Skyrim Special Edition

Hello everyone, I am addressing you all with this request. I downloaded Requiem(reworking Skyrim for it all day long) and was convinced that it had quite unique mechanics. The project touched, one might say, all aspects of the game, including vampirism. I’m currently working on a possible patch for it, but at the first stages a lot of questions arise: what multipliers to increase, where to give priority to Requiem and where to Vampiric Thirst, why the mod can’t reduce the cost of the corresponding spells(and who even thought of installing such a thing in Requiem their huge cost?). In short, I will need any help or advice on these issues in order to release a patch in the future.

- Attribute multipliers for Vampire Lord.
- Attributes for a vampire: melee damage multipliers and desired Armor rating.
- Need to increase attributes depending on the stage of Blood thirst?
- The question is whether the leveling of vampire NPCs should be static (as in Requiem) or dynamic depending on the character's level (as in Vampiric Thirst).
- Increased damage from vampire spells.

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  1. devries21
    devries21
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    I know nothing about modding but you might be able to look at the vampiric thirst sse - requiem patch or the patch for requiem and sacrosanct for ideas about what they did.