
Adding C.O.I.N. Support to Your Mod
C.O.I.N. has been designed to encourage patchless compatibility with other mods that add misc coin items into the game. Adding support for C.O.I.N. in your mod is very simple and takes only a few minutes.
For this tutorial we will be adding C.O.I.N. support for Dogecoin. As you can see it works as a normal misc item and doesn't automatically convert itself into gold.


The first thing you will need to do load both your mod and C.O.I.N. in xEdit. Expand the Quests section in C.O.I.N. and find "DES_COINCompatibilityQuest"
Copy this quest as a new record into your own .esp, be sure to give it a new name.
Now save your .esp and open your mod up in the Creation Kit. Find the quest that you just copied and open it up. Navigate to the Scripts tab and select DES_COINCompatibilityScript. Open up the script's properties and fill the "myCoin" property with the coin from your mod.*
After that, fill the second myValue property. This will define how much your coin will be worth in gold when you loot it. It is recommended you pick a value between 0.01 and 2.00. This is the range that the MCM can adjust a coin's worth.
However, if you really want to you can set the value to whatever you want. For this example I will be setting the value to ten gold, against my own recommendation.
When you have both of those properties defined, save your mod. It is time to test it in-game!


When you loot Dogecoin you can now see nothing is added to your inventory, but your gold will go up by ten gold per Dogecoin!
If you have any questions about this framework or need help getting your patchless compatibility working, feel free to reach out to me on my Discord. Happy adventuring!