Skyrim Special Edition
Drargonian Concept - Drakeena

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Legend0fJan

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Been having a lot of fun with this project recently. Been experimenting with creating a anthro-looking dragon character using various mods and assets meant for Argonians.

Quick rundown:

- Textures are Vanilla Redux fully desaturated so I could better color-match them with...

- Animated Wing Ultimate for the Common Dragon Wings. Slightly adjusted in OutfitStudio to fill the gap between shoulders and wings

- Horns are from Wearable Dragon Horns and Tails. Again, I did some slight refitting in OS and hooked up the textures to the skin shader in Nifskope.
  That's why they have this brass shine to them.

- Neck frills are done "from scratch" using the assets from the Argonian fins mod. Not visible in the pics but I've also made a unique tailfin with them.

- Finally, a custom snout-like head shape which I made myself in OS

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Armor currently is just regular TEWOBA Dragonscale but I'm gonna experiment a little more. I'll be treating Drakeena with the same care as my Vicar Amelia mod, but it's undecided whether she'll be released as a Follower or if I'm just doing an "accessory" pack for regular Argonians.

12 comments

  1. StormDracon
    StormDracon
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    I really hope someone will make draconian race mod! I waiting for years!
    We have draconian mod for Oblivion, but nothing like this for Skyrim :(
  2. Azrael1221
    Azrael1221
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    Can you share the head shape somehow?

    I have no clue so I'm asking ^ ^;
  3. CSSLoSkyy
    CSSLoSkyy
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    W-What's with these guys? It's like one of my Japanese animes...
    1. Legend0fJan
      Legend0fJan
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      Are you lost?
  4. rydoq
    rydoq
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    do the neck frills have a subsurface map? doesn't quite seem like they have any, or at least not as strong a one as the wing membrane. could just be the lighting though. looks great otherwise. have you checked out koffman's version of the dragonscale bikini? mixing and matching some pieces with tewoba might work

    also maybe you can contact the author of this mod and get permission to include an smp tail? idk if the author is currently active or not though
    1. Legend0fJan
      Legend0fJan
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      I have written my own xml for an SMP tail so there's no issue in regards to that. But SMP isn't always better than boring normal tail. 

      Will look into koffman's and see if it looks organic enough to implement. 

      cheers.
    2. rydoq
      rydoq
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      i'd agree with you on the tail if modders ever bothered to animate it. but they don't. i would personally rather it flop around realistically than do the same idle animation all the time

      however, i thiiink it's possible to use this mod to mess with the animations and apply physics when necessary? my thought is you can check for if the default tail idle animation is loaded or not, and load the smp xml if it is, or possibly if other requirements are met too. or you could check for other conditions like being on horseback and don't load it/load a blank file in that case, since it's pretty glitchy then
    3. Legend0fJan
      Legend0fJan
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      No idea how to work with that mod and I'd much rather have a pipeline in DAR to dynamically change tail.hkx anyway.

      But how my SMP tails operate is that they're floppy but still adhere to the basic tail animation so that they're not flying all over the place. Works really well with MMG's tail idle replacers too.
  5. polingc
    polingc
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    She looks amazing and all the work you've put into customizing her is impressive. Whatever you end up doing, best of luck and great job!
    1. Legend0fJan
      Legend0fJan
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      • 176 kudos
      Thanks!
  6. nsfwstuff
    nsfwstuff
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    Very nice!
  7. chaosdragon27
    chaosdragon27
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    She's fantastic! My previous playthrough I'd made a similar character in blues instead of browns. It was a lot of work getting things looking decent, so I can imagine how much it's taken for you too. I especially like how well the armor works for her.