Skyrim Special Edition

5. MAIN MAPPINGS & LAYOUTS
Here you can find the main mappings that are not shown on the image layout.



5.1 ALTERNATIVE LAYOUT USERS MOD ORDER:

·IMPORTANT: If you are using an alternative layout, YOU STILL NEED TO DOWNLOAD THE MAIN FILE. 

· IMPORTANT: Make sure when installing the alternative you don't rename it with the same name, click the dropdown on the right, and select the secondary name like in the screenshot down below:

Spoiler:  
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· IMPORTANT: Then make sure your mod correct order is the one shown on this picture:
Spoiler:  
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5.2 ELDEN ALT. USERS:
1. Your jump button will be "A", inside menus "A" will still be your interact button, to accept or interact. So only on the open world is changed as a Jump button!

2. Your interact Button will be "Y", so take that in mind, that to interact around the world will always be "Y", when using powers that need to be placed (like camp fire for example) it will be used with "Y", but prompts will be accepted with "A".

3. Your sprint toggle it's performed "Y"+"B", so we avoid an unwanted jump.

4. When using Favourites Menu you will equip using "Y" and toggle focus with "A". Prompts (glyphs) will display correctly.

5. Your Stances are changed with combo of "Y", as shown down below:
· HIGH STANCE: Y+DPAD UP
· MID STANCE: Y+DPAD RIGHT
· LOW STANCE: Y+DPAD DOWN

· NEUTRAL STANCE: Y-DPAD LEFT

· EVERY OTHER MAPPING IS EXACTLY THE SAME AS THE DEFAULT LAYOUT, ONLY THESE 3 THINGS ABOVE ARE SWAPPED. EVERYTHING ELSE REMAINS THE SAME.

· ALL THE MAPPINGS OF THE VIDEO APPLY THE SAME WAY EXCEPT THE FOR THE ONES MENTIONED UP HERE!!


[size=5]· KNOWN MINOR BUG:
· On inventory/magic inventory menu, SKY UI will show the button "Y" to interact but it's not, your interact button remains to be "A" WHEN ON INVENTORY MENUS. This can not be changed if it's not re-writting the whole script for SKY UI as it takes the prompts (glyphs) directly from "interact alias" on the controlmap.

· Elden Alt: steam://controllerconfig/489830/3092754848
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· 5.3 FIGHTER ALT. USERS:
1. You will need to remap your "Bow Rapid Combo" on your MCM menu to "RB".

2. Then as shown on your layout image, your shout now will be performed with "A+RB".

3. Your Power Attack & your Bow Rapid Combos will be on your RB.

· EVERY OTHER MAPPING IS EXACTLY THE SAME AS THE DEFAULT LAYOUT, ONLY THESE 3 THINGS ABOVE ARE SWAPPED. EVERYTHING ELSE REMAINS THE SAME.

· ALL THE MAPPINGS OF THE VIDEO APPLY THE SAME WAY EXCEPT THE FOR THE ONES MENTIONED UP HERE!!


· Fighter Alt.: steam://controllerconfig/489830/3092751215
Spoiler:  
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5.4 ELDEN FIGHTER ALT. USERS:
1. Your jump button will be "A", inside menus "A" will still be your interact button, to accept or interact. So only on the open world is changed as a Jump button!

2. Your interact Button will be "Y", so take that in mind, that to interact around the world will always be "Y", when using powers that need to be placed (like camp fire for example) it will be used with "Y", but prompts will be accepted with "A".

3. Your sprint toggle it's performed "Y"+"B", so we avoid an unwanted jump.

4. When using Favourites Menu you will equip using "Y" and toggle focus with "A". Prompts (glyphs) will display correctly.

5. Your Stances are changed with combo of "Y", as shown down below:
· HIGH STANCE: Y+DPAD UP
· MID STANCE: Y+DPAD RIGHT
· LOW STANCE: Y+DPAD DOWN

· NEUTRAL STANCE: Y-DPAD LEFT

6. You will need to remap your "Bow Rapid Combo" on your MCM menu to "RB".

7. Then as shown on your layout image, your shout now will be performed with "Y+RB".

8. Your Power Attack & your Bow Rapid Combos will be on your RB.

· EVERY OTHER MAPPING IS EXACTLY THE SAME AS THE DEFAULT LAYOUT, ONLY THESE FEW THINGS ABOVE ARE SWAPPED. EVERYTHING ELSE REMAINS THE SAME.

· ALL THE MAPPINGS OF THE VIDEO APPLY THE SAME WAY EXCEPT THE FOR THE ONES MENTIONED UP HERE!!


· KNOWN MINOR BUG:
· On inventory/magic inventory menu, SKY UI will show the button "Y" to interact but it's not, your interact button remains to be "A" WHEN ON INVENTORY MENUS. This can not be changed if it's not re-writting the whole script for SKY UI as it takes the prompts (glyphs) directly from "interact alias" on the controlmap.

