Generate textures and run DynDOLOD:
- Do not use any "2D Tree Billboards" Optional File from the Veydogolt Trees mod, use one of (or both) the "3D Hybrid LODs" files.
- Do not overwrite with any other LOD option from any other mod, as these can conflict or override TexGen output, which is required as a resource for DynDOLOD to do its work.
- Run TexGen 3 to generate tree and trunk billboards (see this guide step), install as a mod, and ENABLE this mod.
- Run DynDOLOD 3 to generate trees in object LOD (see this guide step), install as a mod, and ENABLE this mod.
- Sort with LOOT
Recommended DynDOLOD 'tree' mesh rules
- Ultra: LOD4/Level0, LOD8/Level1, LOD16/Level2
- Performance: LOD4/Billboard4, LOD8/Billboard4, LOD16/Billboard(1) (looks VERY good and may be optimal for many)
12 comments
In order for Dyndolod 3 (or any version IIRC) to work right, the texgen HAS to be active.
Run textgen, let it do its thing, save as zip, manually install at bottom of load order, activate it.
Run Dyndolod 3 next, let it do it's thing, save as a zip and exit. Install at bottom of load order, activate it.
that *should* be all you need to do, unless you're doing more advanced tweaking.
Dyndolod and texgen look at your load order and whats active and not active. It then filters for the records it needs to do the generation.
In texgen should I have HD tree checked or unchecked? (I been checking it)
Edit: fixed in new update