Skyrim Special Edition

Obsolete: see FSMPU
---------------------------------
This article is 99% based on jg1 work, endorse him, give him kudos :)
The probable errors are mine.

It seems there are several "the player becomes invisible" bugs.
This solution concerns only the most prevalent; you might be concerned by another one :/
In that case, please report a bug, or add some info to the bug report describing your problem.

This bug here isn't caused by FSMP, it's a native bug.
FSMP allows to check it through its logs.
Some say that they don't have the problem when FSMP is disabled, I have a current 1.6.640 save where this problem happens even wen FSMP is disabled.

The root of the problem
Hairstyles usually have "extra parts", which in SMP are often used to attach collision objects. In this case they are invisible and just used for logic. When you browse in the racemenu between hairstyles that use the same extra part, this part may become duplicated, which is a native game bug. For whatever reason, this duplication is what causes the invisibility.

So it's a save-file local problem: either you have such a duplicated head part on your character, or you do not. If you do, your save is bugged and you will disappear whenever you block the camera. If you don't, you'll never have this problem.

Curiously enough, the disappearing only seems to happen in outdoors locations in SE, it happens indooes too in AE; and the extra head parts stay on you wherever you go.

To test if your save is bugged
Go to any wilderness location. Save and reload your game. Zoom in close in 3rd person view and look straight up (should trigger fade-out). If you disappear, your save is bugged. Else, it's ok.
[DaydreamingDay: personnally I go into Farengar's room.]

Alternatively, you can look in hdtSMP64.log to see if there is a duplicated head part on your character. In this (bugged) example, "VirtualHead" is duplicated:

Spoiler:  
Show

hdtSMP64 2.0
SkinAllGeometry skeleton_female.nif 7, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHead, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleHeadNord, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleEyesHumanHazel, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022_HL, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualGround, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHairCollision_2, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHead, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleBrowsHuman16, TestChar, (formid 00000014 base form 00000007 head template form 00000000)


To fix a bugged save
Open the racemenu by console. Switch to a vanilla hairstyle, then switch back to whatever you were using. Close the racemenu and your save is fixed forever.

You MUST NOT BROWSE between hairstyles when switching back. Go DIRECTLY to the one you want to use. The "undo" function of ECE makes this easy: Just select a vanilla hairstyle and hit undo, that's it.
You can save the preset with the desired SMP hair too, then choose the preset later instead of browsing hairs.

Here's the example log file from above, after the fix. The extra "VirtualHead" is gone:
Spoiler:  
Show

hdtSMP64 2.0
SkinAllGeometry skeleton_female.nif 7, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleMouthHumanoidDefault, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleHeadNord, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleEyesHumanHazel, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - KSSMP_Sky022_HL, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualGround, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHairCollision_2, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - VirtualHead, TestChar, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleBrowsHuman16, TestChar, (formid 00000014 base form 00000007 head template form 00000000)


Another similar way concerning a vampire
So I started having this problem and didn't realize it was after I became a Vampire. Found this, looked up in the wilderness, and what do you know... invisible. Looked at my hdtSMP64.log and found a copy of "00DZB_FemaleLens_Vampire01"

I fixed it by changing my Race back to the standard Breton race (I don't have a Undo button only sliders so I tried this method) then changed it back to Breton DZ, loaded my preset, and walla! Fixed.
[Breton DZ race is added by COtR]

Another similar way concerning a beard
I had the issue of randomly turning invisible and having dulled textures at random. I simply just chose a vanilla beard instead of the mod beard I was using and so far, so good

So, not only hair
This bug is not specific to SMP hair. SMP hair is a common trigger (by no error of their own), but anything that attaches "extra parts" to your head may trigger the bug. This includes beards, eyebrows and eye colour.

You don't even need any mod-added styles. There are a few vanilla beards that will trigger this bug, but you have to switch between very specific ones that are not adjacent in the list (the two "goatee-in-a-knot", e.g.).

If changing hair doesn't help, you could try the same procedure with those other parts as well.