· Elden Fighter Alt.: steam://controllerconfig/489830/3092753218
Spoiler:  
Show






· ALL MAPPINGS 
Most of the inputs, of the default inputs, are the same as they were on the vanilla
game, except for sprint, tween menu & wait.

DEFAULT LAYER
      
So your jump, still remains on Y.    

Then B button now acts as a dodge(when your weapon is unsheathed) and sprint when you hold the button. As well, if you want to toggle your sprint, press A+B in this order together, and sprint will stay toggled until you click the B button again.
This is useful with mods like Elden Sprint, which you can find on the recommended mods section, that actually turns the sprint function like in Elden Ring, which means that sprinting won’t cost stamina when we are out of combat.

Then you’re A button is still yourinteract/activate button

Your X has 2 functions, which is “click” which is to ready your weapon, or “hold” which will activate your selected item on the queue.

Start it’s still opening the menu,but if you hold it will go straight to the journal for the quests.

Back button now, has 2 functionalities click which will open the map, and hold which will remove the widgets present.

Your Shouts or powers they stillremain on the RB, and same with your left hand on LT and your right hand on
your RT.

Sneak is on L3 as default while R3 now has 2 functions, “click” will be to lock on your target, and hold, will change the Point of View.

Going back to your B button, this one now works in conjunction with the DPAD which has so many new functions. This allow us to free the B button for dodge and sprint as we saw earlier. So to actually open your tween menu that was the default action for B button, now
you need to press B+DPAD UP.

Then B+DPAD Right will open up the inventory, which is pretty much as it used to be by default but we removed one little step.

Same applies for Magic Inventory, which we will access to by holding B+DPAD Left, once again, same move as default skyrim but skipping the tween menu.

Then last, we have B+DPAD down that will bring us to the wait menu. This is the one allowing us to have a quick access to the map on the back button.

SOULSY HUD

Backto the D-PAD to keep going with more new functions, by default, will act as in any souls game, to cycle through your different left & right weapons, your powers and your items.

SO NOW, it’s a good moment to explain how it works. If you are using the config provided by the mod, you just need to go into your inventory or powers menu and select the weapon or spell that you want, hold your right trigger and then press the DPAD right or left depending where you want to equip it. This will be the same for your shouts or powers, as well as your items, using obviously the correct direction on your DPAD, up for shouts and powers, and down for your items.

As I said before, your items will be used by holding X. 

I like a lot to combine Soulsy HUD with wheeler, which we will see a little later. The reason for this, is that I think cycles of over 2 or 3 weapons, shouts, spells or items, aren’t easy enough to use. Let’s say for example you have 6 things on the same queue, you will have to cycle a lot to your desired item, weapon or whatever is you are looking for. And if you actually skip it by mistake, you’ll have to cycle  everything again.
So that’s why I like to use short cycles, and pin stuff on wheeler for less used weapons for example. 

LB LAYER MODIFIER

Let’s move now to the main modifier button on this whole layout. LB will actually change all you bindings on your controller when is being held, except for when you are using a bow which we will see later in the video. So, by holding LB your A button will turn into auto-move, which needs to be disabled with the same press LB+A again.

Then your LB+B button will be used for prone rolls.
To go on prone actually, you need to have your weapon sheathed, and be on crouch, then you can actually “dive to prone” by holding your left stick forward and holding B button, and then while we are on prone, if you hold LB+B and move your analogue stick to either the left or right you will roll in that direction. To go back on crouch, you can either move your stick forward while holding LB and then B. You can as well just hold LB plus Left Stick click, this can be used in case you don’t want to make the dive into prone animation. 

NextIt’s your LB+X which is QuickLight, a mod, that it’s included in nolvus, that will give you a light source with a hotkey.

Then LB+Y will be you favourites menu.
Remember!! favourites menu, won’t open if you don’t have any items selected as favourites! I’m saying this, because it happened to me a few times while testing, that I thought I broke something in the config, because the favourites menu wouldn’t come up. 

Moving to the center of the gamepad, we have LB+Start which will make a quicksave, for easy access into saving, while out and about.
Also, we have added the function to hold LB+Start and use D-PAD Up and Down to actually zoom in and out the camera. This may come in handy to actually set your desired zoom. It’s not on easy access, as we didn’t think it was a priority, it’s just something that may come in handy at some point. 

Then your LB+Back button will open “easy wheel”, do not get confused with wheeler, as they are 2 different mods. Easy wheel can be customized through MCM on the easy wheel menu in case you’re planning on using it. 

Then LB+DPAD will act as a hotkey for the Favorites groups. 

Moving forward, we have LB+RB will actually be a block for dual wield, so if you have a spell on your left hand, and a sword on your right hand, you can still block, by holding LB+RB.

WHEELER

And now, I think it’s time to move to the most complicated mod but one of the most useful. Let’s explain how wheeler works.

