Da bin ich doch schwer beeindruckt, hervorragende Arbeit Sehe ich das richtig, auf der linken Seite ist dein künstlerisches Können zu bewundern und auf der rechten Seite ist Katheryn Winnick's Gesicht? Auf jeden Fall weiter so und ich hoffe sie mal als Begleiterin zu sehen Die Waffen aus der Serie gibt es ja schon hier
Danke. Genau, links bin ich und rechts ist das Original, allein das Haar sollte es verraten haben.
Es gibt sogar einen Teil ihrer hier auf dem Bild getragenen Rüstung hier auf Nexus, allerdings in nicht sehr guter Qualität, weshalb sie "nur" Sturmmantel trägt. Ob sie mal als Begleiterin kommt kann ich nicht sagen, zumal ich keine Ahnung von solchen Mods habe. Aber vielleicht gibt es noch ein ausführlicheres Shooting mit Ragnar, ihn gibt es ja als Begleiter bereits.
Oh, thanks for the tip with that mod, I'll definitely try it. The brows are one of two things I still don't like. Her original brows have two colors mixed and I wish Skyrim would give me that option too.
Thanks a lot. This was done using sliders, the sculpt-option in RaceMenu and the finishing in Outfit-Studio. I guess a lot of people don't think of that last one to create/edit a character, but some details/smoothing can't be done with just RaceMenu. Outfit-Studio at its core is mesh-manipulating tool. Most just use it for the namegiving outfits, but a lot of my assets I used for the showcases and now presets are done with it too.
It's really a great way! I tried to correct some of the faces of the characters in Outfit-Studio (I also smoothed) But since I completely abandoned the high poly head, such actions became unnecessary, since it is more convenient to work with the mesh in the RaceMenu editor itself. But when working with a high poly head, this is probably the only way to achieve the maximum resemblance to a portrait. It's very interesting to see your finished work! ^^
Thanks. Comparing her with the other two I'm working on, she is the easiest ones, and still took about 6-7 hours to make. Luckily you don't know the first versions too.
Well, Roland, if I had known in advance that you are so good at sculpting faces, I would have hired you and I would take a vacation for life lol! I still don't understand why you asked me to sculpt Lara Loft's face if you have so much skill in sculpting faces, look, I've been sweating buckets for four days trying to sculpt that face you asked me for, at first glance it seems like an easy job, but it's not lol!. I already tried a lot of skin texture mods on her face...in the end you were right, Bijin's skin texture looks better on her face, I'll send you some shots of her face soon, I have to do some more retouching lol.
It takes a lot of time and gave me even more respect for your work. No getting better without a challenge, and I know that I'll like your creation anyway. Actually I think that your style fits Lara's look really well, she'll make a fine addition to your collection. Also there is one thing I can't do, and that's making a follower out of my presets. I know there are good tutorials, but I'll leave that to you as you've got way more experience.
Oh cool, I can't wait to see them. I also have a small surprise for her showcase, but that's all I'll say.
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Sehe ich das richtig, auf der linken Seite ist dein künstlerisches Können zu bewundern und auf der rechten Seite ist Katheryn Winnick's Gesicht?
Auf jeden Fall weiter so und ich hoffe sie mal als Begleiterin zu sehen
Die Waffen aus der Serie gibt es ja schon hier
Es gibt sogar einen Teil ihrer hier auf dem Bild getragenen Rüstung hier auf Nexus, allerdings in nicht sehr guter Qualität, weshalb sie "nur" Sturmmantel trägt.
Ob sie mal als Begleiterin kommt kann ich nicht sagen, zumal ich keine Ahnung von solchen Mods habe. Aber vielleicht gibt es noch ein ausführlicheres Shooting mit Ragnar, ihn gibt es ja als Begleiter bereits.
Beautiful !
I'd recommend you to try a different brows mod for more realistic natural brows look.
This one maybe: https://www.nexusmods.com/skyrimspecialedition/mods/64405
It may work.
In Photoshop
I would never have thought that working with High Poly Head can achieve such results! Great work!
This was done using sliders, the sculpt-option in RaceMenu and the finishing in Outfit-Studio. I guess a lot of people don't think of that last one to create/edit a character, but some details/smoothing can't be done with just RaceMenu. Outfit-Studio at its core is mesh-manipulating tool. Most just use it for the namegiving outfits, but a lot of my assets I used for the showcases and now presets are done with it too.
Comparing her with the other two I'm working on, she is the easiest ones, and still took about 6-7 hours to make. Luckily you don't know the first versions too.
I still don't understand why you asked me to sculpt Lara Loft's face if you have so much skill in sculpting faces, look, I've been sweating buckets for four days trying to sculpt that face you asked me for, at first glance it seems like an easy job, but it's not lol!.
I already tried a lot of skin texture mods on her face...in the end you were right, Bijin's skin texture looks better on her face, I'll send you some shots of her face soon, I have to do some more retouching lol.
No getting better without a challenge, and I know that I'll like your creation anyway. Actually I think that your style fits Lara's look really well, she'll make a fine addition to your collection. Also there is one thing I can't do, and that's making a follower out of my presets. I know there are good tutorials, but I'll leave that to you as you've got way more experience.
Oh cool, I can't wait to see them. I also have a small surprise for her showcase, but that's all I'll say.