Skyrim Special Edition

Introduction

Some weapons use the same node for the displays, what if you want a different setting for these kind of weapons?
Like the Quiver for example, it uses the same node for the Arrows and Bolts, but how to set up for the Bolts to use a different slot than the Arrows?
What about Greatswords and Battleaxes/Warhammers?

In the next few steps, I'll show you how.

What do you need:

- Immersive Equipment Displays and its requirements.

How to use IED (for the purpose of this tutorial)

First, we'll need to access the IED interface while in game, the default key is "Backspace"
Then we'll need to choose where to apply the presets. We'll be using the "Actor" tab.

Now, we need to choose what weapon/display to customize:
Go to "View>Gear nodes":
P.S.: In versions earlier than 1.7.0, this window was called "Gear positioning". In most recent versions, it's called "Gear nodes":

Spoiler:  
Show



In "Placement" find "Two-Handed" and expand.


In this example, we'll be setting up a different display for the Battleaxe.
Click on the arrow next to "Overrides" and insert a new one. Then, on the arrow next to "Conditions", select "Insert>Type>Two-handed axe":


Now, click on the "Two-handed axe" row in the grid:

Toggle just "Equipped" and select the node, choose "Two-handed Axe/Mace" for example:


Now, it will work like this:
When a Greatsword is equipped, it will use the Two-Handed node, when a Battleaxe is equipped, it will use the override instead, Two-Handed axe in this case.

If you only want to show equipped items and not displayed ones, this will be enough. Now, customize the nodes how you wish in "Positions", for example:



Result: Equipped Greatsword vs Equipped Battleaxe

Now, if you also want to display the weapons, you may end up experiencing this:


That's because the weapons are using the same slot in the "Display view".
Open up "View>Equipment slots" then expand the "Two-Handed Axe" and select the same node defined before in "Placement":
Spoiler:  
Show



Now it will correcty display when equiping a Greatsword, but if you equip a Battleaxe, you'll see the sword going to the same node as the Battleaxe instead.
We need to change the node for the Two-Handed Sword too.

The default is "Two-Handed (WDM)", but we can't choose this one because of the override that changes it to "Two-Handed Axe/Mace" instead.
Change it to "Two-Handed IED (WC). It seems like it's the dedicated node to separate the weapons, as it will use the same config as the WDM one.


Edit: No more adjustments in placement needed anymore with IED (WC) node.

And remember "View>Gear nodes" is for the equipped weapons, "View>Equipment Slots" is for the displayed (and not equipped) weapons. I recommend you to always change the positions and rotations in "Gear" since the "Equipment" display will inherit those values anyway.

Final result:



What about Crossbows or Quivers?

Same logic.

Crossbow:
Spoiler:  
Show







Quiver: Use "Biped Slot>Quiver", with "is bolt" condition.
Spoiler:  
Show



Only one display for Ammo in the Equipment slots, to display both types of quivers, check this article.

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GiraPomba

36 comments

  1. GiraPomba
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    Locked
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    Please post comments on the main mod page. It's difficult to keep track of the comments on articles.
  2. quinquina
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    I hope someone can help me

    If this talk about greatsword and battleaxe
    What about 2 greatswords?
    I want to display 2 greatswords at the same time
    1 is ebony blade that "always" displayed on my back hip
    1 is any greatsword that has a default node.

    How to do that?
    1. GiraPomba
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      Check the Witcher article.
    2. quinquina
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      Thanks.
      I've followed the instructions there, but one of the greatsword is duplicated and swapped.
      If I want to make a witcher style and not swapping places, should I follow your instruction from the beginning or just follow your second workaround (making a primary and secondary) while ignoring the first part?
    3. GiraPomba
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      Yeah, that's why i wrote the second part.
    4. quinquina
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      It works. Thanks 
  3. GVALT
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    Kinda lost with it. Can I rotate equipped axe 180 degrees and have the equipped sword not being rotated 180 at the same time? I pretty much can display them together at different spots, but equipped node positioning is always the same. And no, I haven't skipped parts of this. Same goes for your preset, I do not get the results shown. Can it be because I use XPMSE lite?
    1. GiraPomba
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      XPM version shouldn't matter with the latest IED version.
      If you separated the greatsword from the battleaxe you should be able to rotate the weapons as you like because you change the transforms for two different nodes separately. Two-handed and Two-handed axe respectively.
      As long as you used Gear nodes view to separate the weapons that is.

