No problem, I just uploaded a new version. It does indeed require po3 tweaks for editor id's, and the latest versions of my mods Dylbils Papyrus Functions and Extended Vanilla Menus, which I just updated. Enjoy!
With v1.1 I'm getting a message box every time I load a save. It just says "Fail". Any idea what could be happening? I updated Dybills Papyrus Functions and Extended Vanilla Menus as well. I also tested reverting to Form Explorer Menu v1.0 and the message box no longer appears.
Same thing whether it's an old save, new game, coc riverwood, or coc qasmoke. I've been able to narrow it down to something related to FormExplorerListener.pex, because it I overwrite v1.1 with v1.0's version of that file it doesn't happen.
Edit: also I was mistaken it doesn't say "Fail" it says "False".
Gotcha, I was testing a function from DbSkseFunctions and forgot to remove the debug message. I just uploaded a new version, it shouldn't be there any more.
the no .esp dll doesn't work for me, even the ng on github gave a version warning and told me to exit, so quick question, is the console command to activate a one-time thing, a one time every new game thing, or is it safe for me to put in in autorun console commands mod to run every time my game starts?
Should be just a one-time thing to add the script to the player. Once it's on it shouldn't leave. Curios about no .esp ng not working for you. What version are you on? It works for me on 1.6.640.
GroundAura is correct, the console command is a one time thing on every new game, or rather on every save where the console command hasn't already been executed.
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A couple of ideas that would be useful to me:
Edit: also I was mistaken it doesn't say "Fail" it says "False".
I'll add this as soon as I have time to update my lo :P