Skyrim Special Edition

My other mods that have been incorporated into this one.  (Make sure you are not running any of these with this mod)
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Bleak Home https://www.nexusmods.com/skyrimspecialedition/mods/28830
Bleak Home is a large cavern located in the mountains of Skyrim, though you
will find the entrance in the Whiterun plains.  This quaint large
retreat has plenty of storage, a place to grow your own food, has
guardians protect you as you sleep and an abundant supply of weapons and armors.
You have access to all the crafting equipment and plenty of supplies so you can stay sequestered for a very long time if you so desire.
The Cavern is well lighted so your plants and veggies will grow and give you sustenance for your survival.
You will have access to Barrels and Chests that have some of My equipment
and some of the vanilla game equipment in them, depending on the
usefulness of those items they will be locked by varying degrees of lock level.
Once you have found your new digs, there are a few places to go from there.  You will find access to some places you've been
before and some you probably haven't.  After you have completed the Dragonborn quest for White Ridge Sanctum and
acquired the key, you will have access to that barrow from this location.
Some of these places you will have to find first outside in somewhere in
Tamriel.  The doors to some of these places require a key from them
before you can access it from here.
For your peace of mind and tidiness, there is a trash disposal unit here.  Open it up, drop your
unwanted items in it and they will be disposed of when the trash
collectors stop by, every 24 hours.
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The Cave https://www.nexusmods.com/skyrimspecialedition/mods/27857
The Cave is small but a place where you are able to get out of the cold and rest and relax.  There is some cooking hardware, an Enchanting table and an Alchemy station.
You will also find a recycling bin where you can dispose of all your unwanted items. 
There is a crafting recipe you will be able to learn and craft some "Special" water to carry with you on your journey.
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Dracula's Stolen Artifacts https://www.nexusmods.com/skyrimspecialedition/mods/12021
Dracula's Treasures have been stolen from The Count's Castle while under the watchful eye of Vlid the Sentinel, a master vampire. He was tasked with guarding the ancient artifacts from the legendary Family.
His efforts to retrieve them will be tireless. He has sent out a detachment to find the thief and locate the valuable artifacts. Along the way, you stumble across a note pinned to a road sign, after reading it, you decide to take on the task of finding these priceless artifacts for your own use.
This will be an arduous task, you will have to find a way to retrieve any information from The Count's associates in order to locate the thief. The thief is in hiding somewhere in Skyrim, but your only clue will be from information obtained from Falco.
You must find the thief, retrieve any information about the whereabouts of the ancient artifacts. The artifacts from The Count are beyond value and so very powerful as to create a dire event upon all in Skyrim. They fear these items to the extent that they have been locked away in a vault for many centuries. If they fell into the hands of an unscrupulous being, the world could cease to exist.
NOTE: This is not an actual quest, but more of an adventure.  When you find Falco, he will send you to find the thief.  Kill the thief and discover that he has fenced the items, go to the fence between the hours of 6:00am and 9:00pm and he will sell you some of the stuff each week.
HOWEVER, you may find all the items without buying them by locating the "found" items in the Jarls' of Skyrim's Homes/Halls, save for one which is in the care of East Empire Company.
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Dragonborn Hideout https://www.nexusmods.com/skyrimspecialedition/mods/18493
You will find storage for your stuff. Some safe barrels for storage and some Respawning barrels that give you stuff.
You have two (2) beds for you and a companion.
You also have a nice fire to warm-up and dry off next to.
You have an Alchemy Table, Armor Bench, Forge, Smelter, Tanning Rack, Sharpening Wheel and an Enchanting Table.
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Hero's Lair https://www.nexusmods.com/skyrimspecialedition/mods/20656
A good sized, renovated cave that can be used as a player residence.  There is everything necessary for you to cook, craft, store and sleep.
You can find the "Lair" along the North base of the mountain that Dragonsreach sits on.
You will encounter 2 High Leveled Vampires upon entry, so be prepared for a good fight to stake you claim.
There are a number of re-spawning chests in the main chamber that will give
you good random stuff from time to time.  In the living quarters there
are a number of Safe storage chests, alchemy and enchanting stations
along with table and chairs for relaxing and some beds for sleeping.
You will occasionally find new weapons and armor in the main chamber once
you reach certain stages of skill and level.  You will find books and
recipes that give instructions for creating your own weapons and armor. 
You will also be able to craft a couple of potions that will keep you
healthy.
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Scavenger Hunt https://www.nexusmods.com/skyrimspecialedition/mods/33469
Skyrim Scavenger Hunt (now more in line with Vanilla.  All weapons and Armor are only slightly more powerful).
This mod will take you on an adventure to collect weapons and armor.  The items you find will be more powerful versions of the vanilla weapons in the game.
To maintain compatibility with other mods and textures, all these items are identical copies of their vanilla in game items, but more powerful.
Starting in Riverwood, you will find a note pinned to a door.  Reading the note will unlock another note just outside Whiterun, the note can be found close to the Carriage parked by the Horse Trader pinned to a railing.  This note will give you the approximate location of all the notes you can find.
Reading each additional note unlock containers that can be found in many different locations.  As you find these notes and read them then the container holding your treasure will be accessible,  You may have to search the near-by area before actually finding the cache.  The items in the caches are given randomly and you will be given (normally) 1 piece of Armor and 1 weapon and some food and potions.  These caches re-spawn, so, the likelyhood of finding more on your next visit is very good.
