArmorLightBoots [COBJ:FE3FE812]
    [09:27]     COBJ \ CNAM - Created Object -> [FE3FE805] <Error: Could not be resolved>
    [09:27] 1InfantryTemperArmorLightGauntlets [COBJ:FE3FE813]
    [09:27]     COBJ \ CNAM - Created Object -> [FE3FE807] <Error: Could not be resolved>
    [09:27] 1InfantryRecipeArmorBoots [COBJ:FE3FE815]
    [09:27]     COBJ \ CNAM - Created Object -> [FE3FE805] <Error: Could not be resolved>
    [09:27] 1InfantryRecipeArmorBootsHeavy [COBJ:FE3FE818]
    [09:27]     COBJ \ Items \ Item \ CNTO - Item \ Item -> [FE3FE805] <Error: Could not be resolved>
    [09:27] 1InfantryRecipeArmorGauntlets [COBJ:FE3FE81A]
    [09:27]     COBJ \ CNAM - Created Object -> [FE3FE807] <Error: Could not be resolved>
    [09:27] 1InfantryRecipeArmorGauntletsHeavy [COBJ:FE3FE81B]
    [09:27]     COBJ \ Items \ Item \ CNTO - Item \ Item -> [FE3FE807] <Error: Could not be resolved>
    [09:27] 1InfantryHeavyHelmetAASTEEL [ARMA:FE3FEA2B]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] 1InfantryHeavyArmorAASTEEL [ARMA:FE3FEA2C]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Male 1st Person \ MO4S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] 1InfantryLightHelmetAASTEEL [ARMA:FE3FEA2F]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] Xtudo_1InfantryHeavyHelmetAASTEELA [ARMA:FE3FEA31]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] Xtudo_1InfantryHeavyHelmetKAASTEEL [ARMA:FE3FEA32]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] Xtudo_1InfantryHeavyArmorAKAASTEEL [ARMA:FE3FEA33]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Male 1st Person \ MO4S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] Xtudo_1InfantryLightHelmetAASTEELA [ARMA:FE3FEA35]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] Xtudo_1InfantryLightHelmetKAASTEEL [ARMA:FE3FEA36]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] Xtudo_1InfantryHeavyHelmetOAASTEEL [ARMA:FE3FEA37]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] Xtudo_1InfantryLightHelmetOAASTEEL [ARMA:FE3FEA38]
    [09:27]     ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27]     ARMA \ Female world model \ MO3S - Alternate Textures \ Alternate Texture \ New Texture -> [FE3FEA39] <Error: Could not be resolved>
    [09:27] 1infLightOutfit [OTFT:FE3FE828]
    [09:27]     OTFT \ INAM - Items \ Item -> [FE3FE805] <Error: Could not be resolved>
    [09:27]     OTFT \ INAM - Items \ Item -> [FE3FE807] <Error: Could not be resolved>
  11. EdmondDracul
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    which retextures from xavbio do i need to download to complement the mod?
    1. Baconator96
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      Did you figure this out? I'm having a hard time finding which ones I need