Some items in this mod require mesh refits to work correctly with Skyfurry, which we have not done yet.  Here is a list of the outstanding issues we know about.  We would like to correct these at some point, but it is currently a low priority.  Some helmets have been replaced with different meshes to avoid showing an empty slot.

The items contained in this mod are for a vanilla-like mesh and none of them are refit for SAM, which Skyfurry uses.   There may be SAM-compatible refits available elsewhere.

Clipping issues (Fox snouts)

  • Ghost Helm
  • Ancient Shrouded Cowl
  • Barhnul
  • Bloodworm helm

Needs a beast race version:
  • Kynreeve helmet (Replaced with Daedric Helmet)
  • Crusader Helmets (Replaced with Imperial Helmet)
  • Helm of Tiber Septim (Replaced with Helm of Yngol)
  • Helm of Winterhold (Replaced with Steel Helmet)

Shows a humanish monster mesh but refits would be challenging:

  • Ancient Daedric Face of Inspiration
  • Ancient Daedric Face of Terror

Human Fingernails on Gauntlets:

  • Azidal's Gauntlets of Warding
  • Blackguard's Gloves
  • Deathbrand Gauntlets
  • Gauntlets of the Old Gods
  • Gilded Wristguards
  • Quanaran's grasp (light)
  • Wraithguard

Does not have digiboots-friendly mesh so shows nothing with the digiboots patch enabled:

  • Ancient Daedric Lord Boots
  • Boots of Blinding Speed
  • Boots of the Apostle
  • Boots of the Crusader
  • Explorer's Guild
  • Kynreeve
  • Museum Armor Boots
  • Relic Hunter Boots
  • Running Man's Folly
  • Stormlord Boots
  • Treads of Wulfharth
  • Wayfarer's Boots
  • Ysgramor's Boots
  • Female Deathbrand Boots

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spottycat42