Overview:
Conjuration magic has a number of applications - it is used to trap souls for enchantments, plays a part in necromantic rituals, and, most commonly, is used to summon creatures and items from the planes of Oblivion. While Conjuration is recognized as an official school of magic and studied at various magical institutions, summoning spells have been used by witch covens and rogue mages for centuries, often for less than noble purposes. The connection between Conjuration magic and the Daedric Princes also makes people wary of Conjurers, especially since the Oblivion Crisis which marked the end of the Third Era.
Conjurer Classes:
Conjurers
Perk Bonuses:
- Magicka Regeneration
- Spell Cost Reduction
- Spell Damage (Entropic Bolt)
Regular Spells:
- Healing / Fast Healing / Close Wounds / Grand Healing
Signature Spells:
- Daedric Protection
- Entropic Bolt
- Summon Daedra
Cultists
Perk Bonuses:
- Magicka Regeneration
- Spell Cost Reduction
Regular Spells:
- None
Signature Spells:
- Blood Sacrifice
- Command Daedra
- Covenant
Cult Leaders
Perk Bonuses:
- Magicka Regeneration
- Spell Cost Reduction
- Spell Damage (Entropic Bolt)
Regular Spells:
- None
Signature Spells:
- Command Daedra
- Covenant
- Divine Blessing
- Entropic Bolt
- Summon Daedra
Signature Spells:
Blood Sacrifice
- Increases the caster's stamina, attack damage and damage resistance, but constantly drains their Health.
- Leveled spell - higher levels provide bigger bonuses, but drain Health faster.
- If the caster dies while Blood Sacrifice is active they are replaced by an unbound daedra.
- If "Daedric Entity Restoration Project" is installed Cultists may be replaced by daedra from that mod.
Command Daedra
- The caster takes control of an opponent's summoned daedra.
- Leveled spell - higher levels allow the caster to seize control of more powerful daedra.
Covenant (Cultist)
- Sacrifices the caster and replaces them with an unbound daedra.
- If "Daedric Entity Restoration Project" is installed, Cultists may be replaced by daedra from that mod.
Covenant (Cult Leader)
- Restores a portion of the caster's Health.
- Leveled spell - higher levels provide more healing.
- Cult Leaders are always replaced by unbound daedra when they die.
Daedric Protection
- Creates a magic shield that protects the caster.
- Leveled spell - higher levels provide better protection to the caster.
- The shield has a chance to retaliate against summoned daedra that attack the caster. Weak daedra will get banished back to Oblivion, powerful daedra will be staggered and take damage. This effect can be triggered only by melee attacks.
- Stronger versions of the shield can banish higher level daedra.
Divine Blessing
- Creates a magic shield that protects the caster, and fortifies magicka.
- Leveled spell - higher levels provide better protection and a bigger magicka boost.
Entropic Bolt
- A magic bolt that damages the target.
- Leveled spell - higher levels do more damage.
Summon Daedra
- A set of spells that summon daedra to assist and protect the caster.
- These spells span the entire skill range from Novice to Master. Conjurers will cast summoning spells appropriate for their level.
- Daedra summoned by Conjurers may be more powerful than those summoned by other mages.
- If "Daedric Entity Restoration Project" is installed, Conjurers may summon daedra from that mod.