IF you start your game from a location other than Helgen Cave Exit, then these start locations are also available.
Winterhold - Start you hunt inside the courtyard of the Mages college
Dawnguard - Your hunt begins when you find the journal at the entrance to Dayspring Canyon
Dragonborn - Make your way to the docks in Windhelm, find the journal and speak to the boat captain
The notes you read DO NOT have to be kept in your inventory.  The notes for the Goals may be handy to keep though.
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Tamriel Station https://www.nexusmods.com/skyrimspecialedition/mods/19253
During their first recruitment cycle, The Mensa Guild (formed after the death of Uriel Septim VII by former Mage College elders during the 3rd era 433), applicant Cylben Ules had a brilliant idea, stopping Time!  Working from an old idea, a process was formulated to allow one to cross vast distances in the blink of an eye, a portal.
While searching for a new research site, guild members scouted locations around Whiterun Hold. Near a small village, they stumbled upon an ancient Nordic ruin that had been buried by time, fallen from the memories of both man and Divine.  Though the outside was almost completely covered by rubble and soil, the interior was preserved and in
stable enough condition for them to excavate and form a cavern in which to conduct their experiments. Here they found the perfect place to research in secrecy, away from the prying eye of the Mages Guild.
After some time, resources dwindled and supplies were needed, requiring junior members to scout for and acquire resources. On one of these scouting missions, one of the parties encountered and recruited a sorcerer, a former member of the Mages Guild in Cyrodiil.  Combined with the knowledge Cylben Ules had written in his Thesis, "Time, what is it,
Really?", Mensa was successful in implementing a portal that allowed anyone to step from one place to another, as if walking through a door.  Using that knowledge, they built a portal system leading to various locations in and around their world. The caveat, a destination had to be known by the mage creating the portal, requiring exploration by senior
members of the guild to find convenient destinations for the new travel system.
While out on a scouting mission for new locations, tragedy struck when a group of the only mages capable of creating these portals wandered too far from their entry point and were caught in a massive ice storm. The entire party succumbed to the severe weather and perished. Soon after this disaster, the site they named "Tamriel Station" was abandoned as no one left had the knowledge or skill to create these portals and was all but lost to time. Their accomplishments however, survive to this day.
Tamriel Station has a small rest and recuperation area in which you can sleep or craft a potion or enchant some equipment while you wait.
Once you have successfully entered the station, a family of Merchants will move in and set up shop.  They will be living here, Mother, Father and twin children (one Boy, one Girl). The vendors have a set schedule and will not sell items after 9 pm or before 7 am.  If you find the kids awake, they may sell to you.
There are 3 chests that will supply you with random items from time to time (they are NOT safe storage, You may place JUNK you don't want in them and they will be thrown away by the janitorial staff during their regular cleaning cycle).
The entrance to Tamriel Station is in Whiterun Hold, south of Silent Moons Camp. Use caution, more than one adventurer has perished trying to get in.  
At the Western Watchtower, you will find a book that gives some background as to how this system came to be. This mod adds a Travel complex to the game. One room is the main terminal and the other is an annex for less traveled locations.
The Station is a "private" area, therefore you should not encounter other NPC's, so feel safe to relax there. From here you can simply travel to and from any of the locations listed below.  There is no time penalty, you leave at 12:45 and you arrive at 12:46.
Portal to and from locations are:
Anga's Mill
Black-Briar Lodge
Castle Volkihar
Cliffside Retreat
Darkwater Crossing
Dawnstar
Dayspring Canyon (DG)
Dark Brotherhood Sanctuary Dawnstar
Dark Brotherhood Sanctuary Falkreath
Dragon Bridge
Eldergleam Sanctuary
Falkreath
Gloomreach
Goldenglow Estate
Hall of the Vigilant
Heartwood Mill
Helgen
Heljarchen Hall (HF)
High Hrothgar
Honningbrew Meadery
IcewaterJetty (DG)
Ivarstead
Japhet's Folly
Karthwasten
Kynesgrove
Lakeview Manor (HF)
Markarth
Mixwater Mill
Morthal
Nightgate Inn
Old Hroldan Inn
Raven Rock (DB)
Riften
Riverwood
Rorikstead
Shors Stone
Skaal Village (DB)
Solitude Blue Palace Courtyard
Solitude Docks
Solitude Sawmill
Soul Carin
Stonehills
Tel Mithyrn (DB)
Thalmor Embassy
Whiterun Plains District
Windhelm
Windstad Manor(HF)
Winterhold
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Treasure Hunt https://www.nexusmods.com/skyrimspecialedition/mods/18648
This mod adds 21 treasure chests around Tamriel, The initial chest can be found South of Jakes Hidden Camp and will give you a Good Hunting bow, arrows, Fur armor to help against the cold and some initial gold to get you started.  The other chests will show on your map when you have come within a short distance of them, until then they are hidden.  At the moment, all the chest locations have an approximate location given by the quest journal from the Old Nord.
The chests are re-spawning and will give you a supply of gold and arrows depending on your characters level.
The items given are about double the vanilla stats, and are modifiable at crafting stations.  You will also receive a recipe to make some arrows and some health potions.

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