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AdamJensen2029

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AdamJensen2029

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  1. AdamJensen2029
    AdamJensen2029
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    Guys, listen, this is not full-fledged ray tracing, I’m just creating something similar to it and trying to make the graphics of outdated games beautiful and playable 
  2. Zanderat
    Zanderat
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    The only ray tracing for ReShade that actually works is Marty Mcfly's RTGI shader.
    1. AdamJensen2029
      AdamJensen2029
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      No ubert can this too
    2. Zanderat
      Zanderat
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      ???? Ubert?
    3. Gundamnit
      Gundamnit
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      I think he's referring to something called "Uber RT". There's apparently a github for it, and it seems to be packaged with some other stuff. I've only seen it mentioned passively on Reddit, however.
    4. AdamJensen2029
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      I apologize, I was aware that the uber rt shader is almost an rtgi shader and I think it’s even better.
    5. lancegeis
      lancegeis
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      both arent real ray tracing anyway, it's screen space , so SSRTGI , real ray tracing needs informations outside of the camera.

        Boris (enb) does something "close" with sun position approximation, for his shadow and ao (im not sure about this) improvement.
    6. AdamJensen2029
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      Yes, it’s just a simulation of ray tracing, but it looks cool I think. 
  3. 1aerllik
    1aerllik
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    bro just changed some colors and called it ray tracing
    1. AdamJensen2029
      AdamJensen2029
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      Yes, in this game it turned out so-so, it looks like color correction and that’s all, but in some moments it’s beautiful
    2. AdamJensen2029
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      I think I'll try to do better soon because it doesn't look like ray tracing at all, although it should
  4. PapaQuillish
    PapaQuillish
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    This is not real ray tracing or even close to it. This is just screen space global illumination. RESHADE can't access the game's geometry which makes it impossible to do actual ray tracing.
    1. golivie
      golivie
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      My thoughts exactly, even then, Reshade should provide utilities to simulate this. Even without RTGI. But... This doesn't really make use of them in a very good way, at least judging from the screenshots provided. In fact, none of them show how this really works. Would've preferred close-up or character shots.
    2. AdamJensen2029
      AdamJensen2029
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      The brief description says (simulation)
    3. AdamJensen2029
      AdamJensen2029
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      I don’t know why, but in this game the reshade with ray tracing simulation is just so-so
    4. imnotfamous
      imnotfamous
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      The dh_uber_rt shader used there looks very performant, and seems to be really ray tracing, as I can see its results on perfs. Reshade has access to depth buffer, so I guess there's still some way to do rt, at least for shadows. Take a look at Community Shaders for example. 
    5. PapaQuillish
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      Depth buffers don't work for true ray tracing, it's just screen space. Ray tracing counts objects that are out of view, not screen space. It also supports reflection bounces. This effect does not.
    6. AdamJensen2029
      AdamJensen2029
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      Yes shadows looks great but reflection works not so good as shadows