Skyrim Special Edition
Stalhrim Armors and Weapons Retexture SE - Sneak Peek

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xavbio

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28 comments

  1. Redreckord
    Redreckord
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    Hello 
    I wanted to ask you, I saw that in Patreon you added to possible CC dead man's dream, I understand that you will redraw the clothes and sword Cyrus or just a sword
    1. xavbio
      xavbio
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      If I end up doing it, I would do the clothes too. If I don't do it, I would most likely still do the swords but simply include them in another retexture
    2. Samjvh
      Samjvh
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      ooh Dead Man's Dread would be awesome, fingers crossed! thanks anyway for all the amazing work you're doing. I always look forward to all your releases! you've already cemented yourself as one of my favourite mod authors.
    3. xavbio
      xavbio
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      Thanks!
    4. JDTonts
      JDTonts
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      Wouldn't mind seeing if Xav could also retexture the boat, similar to the Moonpath Retexture for the Dev Aveza. And the Skull rock features, would likely improve the main mod and the CC Display for LOTD too.
  2. RealCakez
    RealCakez
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    Support for Deathbrand REDUX SSE?
    1. xavbio
      xavbio
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      I don't plan to, sorry
  3. Crow7420
    Crow7420
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    Will your retexture be compatible with Heavy Stalhrim Shield? I am not entirely sure whether or not this mod uses vanilla texture path.
    1. xavbio
      xavbio
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      I'm still working on the shield, but it should be compatible. That mod uses vanilla texture paths
  4. Astachura11
    Astachura11
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    Sick, so glad you include support for other awesome mods
  5. JDTonts
    JDTonts
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    Looking good Xavbio, I think I prefer the Refrozen retexture, but the colour options for Deathbrand with Resurgence are also good. Any plans to offer such recolors for other patches, I 100% understand if not, cause it does sound like extra work and I respect you've only got so much time to work on each retexture. So people will stop pestering for the AIO =n=
    1. xavbio
      xavbio
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      thanks! I won't include any other recolors because for most of these (outside of vanilla meshes), the ice color is greatly influenced by the meshes. For example, for the green and purple deathbrand, both use the exact same textures, where the ice is dark grey/black. The only difference is the parallax texture set up in the meshes. And since everyone of these meshes are set up differently and have many patches, it quickly becomes a nightmare to make color variations lol
  6. liemertha
    liemertha
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    • 94 kudos
    The fur !!!
  7. MakotoSamurai
    MakotoSamurai
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    So awesome! Love that Refracting Stalhrim is supported.
  8. Mur4s4me
    Mur4s4me
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    Amazing work once again! 

    Curious about two things. First, I assume your textures have the proper alpha masks to work with refrozen's multilayered parallax right? It's hard to tell from screenshots so I wanted to be sure.

    Secondly, will you consider covering the Mace of Aevar Stone-Singer from LOTD?

    https://legacy-of-the-dragonborn.fandom.com/wiki/Mace_of_Aevar_Stone-Singer
    1. xavbio
      xavbio
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      Thanks!

      Yes, the alpha maps are all set up to work nicely with the mesh option you choose. So vanilla / no refraction has no alpha maps (outside of the CC set that already needs one for its fur), and the other mods have alpha maps tailored to how the original mods' meshes are set up (Refrozen is set up differently than cathedral and resurgence, for example. So they have different alpha maps). Refraction/ multilayered parallax is hard to show in a screenshot, but it is definetily visible in-game.

      Yes, I will consider the Mace of Aevar Stone-Singer
    2. Mur4s4me
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      So wonderful to hear! Looking forward to it whenever it comes.
  9. BadSlender
    BadSlender
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    Awesome as always!

    P.s.
    @xavbio on your to-do list, after Stalhrim armor comes Guard armor. So let me ask you this. Do you plan to do regional specifics for armors? Like pants and sleeves for cold regions or dwemer metal for Markarth guards?
    1. xavbio
      xavbio
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      thanks!

      just FYI, I updated the list a few weeks back to add Vampire armor before Guards.

      And no, I don't plan on doing different meshes for different cities. That would require a plugin and I don't feel comfortable doing one. The retexture will be vanilla +. The only meshes I'll most likely modify are the stormcloak officer ones. To add pants
  10. FriedBumGooch
    FriedBumGooch
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    The GOAT of retextures! Have you considered a patch for Haugbui?
    1. xavbio
      xavbio
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      Thanks! I thought about it but it's a lot of work for a mod I don't use myself. So I don't think I'll cover it. Sorry.
    2. FriedBumGooch
      FriedBumGooch
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      No worries! I've been debating on taking it out of my modlist, but thought about keeping it if you patched it. Looking forward to the release!