      Use Gear nodes view with Positions toggled to change the rotation of the nodes.
  4. MyHouseatl
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    Wow, I tried following what I have read here and I can't figure out how to place a modded weapon on my back.  Mjolnir is a one handed hammer using the mace slot and I would like to move it to the back.  Can someone tell me how to do that? (I might need pictures since I am new at this.)
    1. GiraPomba
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      Use this for one-handed maces on back.
      https://www.nexusmods.com/skyrimspecialedition/mods/92244
    2. MyHouseatl
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      Ty.  Worked like a charm...
  5. Xehanord
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    Im having a really odd problem. Im getting everything to work perfectly with Greatsword and an Axe on my back BUT if i then un-favorite the greatsword and equip one handed weapon (or spells) the axe duplicates itself to the greatsword position (before any position movement). This only happens with the axe and not with the sword. I have same kind a problem with dual wielding but that one makes even less sense so ill just focus on this axe problem first.

    EDIT.
    So i fixed this problem. NO idea why this worked my i added a new override for swords and swapped the target node to "Two-Handed Axe/Mace".

    EDIT2.
    Now it duplicates the sword into the axe spot... i have no idea what is happening. Any help would be welcome.
    1. GiraPomba
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      Dual wielding as in CGO?
      Can you share a screenshot of the conditions from the "Two-Handed node" in "Gear positioning>Placement"?
      As well as what you currently have favorited and equipped (this could be written).
    2. Xehanord
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      I had Wuuthrad and Bloodskal Blade (tried with other weapons too and no difference). Dual wielding was with one handed weapons. I only have "Simple Dual Sheath" to effect anything in my dual wielding. I cant find a way to add images to this post so ill type out what's in "Two-Handed node" in "Gear positioning>Placement".

      Two-Handed
      Config class: Actor
      Clear Two-Handed Axe/MaceTarget node
      Overrides
      Axe
      Conditions
      TypeEdit
      TypeTwo-Handed Axe
      ClearTwo-Handed Axe/MaceTarget node

      Sword
      Conditions
      TypeEdit
      TypeTwo-Handed Sword
      ClearTwo-Handed  Target node


      With this set up it swaps the duplication bug to the sword. If i swap "Two-Handed Axe/Mace" to the "Two-Handed" it duplicates the axe/mace instead. I still feel like it has something to do with the display part, becourse it only happens when i equip something else while the axe or sword is displayed on my back (or in the dual wield one handed swords case, on my hip).
    3. GiraPomba
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      Maybe it's the second override you created for the sword. You should be fine by leaving the default field in blank and changing the "Axe" override switch to the two-handed axe, like in the images.
      And doesn't look like your changed the "Equipment Slots" either.

      Check the images in the tutorial again.
    4. Xehanord
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      No good. I have followed the instructions to the letter. If i remove the second condition that makes the sword overlap with the axe when i equip it. in display mode it's positioned correctly. Im not 100% sure what you mean with "Equipment slots" but if it's the drop down menu with "Equipped or Displayed" i have only "Equipped" checked like in the images. It's not the worst problem course i can swap what weapon has this problem and im never going to use both Greatsword and Battleaxe/Warhammer at the same time (altho if i do have both equiped everything works fine with the two overrides so...)BUT it would be nice to know what is happening.
    5. GiraPomba
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      Second part of the tutorial, in "View>Display manager":
      Open up "View>Equipment slots" then expand the "Two-Handed Axe" and select the same node defined before in "Placement":

      Click to "Show" the contents of the spoiler.
    6. Xehanord
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      I sorry, i feel like im talking to a brick wall here... or i am the brick wall myself. I posted an image with the menus open on my profile if you can see them and tell what is wrong there. It's all exactly like in the guide as far as i can see (exept the second override but i tested it and it's not doing anything other that bind the sword and axe). I hope you find something wrong with them.
    7. GiraPomba
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      Not sure what's going on over there.
      Here's how it works:

      Both weapons unequipped and displayed via favorites:
      Spoiler:  
      Show



      Greatsword equipped and managed via "Gear positioning":
      Spoiler:  
      Show



      Battleaxe equipped and managed via the override on "Gear positioning":
      Spoiler:  
      Show



      Perhaps you've applied a custom preset on your character and it's duplicating the items? I dare to say it's the "Two-Handed Sword - Witcher Style".
    8. Xehanord
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      No custom presets. The only things i have modified with this is moving some weapons closer to the body to get rid of floating weapons (number one thing i hate). Im gonna try some ideas and ill post back if i figure out anything. Thanks for the help still, i have atleast learned some stuff from this experience if nothing else.
    9. Xehanord
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      Okay. I tested some stuff. First i duplicated everything in the new screenshots you provided and only thing i found was that it i equip one or the other the other does not get that "Hidden" flag next to them in the menu, insted the name if the weapon disappears like it was not there anymore (i have a screencap of this if it helps). With the EXACT setting on the images you provided the duplication happens as so:

      Favorite:Axe, Equip:Axe, Use/Pull out:Axe, Holser:Axe, Switch to any one handed weapon/spell = Duplicated Axe.

