- Download the optional file Northern Roads - Overgrowing Grass Remover and install it as a normal mod
- Download the optional file Northern Roads - Overgrowing Grass Remover xEdit and extract it in your xEdit/Edit Scripts folder
- Finalize your Northern Roads load order. This script is to run only once all is finished
- Once done, run xEdit and select all the Northern Roads plugins and patches you use
- on the left panel, select all the Northern Roads plugins (including Northern Roads.esp, and don't forget Northern Roads - Grass Patch.esp)
- Run the script called __ReplaceNRGrassTextures.pas
- It will prompt you to enter a name for the new plugin generated. Then let it process
- Once finished, save and exit, and load the new plugin at the end of your Load Order
- That's it!
How works Northern Roads - Grass Patch?
The plugin contains landscape records that are meant to overwrite the existing and win every conflict. Those landscape have been changed to remove all grass record from them. For example, on many grass mashup, LFieldGrass01NoGrass contains some grass records. The Northern Roads - grass patch ensure to remove them. It does this for 20-30 landscape records. This allow to prevent grass to grow on roads, especially near cities, in outskirts.The Problem:: This indeed fixes grass on roads, but creates grass holes that are especially noticeable in tundra. Those can be big depending on how much the texture is used.
How Works Northern Roads - Grass Patch 2.0?
The patch contains 2 .txt files, a .pas file and a replacement for Northern Roads - Grass Patch. I reworked the Grass Patch to no more overwrite existing Landscape records but add new ones. For example, LFieldGrass01NoGrass in the New Northern Roads - Grass Patch becomes NRLFieldGrass01NoGrass. In the first .txt file are listed all textures that shall be replaced to prevent grass on roads, so LFieldGrass01NoGrass, Tundra01NoRocks,LPineForest01NoGrass.... The second file contain their NR equivalent: NR_LFieldGrass01NoGrass, NR_Tundra01NoRocks, NR_LPineForest01NoGrass.In order to fix grass on roads, you have to install the new plugin replacement, load your load order in xEdit, select ALL Northern Roads mods (Northern Roads.esp + all its patches), and run the new script called __ReplaceNRGrassTextures.pas. It will go through your NR and patches, check worldspace cells on which there are NR road textures, and if there are, it replaces textures from the cell if listed inTexturesToBeReplaced.txt with the ones from ReplacementTextures.txt. All the changes are then applied to a new plugin that you must load at the end of the load order.
The Solution: The result from this method is approximately the same, except that now you get rid of the grass holes, as only the cells containing Northern Roads textures are swapped with the new no grass landscape textures.Tho, you must run the script when you are finished to install and configure Northern Roads, and must run it whenever you change or update Northern Roads and its patches.
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