Skyrim Special Edition

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TwoWeeks2Live

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TwoWeeks2Live

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29 comments

  1. TwoWeeks2Live
    TwoWeeks2Live
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    New update 1.21 has added changes to the Headman's Cleaver and Umbra. The Headman's Cleaver only has been only been made slightly narrower and slimmer because I believe that more significant changes would mess with shape of the overall mesh. I may still edit the Shadowrend axe in the future, but I continue to have issues with edits to the animations.
  2. celiand
    celiand
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    thanks a lot!
  3. DominationFUND
    DominationFUND
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    Not sure if anyone else is getting this, but when using hopesfire and truesflame my character jitters whenever swinging them, dualwielding and power attacking is the most egregious with this, i uninstalled the mod and made a new character and have not experienced this issue, but it persisted after reinstalling on another new character. 
    1. TwoWeeks2Live
      TwoWeeks2Live
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      If anyone else is getting this issue please let me know. I'm not sure what could be causing the jitters but I can look into it. Is there any other mod that you have that may affect these weapons?
  4. Zeshin
    Zeshin
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    Would love to see Sunder made a little bit less absurdly large lol.
  5. taiyaki0712
    taiyaki0712
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    Thanks for the great mod.Is it possible to make a one handed sword Umbra like the One Handed Creation Club Umbra mod?
    1. TwoWeeks2Live
      TwoWeeks2Live
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      If I'm looking at the same mod I believe they can work if you let this mod overwrite the other? If not you should be able to manually copy the two umbra .nif files from version 1.2 and paste them over the umbra .nif files in the meshes for the other mod.
  6. Flash2Pirate
    Flash2Pirate
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    Thank you for the mod!
    I am trying to patch these weapons for Cathedral Armory but I am having an issue opening the Stendarr's Hammer nif. Is the file ok?
    1. TwoWeeks2Live
      TwoWeeks2Live
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      I remember having an issue opening it up on nifscope for some reason. When I looked at it in game and on outfit studio it appeared fine however. Please let me know if you are having a issue with the file in game.
  7. Zeshin
    Zeshin
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    Magnificent.  Any chance of giving a little more length to the grip of Umbra so there's a little space between the hand and pommel when wielded?  Always found it looked a little silly.  Blade size is perfect now!
    1. TwoWeeks2Live
      TwoWeeks2Live
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      I didn't even realize it did that. I'll look into it in the next update.
    2. Zeshin
      Zeshin
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      Looking forward to it.  If it was a one-handed sword, grip is just right....for a greatsword, not so much. 
    3. TwoWeeks2Live
      TwoWeeks2Live
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      Version 1.21 has a longer handle for Umbra.
    4. Zeshin
      Zeshin
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      Ah, that's perfect.  Thanks! 
  8. falxtan
    falxtan
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    hi,
    great effort very nice meshes,
    will 1.2 update coming soon?
    1. TwoWeeks2Live
      TwoWeeks2Live
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      I've been having trouble on getting Shadowrend to work because it has animations on it. I will try to release a two handed version of Umbra and a narrower Bloodfall blade soon though. 
    2. falxtan
      falxtan
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      Ohh nice, thank you.
  9. JonThackery
    JonThackery
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    Thanks man, the original stendarr hammer was a joke, so did ruin's edge...
  10. BurnsofWhiteFire
    BurnsofWhiteFire
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    The only one I'll contest here is the hammer, it is 100 pounds. Others are great though.
    1. TwoWeeks2Live
      TwoWeeks2Live
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      Ya I wasn't sure how big to make the hammer, but I think it maintains its large size without looking comically large in game.
    2. TheInsaneWriter
      TheInsaneWriter
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      To be fair Stendar's hammer isn't meant to be wielded by mortals so it makes sense why the head would be huge. Yes this copium but it's my head cannon to make me happy.
  11. invinoveritas99
    invinoveritas99
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    1. TwoWeeks2Live
      TwoWeeks2Live
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      Its probably outside of my skill range, but I can ask the author if they would be interested in making a patch.