The way wheeler works has 2 modes:

· "Toggled" which you will activate by just "clicking" LB plus Right Stick and it will stay active until you decide to close it again with the same action.
· "Hold Mode" which will work when you hold LB and move the right analogue stick to the edges of the stick Wheeler will pop-up until you release your analogue stick. This allow us to don't lose LB functionality as a shifter button, as it can remain being used while Right Stick is not moved too far from the center. 

Editing Wheeler:

Then to edit and add stuff on wheeler, you will need to open your inventory or spells menu, then double click Start, the reason why we have added this, it’s because if you press LB on your menu you will change the arrangement of your items, so if you were already on the item you wanted, this one will be moved around.So to add an item just select the item you want, double click Start and moving your Right Stick, place it on your desired slot by pinning it with Right Trigger, or remove it with Left Trigger, then you can close your wheel by double clicking “start” again.

You can actually stack more than one item on a single slot, and then they can be scrolled through with the DPAD left and right, this can be useful to group spells, arrows, or anything you would want. You have plenty of options.

Then to add more slots on you wheel you can do that by pressing A on your controller, and to remove them you can do it by pressing Left trigger. If you remove all the spaces on a wheel with a one more click on your Left Trigger, you will delete the present wheel, but do not worry, as you can also add as many wheels as you would like by pressing Y.

You can cycle through the different wheels with LB and RB, but think that when you will be on hold mode, you will only be able to cycle  forward, but the cycle is endless, so it’s not that you can’t go back to a wheel, it’s just that the move will always be forward. Then wheels can be rearranged moving them forward by pressing right stick, and placing them backwards by pressing left stick.

Then last, is that you can move items already pinned up and down with your up and down d-pad buttons.

So all this are the functions on the edit menu, but when your are in-game you won’t be able to add new slots, or remove, and neither add new wheels, etc.
All this, has to be done, on the inventory menu. That’s actually good, to not make unwanted edits during gameplay. All mappings can be found down here.


WHEELER MAPPINGS

Edit Mode: Edit mode it's accesed by opening your wheeler on your inventory menu.
- Open Wheeler on inventory: "Double-Click" Start
- Create a New Wheel: Y
- Create a New Slot/Add New Entry: A
- Pin and Item: RT
- Remove and Item: LT
- Remove a slot: LT
- Next Wheel: R1
- Previous Wheel: L1
- Select Next Item: D-PAD (This can be used when more than one item has been pinned to a certain sot)
- Select Previous Item: D-PAD Left (This can be used when more than one item has been pinned to a certain sot)
- Move Wheel Forward: R3 (this is to move a whole wheel and it's pinned items to the next wheel)
- Move Wheel Backward: L3 (this is to move a whole wheel and its pinned items to the previous wheel).
- Move Item Forwad: Up D-Pad
- Move Item Backward: Down D-Pad

Wheeler in-game:
- Open Wheeler in-game: LB+RS "click" / LB+RS "move"
- Select Right Hand: RT
- Select Left Hand: LT
- Move to Next Wheel: RB
- Move to Previous Wheel: LB
- Select Next Item: Right D-Pad
- Select Previous Item: Left D-Pad
- Select Next Item: Right D-Pad
- Select Previous Item: Left D-Pad

DMenu:
Mapping to bring up DMenu has been change to "insert" key, to avoid conflict with nolvus reshade key.



STANCES

stances have created a lot of confusion with the mod. Stances are actually used by holding A and the DPAD, but for them to work your weapon needs to be unsheathed otherwise, they will not take effect.

So by holding A:
  •         Your D-pad Up will be high stance.
  •         Your D-pad Right will be mid stance.
  •         Your D-pad Down will be low stance.
  •         And then your D-pad Left will be yourneutral stance.
 
COMBO ATTACKS

[size=3]So,I think finally It’s time, to move to the combo attacks.

These attacks will be performed with B button plus either RB and Right Trigger.

So, by holding B+RB will do the attack called "Additional Attack".

Then, by holding B+Right Trigger will do the “One Click Power Attack”.

Last combo would be, when using a bow, either with just the bow, or if you have a secondary dagger (which they can be crafted, but I’m not entirely sure, if enemies can drop them), you would be able to do dagger attacks when having a bow equipped.

VERY IMPORTANT these attacks can only be performed by clicking with single click.
You can click up to 4 times for a combo, but make sure, not to hold the button, as attacks won’t take effect. For the 4 clicks combo to work, your analogue stick needs to remain on forward position.

It would be good for you to actually check out the Bow Rapid Combo nexus page, for a tutorial of all the moves.

I’ll link a video down below:
Bow Rapid Combo v3

The moves you will see on the video they will be shown with an MR which corresponds to your Left Trigger, and a HK which corresponds to your LB.

I do think, this covers everything for you now guys.

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MaestroLiendre

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