Skyrim Special Edition

Compatibility List:

Ordinator - Works with my mod. Make sure my mod is loaded after it, or the Archery Perk Tree is overwritten.
Archery Gameplay Overhaul - You have to disable following settings in the Ingame MCM: Arrow Wounds (Player), Arrow Wounds (NPC), Persistent Arrows, Arm Fatigue. Then this mod will be compatible with mine.

Technical Informations:

Mods that add new Bows

The Bows will work ingame. I have changed the damage of the vanilla bows to be very low. This way the arrows take more effect on the creation of the damage output. So newly added bows should get there damage changed, to match my changes, otherwise they would be very OP (since I already added more damage to arrows).
Secondly I added a flag to all vanilla bows, that NPCs will loose ammo after shooting an arrows (vanilla they had unlimited arrows). This change also needs to be added.
And at last there are now 2 new Keywords: WeapHeavyBow and WeapCrossbow. These also should be added correctly to the newly added bows.


Mods that add new Arrows

New Arrows only needs to get one of the following Keywords added:
ArrowBodkin
ArrowBroadhead
ArrowCrescent
ArrowHammer
ArrowNormal
These will set, how they behave ingame. You might also want to adapt the damage.
There is one more issue, about the model:
The newly added arrows will have the vanilla Quivers added to them.
So to get them shown correctly into the newly added quivers, you need to open them up in NifSkope.
There should be a BSTriShape called ArrowQuiver:0.
Right Click and press remove.
Now open one of my arrows (with the Quiver in the name)
Copy Past my Arrow Quiver into your file (at the exactly same spot as before)
Now change the position of all the arrows, so they match into the newly added quiver. (Can be done by clicking on the arrows BsTriShape and edit the Translation)




Mods that add new Creatures

This is only interresting to newly added creatures, that are wearing armor, like a draugr in plate armor, ....
There are 2 different ways an armor is added to an creature:
1. The armor is actually an armor and it is placed in the inventory of the creature. In this case you only need to take a look at the armor and make sure that the vanilla Keywords:
ArmorHelmet/ArmorCuirass/ArmorBoots/ArmorGauntlets
ArmorHeavy/ArmorLight
are added. Then it will work fine with my mod.
2. The armor on the creature is directly on the model/skin of the creature, so it isnt a seperate object that is worn.
In this case:
- Take a look at the race, this creature has. If this race only is used by creatures, that use the same armor, you can add the vanilla Armor Keywords (as shown above) directly to the race.
- If this race is used by other creatures, that doesnt has the armor, you need to duplicate the race and add the vanilla Armor Keywords. Then change the creature to the duplicated race.

Article information

Added on

Edited on

Written by

MaGlas

0 comments