Thank you for making this. My only issue is that it's MUCH brighter than all my other ENB Light sources that I use (the ENB preset I use is Silent Horizons 2 Universal Core). I use the Embers XD version of the mod.
Do you have any tips for lowering the brightness? I've lowered the emissive multiple under BSEffectShaderProperty (in Nifskope), and that has helped a lot, but it only seems to reduce the brightness up to a point.
Also, is there some way to reduce the light radius? I tried reducing the scale in both OvenENB and ENBParticleLight, but it doesn't seem to affect the radius of the light.
Would you consider making Rustic Cooking - Crispy dumplings - EmbersXD Inferno combo patch? I unfortunately have very bright glowing embers and fire with your mod because the fire texture from Inferno is missing :/
Sorry for the confusion, Light Limit Fix has its own implementation for ENB lights that does not require having the ENB binaries installed. You do not need both ENB and Light Limit Fix to use this mod, you can use one or the other.
Edit: Yes, without Light Limit Fix there will be no CTD.
I am using Skyrim 3D Cooking in the screenshots, you will have to manually add ENB Lights to those meshes if you want to use that mod (there is a tutorial for how to do this in the description). If you do not want to do this, I have provided patches for Embers XD, Rustic Cooking, and Hearthfire Crispy Dumplings, these all use the vanilla oven mesh with some added additions.
But I suggest to do these little changes : Y = 140 & scale = 4.25 :) default : https://i.goopics.net/c6sj4c.jpg your : https://i.goopics.net/9m6boj.jpg modified : https://i.goopics.net/v9fsgg.jpg
10 comments
Do you have any tips for lowering the brightness? I've lowered the emissive multiple under BSEffectShaderProperty (in Nifskope), and that has helped a lot, but it only seems to reduce the brightness up to a point.
Also, is there some way to reduce the light radius? I tried reducing the scale in both OvenENB and ENBParticleLight, but it doesn't seem to affect the radius of the light.
I'm slightly confused...
I use ENB... Light Limit Fix requires not ENB but Community Shaders.
So, WITHOUT Light Limit Fix - there will be no CTDs?
Edit: Yes, without Light Limit Fix there will be no CTD.
thank you for the tweak !
But I suggest to do these little changes : Y = 140 & scale = 4.25 :)
default :
https://i.goopics.net/c6sj4c.jpg
your :
https://i.goopics.net/9m6boj.jpg
modified :
https://i.goopics.net/v9fsgg.jpg