      This is the best way to explane it. Only scenario where the duplication does not occure is IF i have a Greatsword also favorited and displayed.
    10. GiraPomba
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      Can't reproduce, works fine for me.
      I think the duplicated axe is coming from somewhere else. It shouldn't duplicate with just the config in the gear positioning and the equipment slots.

      Are you sure you don't have any custom displays enabled?
      Do you use any other mods to reposition weapons? Racemenu, XPM?
      Do you use CGO and its functionality to dual wield two-handed weapons?
      Maybe you've managed to use that Two-Handed Extra node?

      Sorry, out of ideas.
    11. Xehanord
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      I have both Racemenu and XPM but i have not used them to re-position anything, they are there for other mods. I had CGO but removed it when it did not work the way i wanted (that was way before i installed this mod). As far as i can tell, i dont have any custom presets. I have not downloaded anything like that (my mod list is pretty light, just some quality of life improvements and animations).
      No worries about running out of ideas, it's clearly something unique in my end, might be some mod conflict, but i cant tell what it could be.
    12. GiraPomba
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      Maybe try installing the 1.7 version of IED from the GitHub.
    13. Xehanord
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      No change.
    14. Xehanord
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      I FIXED IT! For some reason "Visible Favorited Gear" had been installed manually or Vortex just did not find it. Removing that and re-installing XPM fixed it compleatly. I dont even have memory of installing VFG and it was burried at the bottom of my load order in LOOT so no wonder i could not figure out what was wrong.
    15. GiraPomba
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      Ah yes, that duplicates your items indeed.
      Glad you figured it out.
  6. Nostalgic
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    I've attempted a few things about much success, so I'm wondering if there is a way to display 2 two-handed axes at the same time? I haven't been successful in my attempts and I feel like I'm missing something fairly simple -- if it's even at all possible.

    Edit: Nevermind, your Witcher tutorial is what I meant to look at . . . I'm apparently very blind. Thank you for your wonderful guides by the way.
    1. coolmanarya
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      wheres the witcher tutorial XD
  7. zachyb87
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    I have a weapon mod that uses the axe node. I need to change the position of that weapon mod in the axe node without changing the position of all other axes in the game. When I follow this tutorial, it doesn't work. 
    1. GiraPomba
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      Two handed axe? Doesn't work how?
  8. xflazz
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    How would you do the same thing but for bolts/arrows? There is no option for bolts, there's just ammo which affects both arrows and bolts.
    1. GiraPomba
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      You can do it with two conditions I think.
      One is to use Type>Crossbow and toggle Equipped. So, if an actor equips a crossbow, the Bolt Quiver override would be used instead.

      Or you can use Biped slot>Quiver and toggle "Is bolt" to use the override when an ammo with bolt type is equipped.
      Spoiler:  
      Show


  9. thebat991
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    Assuming this is where you meant to comment at haha.

    So I have the greatsword set up correctly I think. When I have it Favorited and Equipped, and the Halberd favorited but not equipped, it is set up how I like it. When I go to equip the Halberd, it lines them both up on top of each other,  such as your example of them sharing the same slot. He calls it a halberd in-game, I miswrote earlier on the other page. As far as I can tell, I am following your examples correctly. The Node is changed on both of them but nothing seems to pull the halberd away separately from the greatsword. Im not even sure how I ended up getting the greatsword equip to work right honestly. Im gonna keep ticking away at it and maybe something will click and itll work right.
    1. thebat991
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      If I drop the halberd, open the console and click on it, it calls it a halberd, but it says it uses the animation of a two handed axe. not sure if that means anything at all.
    2. GiraPomba
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      Hey. Yeah, you can post here or in the comment section.
      The weapon is considered as a battleaxe. You can't actually create new types of weapons, because that part of the game is hardcoded. So, modders create a weapon using the animations from an existing one and assign a new keyword for it. With this keyword, they can change the animations using DAR.

      Anyway, looks like you did everything correctly, but it seems you missed a step.
      You changed the weapon positions in the Gear positioning view. But, you also need to change them in the Equipment slots view, which is for unequipped weapons.
      Like this:
      Spoiler:  
      Show

      Open up "View>Equipment slots" then expand the "Two-Handed Axe" and select the same node defined before in "Placement":


      Do the same for the two-handed sword:

      The default is "Two-Handed (WDM)", but we can't choose this one because of the override that changes it to "Two-Handed Axe/Mace" instead.
      Luckly, there are quite a few nodes available. Choose SWP for example:


      Check if you are applying this globally or the player in the actor tab. The actor tab takes priority.