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35 comments
No more hiding under a torch that only makes ENB lights lol.
no shadows but will happen eventually
If I do shadows it will use a different method rather than screenspace raymarching so that rather than traversing 8-24 samples per light per pixel, it samples only once per light per pixel.
Disabled shadows and NMS on ENB lights, just left on ENB's Big Range and Optimise Small Lights options 😉
May i ask if it would be possible to add similar slider to *all* lights, globally?
My reasoning is this: many light mods have their lights with small radius, without much fade, so they won't overlap and cause meshes to bug. This however looks very unrealistic and create dark spots with no light at all. This is not really how lights behave, they bounce off every surface and luminate entire room to some degree. However with Light Limit Fix, there wouldn't be any need to have lights cut off early. They could overlap to their hearts content. But still it would require editing every light source in light mods to give them bigger radius and fade value to compensate.
Thus a global light slider could help :3
Seriously, amazing work!
Magic it is, admit!