Introduction
Some weapons use the same node for the displays, what if you want a different setting for these kind of weapons?
Like the Quiver for example, it uses the same node for the Arrows and Bolts, but how to set up for the Bolts to use a different slot than the Arrows?
What about Greatswords and Battleaxes/Warhammers?
In the next few steps, I'll show you how.
What do you need:
- Immersive Equipment Displays and its requirements.
How to use IED (for the purpose of this tutorial)
First, we'll need to access the IED interface while in game, the default key is "Backspace"
Then we'll need to choose where to apply the presets. We'll be using the "Actor" tab.
Now, we need to choose what weapon/display to customize:
Go to "View>Gear nodes":
P.S.: In versions earlier than 1.7.0, this window was called "Gear positioning". In most recent versions, it's called "Gear nodes":
In "Placement" find "Two-Handed" and expand.
In this example, we'll be setting up a different display for the Battleaxe.
Click on the arrow next to "Overrides" and insert a new one. Then, on the arrow next to "Conditions", select "Insert>Type>Two-handed axe":
Now, click on the "Two-handed axe" row in the grid:
Toggle just "Equipped" and select the node, choose "Two-handed Axe/Mace" for example:
Now, it will work like this:
When a Greatsword is equipped, it will use the Two-Handed node, when a Battleaxe is equipped, it will use the override instead, Two-Handed axe in this case.
If you only want to show equipped items and not displayed ones, this will be enough. Now, customize the nodes how you wish in "Positions", for example:
Result: Equipped Greatsword vs Equipped Battleaxe
Now, if you also want to display the weapons, you may end up experiencing this:
That's because the weapons are using the same slot in the "Display view".
Open up "View>Equipment slots" then expand the "Two-Handed Axe" and select the same node defined before in "Placement":
Now it will correcty display when equiping a Greatsword, but if you equip a Battleaxe, you'll see the sword going to the same node as the Battleaxe instead.
We need to change the node for the Two-Handed Sword too.
The default is "Two-Handed (WDM)", but we can't choose this one because of the override that changes it to "Two-Handed Axe/Mace" instead.
Change it to "Two-Handed IED (WC). It seems like it's the dedicated node to separate the weapons, as it will use the same config as the WDM one.
Edit: No more adjustments in placement needed anymore with IED (WC) node.
And remember "View>Gear nodes" is for the equipped weapons, "View>Equipment Slots" is for the displayed (and not equipped) weapons. I recommend you to always change the positions and rotations in "Gear" since the "Equipment" display will inherit those values anyway.
Final result:
What about Crossbows or Quivers?
Same logic.
Crossbow:
Quiver: Use "Biped Slot>Quiver", with "is bolt" condition.
Only one display for Ammo in the Equipment slots, to display both types of quivers, check this article.
36 comments
If this talk about greatsword and battleaxe
What about 2 greatswords?
I want to display 2 greatswords at the same time
1 is ebony blade that "always" displayed on my back hip
1 is any greatsword that has a default node.
How to do that?
I've followed the instructions there, but one of the greatsword is duplicated and swapped.
If I want to make a witcher style and not swapping places, should I follow your instruction from the beginning or just follow your second workaround (making a primary and secondary) while ignoring the first part?
If you separated the greatsword from the battleaxe you should be able to rotate the weapons as you like because you change the transforms for two different nodes separately. Two-handed and Two-handed axe respectively.
As long as you used Gear nodes view to separate the weapons that is.
Use Gear nodes view with Positions toggled to change the rotation of the nodes.
https://www.nexusmods.com/skyrimspecialedition/mods/92244
EDIT.
So i fixed this problem. NO idea why this worked my i added a new override for swords and swapped the target node to "Two-Handed Axe/Mace".
EDIT2.
Now it duplicates the sword into the axe spot... i have no idea what is happening. Any help would be welcome.
Can you share a screenshot of the conditions from the "Two-Handed node" in "Gear positioning>Placement"?