Please thank these outstanding people for their comments to improve this article
- fgambler
- jamesparkins91
- jg1
- RedPhisher

Article information

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Written by

DaydreamingDay

117 comments

  1. k4mikaze84
    k4mikaze84
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    In my case and after hours of testing i could fix the issue by using SSE Display Tweaks and setup on the ini "DisablePlayerFade" to true, i didn't checked if NPCs as reported suffer the same problem, but iv'e setted "DisableActorFade" to true also, just in case. This is the first time im experiencing something like this, i had my modlist on 1.5.97 for long time without any issues (older FSSMP version) but since i upgraded yesterday and slowly adding mods i experienced this problem constantly after adding the body related mods (high poly head, 3ba, ks smp, fssmp, etc...). Also i didn't had duplicated virtualhead on my log so my issue might be something else. 
    1. Lompsta
      Lompsta
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      This is what I did to fix it
    2. spungfoo
      spungfoo
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      Can confirm this worked for me as well, thank you :)
    3. Violentxprophet
      Violentxprophet
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      God bless you sire 
    4. ZapotoGamer
      ZapotoGamer
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      TE AMO-I LOVE YOU :)
    5. Damasco
      Damasco
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      Worked for me too.
    6. panaku1
      panaku1
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      can't find the disableplayerfade in the ini
    7. GrumpGamey91
      GrumpGamey91
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      This fixed it for me
  2. 1Al
    1Al
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    I experienced the problem but for npcs. So in my opinion the problem has two main causes; not powerful/poor graphics card, with many installed mods/meshes such as overlays, DD, Zap etc when you have all these aapplied on the NPC in question the problem occurs. Usually the problem occurs on cell changes, especially by doors. The solution I found is always to use the FP view for fast travels/cell changes, which saves a lot of HW resources compared to the third-person view. In the rare cases where the problem could persist, just apply the usual disable/enable from console.
  3. Skulldice777
    Skulldice777
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    Changing races fixed it for me.
  4. Jetrossin
    Jetrossin
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    So, apparently mine was due to hair colors, to fix it, i went where the game made me invisible, while invisible, opened the racemenu, switched race, reselected mine, the hair color changed (didnt try to change any further) i saved, fixed, then i reopened racemenu and changed my hair color to the one i wanted, i don't know why that happened but as long as it works i guess.
    1. Jetrossin
      Jetrossin
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      nevermind still have it...
  5. valarwesros
    valarwesros
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    OMG, THIS HELPED ME!
    Thank you so so so so so so so so MUCH!
    This bug was driving me nuts, I thought I somehow fucked up, until I was like:  um lemme check if anyone has this random invisible bug. Couldn't find anything because I thought the bug was the armor. Anyway, what matters is that I checked the article's tab and  found this GEM. Thank you, fgambler, jamesparkins91, jg1, RedPhisher and last but NOT LEAST, thank you DreamingDay, for creating this article and compiling all this info at the top. <333333
  6. Tobias44142
    Tobias44142
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    I've tried this in every way possible but its not working.  Player still clips even though I have fade enabled via SSE display tweaks.  WTF gives?
  7. alexzk1
    alexzk1
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    I have "better vampires" installed. I figured that I have black holes instead eyes when body is visible, and when body is invisible - I have 2nd head only flying :D
    So i tried this:
    https://sites.google.com/site/bettervampires/faq/eyes-screwy-after-invisibility-or-aura-whisper

    1. Got vampiric invisibility
    2.
    at 1st person, entered  console command:
    player.setnpcweight 70
    3. turn off invisibility

    Red eyes are back, body lost semi-transparency (it was with weight 50 yet). Not sure if it will last for long, but the weight changes something for sure.
  8. mugenx30
    mugenx30
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    .
  9. Arkalix
    Arkalix
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    Sometimes are camera mods, uninstall that of try another camera mod
  10. selerna
    selerna
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    just had the vampire bug in my game and found (probably) another work around.
    tested it 3 times , if you have vampire disease and want to cure it, do it in 3 person view.
    did it 3 time in first person and then the 3 person view disappeared, did it in 3person and it did not.
    so lets hope this is a easy workaround for it.