Everyone who still plays Skyrim has already migrated to a new anniversary update, while some have even purchased creation club content that was released at about the same time. With that content came quite a few features related to horses that didn't play well with Convenient Horses. To name the few: wild horses, steel and elven horse armor, horse saddles, all of it was getting in the way of the mod and required a proper update.
Mod has been updated to version 7.1 and with it improvements to horse training, which is now faster, gives better bonuses and allows re-specialization through additional training. Bethesda has also separated horse and mane as two separate meshes to prevent mane clipping when horse armor is equipped, something that Convenient Horses has been doing with its dynamic mane behavior which is now obsolete.
As a part of 7.1 mod update also comes the patch for those who purchased the creation club content, that fixes all the incompatibilities. Wild horses can be tamed without mod interfering. Steel and elven horse armor is added to mod's equipment collection when purchased and new saddles are collected by default. All new items are supported through mounted looting, harvesting and crafting material management.
That is all for this update. I wish you all happy new year 2022 and to enjoy the game.
Alek
21 comments
I'm using game version 1.6.640.
Wild Horses are detected by Convenient Horses, the quest starts with them as well. The quest is not supposed to show as soon as you ride them for the first time, but after the first ride. Ride for some time, dismount, and the quest starts. I had only once the issue of the quest not starting, but I restarted from the save I made just before taming the horse, then it worked.
The update looks great and is a nice edition to an already great mod.
Wishing you a happy and successful 2022 !
Cheers
-=DD-=
All the best
Thank you for your continued time and effort to make my gaming experience better! You have yourself an enjoyable 2022 as well!
1) Does this mod and Anniversary edition patch still work with the newest version of the game? (I know that bethesda fked a lot of modders with new updates.)
2) Is an install halfway through ok.
3) I see there was a compatibility note on Realistic Horse Breeds, is there also any with fluffworks mod that I need to be aware of? (I also have bellyaches animals mod)
I just want to be able to have storage in my horses for survival mode :/
A quick question though - is dwarven's horse equipment disabled by default (I assume for mesh clipping reasons) or am I having a problem?
Also, if the dwarven horse cannot equip armor (dwarven, for example, I would love to make it an armoured juggernaut) by default, is there a quick way to flag it differently in CK, or would I need to dive into the scripts to make it work like other horses?
Cheers!