Some items in this mod require mesh refits to work correctly with Skyfurry, which we have not done yet. Here is a list of the outstanding issues we know about. We would like to correct these at some point, but it is currently a low priority. Some helmets have been replaced with different meshes to avoid showing an empty slot.
The items contained in this mod are for a vanilla-like mesh and none of them are refit for SAM, which Skyfurry uses. There may be SAM-compatible refits available elsewhere.
Clipping issues (Fox snouts)
- Ghost Helm
- Ancient Shrouded Cowl
- Barhnul
- Bloodworm helm
Needs a beast race version:
- Kynreeve helmet (Replaced with Daedric Helmet)
- Crusader Helmets (Replaced with Imperial Helmet)
- Helm of Tiber Septim (Replaced with Helm of Yngol)
- Helm of Winterhold (Replaced with Steel Helmet)
Shows a humanish monster mesh but refits would be challenging:
- Ancient Daedric Face of Inspiration
- Ancient Daedric Face of Terror
Human Fingernails on Gauntlets:
- Azidal's Gauntlets of Warding
- Blackguard's Gloves
- Deathbrand Gauntlets
- Gauntlets of the Old Gods
- Gilded Wristguards
- Quanaran's grasp (light)
- Wraithguard
Does not have digiboots-friendly mesh so shows nothing with the digiboots patch enabled:
- Ancient Daedric Lord Boots
- Boots of Blinding Speed
- Boots of the Apostle
- Boots of the Crusader
- Explorer's Guild
- Kynreeve
- Museum Armor Boots
- Relic Hunter Boots
- Running Man's Folly
- Stormlord Boots
- Treads of Wulfharth
- Wayfarer's Boots
- Ysgramor's Boots
- Female Deathbrand Boots