This is a WIP list of locational overhauls for mods that I personally use and are compatible (update: March 7th, 2025)


Towns and villages

  • Medieval Towers of Skyrim
  • Immersive Laundry
  • Watertowers of Skyrim
  • Unique Wooden Bridges
  • Simple Smelters for Falkreath and Riverwood
  • Simplicity of Settlements - Dragon Bridge OR Rodryk's Dragon Bridge


Cities

  • Improved Solitude Walls
  • Skyfall's Blue Palace Courtyard
  • Walls of Whiterun
  • Provincial Courier Service
  • Carriage Drivers are Alive
  • The Great City of Winterhold
  • Windhelm Bridge Revived (with the patch)
  • Windhelm Bridge Reforged (install its included Windhelm Bridge Revived patch if relevant) 
  • Windhelm Bridge Stairs
  • Unique Eastmarch Windhelm Bridges - Base Object Swapper


Landscape

  • Ancient Trees of Skyrim
  • Waterplants
  • Northern Marsh Bridges
  • s6o6t LORE - Oblivion gates
  • Nature of the Wildlands (with patch)
  • Fancy Morthal Swamp Overhaul
  • Sleeping Tree Camp Reborn
  • Forsworn Brutality
  • SB - Ivarstead Water Source and Waterfalls
  • Markarth Reach Environment Overhaul Reborn


Locations

  • Skyrim Cut Content Restoration
  • Daedric Shrines - All in One
  • Environs - Kolskeggr
  • Environs - Hroggar's House
  • Environs - Riften Warehouse
  • Environs - Abandoned Abodes
  • Environs - Shrine of Talos
  • Missile's CC Goblins Addon
  • Unmarked Locations Pack AIO
  • All of Sym's location overhauls (so far)

Areas

  • Blackreach Overhaul OR Magical Blackreach
  • Immersive Dawnguard Dayspring Pass SE (IDDP)


Dungeon mods

  • All

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5 comments

  1. HidaSobu
    HidaSobu
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    Last I checked (which ist a few months ago)

    • Unmarked Locations Pack

    had a navmesh conflict with TBZ, which mod should override which?

    Please do correct me if I misremember!

    Also, thanks for this list!
    1. 13coins
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      Hmm, I haven't looked tbh. Seems like a small incompatiblity then. I recommend to let mine override, because my navmesh changes tend to be much larger. Unmarked Locations pack typically adds very small additions that shouldnt require a significant navmesh change. You'd expect the author to use navmesh collision boxes instead (they are compatible with actual navmesh changes), but perhaps he had his reasons to justify an actual navmesh change. 
    2. HidaSobu
      HidaSobu
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      Thanks for getting back to me! I did not notice any direct problems. Then again, I did not meet any npcs in the area. I'll readd Unmarked Locations Pack and see how it goes down the line when I go there with some followers. 
    3. 13coins
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      Do you know which location it is?
    4. HidaSobu
      HidaSobu
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      It was the small farmhouse near Falkreath, it belongs to the woman that operates the small market stall, doesn't it?