Skyrim Special Edition

[ UCE 0.4 (Requiem 4.x & 5.x) ]


( Unarmed System Rework )

  • A pair of default unarmed weapon called Fist are added to your inventory. Due to Skyrim's system limitations, you need to use unarmed weapons added by this mod to make some features work properly.
  • Silent attack (no noise on attack)
  • Sneak attacks do 1.5x base multiplier when you're having both hands empty (same as DW penalty for normal 1H).
  • Range similar to Daggers.
  • Power Attacks have Stagger chance of 33%.
  • Count as Blunt Damage weapon, for Requiem's damage resistance system.
  • Does not have any Armor Penetration.
  • Light Attack speed scales with WeaponSpeedMult and values.
  • Power Attack damage scales with WeaponSpeedMult value, to compensate for their fixed length animation.
  • You can perform Left/Right Power Attacks while sneaking.
  • You can use Sprinting Attacks with Powerful Charge perk in One-Handed.
  • For Brawls, use the auto-equipped fist item. Do not change to Fist or Unarmed weapons.
  • When using a torch, physical damage dealt with torch bashes scale with your UnarmedDamage value, like how it does with normal weapons.


( New Unarmed Weapon Type : Cestus/Claws/Spikes )

  • New unarmed weapon types called Cestus/Claws/Spikes are added into the game.
  • Functions similar to as Fist.
  • Fist and Unarmed Weapons use Claw weapon icon on inventory UI if you have icon or UI mods adding Animated Armoury weapon icons. Animated Amoury mod itself is not required.
  • One-handed Armor Penetration applies for Unarmed Weapons.
  • Enchantable, but not poisonable.
  • Has variants for basic crafting materials, from Iron to Daedric, which increase damage dealt. Iron is 1% stronger, Daedric is 49% stronger. Material Keywords are functional : Silver Cestus gets damage bonus against Undead.
  • Weight same as daggers of same materials.
  • Cestus do Blunt damage, Claws do Slashing damage and have slightly longer range, Spikes do Piercing damage.
  • Craftable with respective Smithing perks and materials at the forge. Recipe : 1 Ingot + 1 Leather + 1 Leather Strips. You can also break down unarmed weapons at the smelter.
  • You can temper Unarmed Weapons. They will get half the increase compared to Daggers. However, due to Skyrim's strange bug, Unarmed Weapons will get doubled tempering damage for Unarmed Weapons when power attacking, so will technically get same increase as Daggers when tempered (for power attacks).
  • Unarmed Weapons (Iron to Dwarven) are added to Blacksmith & General Goods merchants' leveled lists.
  • Nordic and Stalhrim unarmed weapons are included, replicating Fozar's Dragonborn Patch balance. You do not need Fozar's patch itself however. The recipes will require perks and Smithing skill level that's required to take the Nordic/Stalhrim smithing perks added by Fozar's - Nordic requires Dwarven Smithing and 55 Smithing level, Stalhrim requires Glass or Ebony smithing with 85 Smithing level.


( One-Handed Skill for Unarmed )

  • Martial Arts is renamed to Brawler, and gives +10 unarmed damage bonus.
  • Having Brawler perk allows unarmed attacks benefit from general One-Handed perks.
  • Attacking with unarmed weapons added by this mod (including 'Fist') gives One-Handed skill xp.
  • One-handed Armor Penetration is used for Unarmed Weapon.
  • Stunning Charge works with only left/right unarmed power attacks (not DW or sprinting power attacks)
  • Boxing Focus (attack & movement Speed, high Damage boost)
  • Effect : 5/10/15% attack speed, 3/6/9% movement speed, +7/14/21 One-handed Armor Penetration with Unarmed Weapon.
  • Grappling Focus (Stun & Disarm, low Damage boost)
  • Effect : 3/6/10% knockdown chance on power attack, 3/6/10% disarm chance, +7/14/21 One-handed Armor Penetration with Unarmed Weapons. Knockdown and Disarm works on enemies under level 20/40/all.
+) Knockdown can be resisted by ImmuneStrongUnrelentingForce and ImmuneParalysis keyword.
+) You cannot take both Boxing and Grappling Focus, but only one. Taking either will lock the other.


( Race Changes )

  • Khajiits' base Unarmed Damage is reduced to 10.
  • Argonians also have Claw spell.
  • Claw spell now gives +3 unarmed damage bonus, and does not give bonus when wearing Heavy Armor gauntlets.
  • Werewolves get +3 unarmed damage bonus in human form.
  • Vampires get +0/3/4/5 unarmed damage bonus in human form, depending on hunger stage.


( Ingestibles Changes )

  • Skooma gives 50% damage boost for unarmed, instead of unarmed damage bonus.
  • The White Phial (with damage boost option) gives 50% damage boost.
+) The two effects do not stack.


( Magic, Enchantment, Ability Rebalance )

  • Transmute Muscles spells' unarmed damage bonus is reduced to 1/20.
  • Fortify Unarmed Damage enchantment has been changed.
- Has reduced magnitude, but benefits from Skill Lore perk in Enchanting.
- Can be placed on Hand, Feet, Right, and Necklace slot.
- Items with Fortify Unarmed Damage enchantment have re-scaled magnitude.
  • Combat Training perk gives less unarmed damage bonus, now with +1~4.5 for Iron~Daedric.
  • Stone of the Warrior blessing gives 10% damage boost for unarmed.

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