Skyrim Special Edition

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Yuril

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Yuril

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50 comments

  1. Yuril
    Yuril
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    Locked
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    V1.0.1.1
    - Now works well with Better Third Person Selection

    V1.0.1
    - Add Parallax version.
    - Removes an unnecessary BSTriShape.
  2. Arronic49
    Arronic49
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    great mod 
    been a staple in my LO for some time
    hoping for a FYX mod for the prison cell like ones as well such as the skeever trap ares inside fort dunstad
  3. chamberZZZ
    chamberZZZ
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    Hey mate, thanks for your mods! With them, the game becomes more reasonable and immersive.
    I want to give a super like to two covers (FYX) of your mods...
    💥The laughing guy at the door and J. Nicholson at the door💥
    I laugh when I see them on the website...hilarious.
    Very good...cheers.
    1. Yuril
      Yuril
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      :')
  4. QuatreYeux
    QuatreYeux
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    how many of those door does this mod correct ?
    is this just the tutorial donjon, or are they other  instances ?
  5. Stillsnow1234
    Stillsnow1234
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    God that thumbnail is so irritating..and I don't even know why lol
    1. brendororo
      brendororo
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      What do you mean ? It's the most glorious part of the mod
    2. Cataclysimz
      Cataclysimz
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      It's pog
  6. todor0v
    todor0v
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    I've found something that could use a FYX, see here a screenshot from the riften ratway.
    The arrows pass through but not the character, maybe it would be better to add a bar there.
    1. Yuril
      Yuril
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      If the arrows go through, it's OK, isn't it?
    2. todor0v
      todor0v
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      Not really, it's immersion breaking to have your character float there like that
  7. Xologamer
    Xologamer
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    what does fyx stand for ? 
    1. VikkDamone
      VikkDamone
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      fix
    2. brendororo
      brendororo
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      Free Yokudan Xenophobia
    3. psyyo
      psyyo
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      fvck yeah, xcellent.
    4. Nakachum
      Nakachum
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      Fixed Your Xhit
    5. a1racer
      a1racer
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      it's a wizard spell he's clearly a wizard with all this work. 
  8. SciRika
    SciRika
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    Could you take a look at SkyHavenTempleTempLayout01.nif's (and related meshes') stairs? Even if the UV is beyond repair, I don't think I've seen it really mentioned, and I want to make more people look down and recoil. https://imgur.com/LgYIj73
    1. terminhell
      terminhell
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      Is that why they made that place so dark lol
  9. todor0v
    todor0v
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    Thank you!
    Bethesda probably used very low poly meshes for collisions avoid a negative impact on performance, even if this affected the gameplay lol.
    That was like 12 years ago, today I don't think that this is still an issue, no?
    1. Garymmorris5976
      Garymmorris5976
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      Was realised on XBox 360 back in day made for consoles. 
    2. TheMud
      TheMud
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      I would assume that most of the time developers do this, it's to prevent players from completely cheesing the enemy AI since they don't have the environmental awareness to open the gate to get to you if it needs a switch or key.
    3. SciRika
      SciRika
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      In this case it's pretty clear that either the collision was copied and pasted from a different door to save time, or the door used to be different and they replaced the visible mesh without changing the collision one.
  10. adelinadragonborn
    adelinadragonborn
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    Great stuff
  11. Gruberick
    Gruberick
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    Glorious Doors of Skyrim (GDOS) SE

    This mod can cause problems?
    1. Yuril
      Yuril
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      nop