As well as what you currently have favorited and equipped (this could be written).
Two-Handed
Config class: Actor
Clear Two-Handed Axe/MaceTarget node
Overrides
Axe
Conditions
TypeEdit
TypeTwo-Handed Axe
ClearTwo-Handed Axe/MaceTarget node
Sword
Conditions
TypeEdit
TypeTwo-Handed Sword
ClearTwo-Handed Target node
With this set up it swaps the duplication bug to the sword. If i swap "Two-Handed Axe/Mace" to the "Two-Handed" it duplicates the axe/mace instead. I still feel like it has something to do with the display part, becourse it only happens when i equip something else while the axe or sword is displayed on my back (or in the dual wield one handed swords case, on my hip).
And doesn't look like your changed the "Equipment Slots" either.
Check the images in the tutorial again.
Open up "View>Equipment slots" then expand the "Two-Handed Axe" and select the same node defined before in "Placement":
Click to "Show" the contents of the spoiler.
Here's how it works:
Both weapons unequipped and displayed via favorites:
Greatsword equipped and managed via "Gear positioning":
Battleaxe equipped and managed via the override on "Gear positioning":
Perhaps you've applied a custom preset on your character and it's duplicating the items? I dare to say it's the "Two-Handed Sword - Witcher Style".
Favorite:Axe, Equip:Axe, Use/Pull out:Axe, Holser:Axe, Switch to any one handed weapon/spell = Duplicated Axe.
This is the best way to explane it. Only scenario where the duplication does not occure is IF i have a Greatsword also favorited and displayed.
I think the duplicated axe is coming from somewhere else. It shouldn't duplicate with just the config in the gear positioning and the equipment slots.
Are you sure you don't have any custom displays enabled?
Do you use any other mods to reposition weapons? Racemenu, XPM?
Do you use CGO and its functionality to dual wield two-handed weapons?
Maybe you've managed to use that Two-Handed Extra node?
Sorry, out of ideas.
No worries about running out of ideas, it's clearly something unique in my end, might be some mod conflict, but i cant tell what it could be.
Glad you figured it out.
Edit: Nevermind, your Witcher tutorial is what I meant to look at . . . I'm apparently very blind. Thank you for your wonderful guides by the way.
One is to use Type>Crossbow and toggle Equipped. So, if an actor equips a crossbow, the Bolt Quiver override would be used instead.
Or you can use Biped slot>Quiver and toggle "Is bolt" to use the override when an ammo with bolt type is equipped.
So I have the greatsword set up correctly I think. When I have it Favorited and Equipped, and the Halberd favorited but not equipped, it is set up how I like it. When I go to equip the Halberd, it lines them both up on top of each other, such as your example of them sharing the same slot. He calls it a halberd in-game, I miswrote earlier on the other page. As far as I can tell, I am following your examples correctly. The Node is changed on both of them but nothing seems to pull the halberd away separately from the greatsword. Im not even sure how I ended up getting the greatsword equip to work right honestly. Im gonna keep ticking away at it and maybe something will click and itll work right.
The weapon is considered as a battleaxe. You can't actually create new types of weapons, because that part of the game is hardcoded. So, modders create a weapon using the animations from an existing one and assign a new keyword for it. With this keyword, they can change the animations using DAR.
Anyway, looks like you did everything correctly, but it seems you missed a step.
You changed the weapon positions in the Gear positioning view. But, you also need to change them in the Equipment slots view, which is for unequipped weapons.
Like this:
Open up "View>Equipment slots" then expand the "Two-Handed Axe" and select the same node defined before in "Placement":
Do the same for the two-handed sword:
The default is "Two-Handed (WDM)", but we can't choose this one because of the override that changes it to "Two-Handed Axe/Mace" instead.
Luckly, there are quite a few nodes available. Choose SWP for example:
Check if you are applying this globally or the player in the actor tab. The actor tab takes priority.