Skyrim Special Edition

The Burglary Job (BE)

  • Cell must belong to a location
  • Location must have the keyword "TGWealthyHome" (KYWD:130DC)
  • Location must have a LocRefType "Boss" (LCRT:130F7)
  • Location must have a LocRefType "TGRWealthMarker01" (LCRT:1CF16)
  • Whatever holds TGRWealthMarker01, must be linked to an instance of TGRGeneralValueItem (MISC:EA5C5)
  • Location must have as parent location, a location with KYWD:000339793 "LocTypeHabitation"


The Shill Job (DU)
  • Cell must belong to a location
  • Location must have the keyword "TGWealthyHome" (KYWD:130DC)
  • Location must have a LocRefType "Boss" (LCRT:130F7)
  • Location must have a LocRefType "TGRWealthyHomeChest" (LCRT:60FD4)
  • Whatever holds TGRWealthyHomeChest, must be linked to an instance of TGRGeneralValueItem (MISC:EA5C5)
  • Location must have as parent location, a location with KYWD:000339793 "LocTypeHabitation"


The Sweeping Job (HC)
  • Cell must belong to a location
  • Location must have the keyword "TGWealthyHome" (KYWD:130DC)
  • Location must have a LocRefType "Boss" (LCRT:130F7)
  • Location must have a LocRefType "TGRWealthMarker01" (LCRT:1CF16)
  • Location must have a LocRefType "TGRWealthMarker02" (LCRT:1CF18)
  • Location must have a LocRefType "TGRWealthMarker03" (LCRT:1CF1A)
  • Whatever holds TGRWealthMarker01, must be linked to an instance of TGRGeneralValueItem (MISC:EA5C5)
  • Whatever holds TGRWealthMarker02, must be linked to an instance of TGRGeneralValueItem (MISC:EA5C5)
  • Whatever holds TGRWealthMarker03, must be linked to an instance of TGRGeneralValueItem (MISC:EA5C5)
  • Location must have as parent location, a location with KYWD:000339793 "LocTypeHabitation"


The Heist Job (SL)
  • Cell must belong to a location
  • Location must have the keyword "TGBusiness" (KYWD:61849)
  • Location must have a LocRefType "Boss" (LCRT:130F7)
  • Location must have a LocRefType "TGRSLStrongbox" (LCRT:EA723)
  • Whatever holds TGRSLStrongbox, must be linked to an instance of TGRFOValueItem (MISC:C7316)
  • Location must have as parent location, a location with KYWD:000339793 "LocTypeHabitation"


The Numbers Job (FO)
  • Cell must belong to a location
  • Location must have the keyword "TGBusiness" (KYWD:61849)
  • Location must have a LocRefType "Boss" (LCRT:130F7)
  • Location must have a LocRefType "TGRLedger" (LCRT:6184A), held by the stock ledger TGRFOBusinessLedger (ACTI:5BDB2)
  • The ledger that holds TGRLedger, must be linked to an instance of TGRFOValueItem (MISC:C7316)
  • Location must have as parent location, a location with KYWD:000339793 "LocTypeHabitation"


The Fishing Job (GF)
  • Actor has KYWD:00013794 "ActorTypeNPC"
  • Actor's location has either KYWD:00013168 "LocTypeCity" or KYWD:00013166 "LocTypeTown"
  • Actor is unique, and not a child
  • Actor is not in factions:
  • FACT:9E0E5 "Thieves Guild No Pickpocketing Faction"
  • FACT:D27F3 "Dialogue Faction for Wndhelm Guards" (there's no I in stormcloak, right?)
  • FACT:2BE39 "Whiterun Guards"
  • FACT:2EBEE "Dialogue Faction for Falkreath Hold Guards" (this is actually for Solitude... yes it says Falkreath)
  • FACT:D27F2 "Dialogue Faction for Riften Guards"
  • FACT:18AAC "Markarth Guard"
  • FACT:3B693 "Dialogue Faction for Dawnstar Guards"
  • FACT:2EBEC "Dialogue Faction for Falkreath Hold Guards" (yes, there's two)
  • FACT:F17E6 "MorthalGuardhouseFaction"
  • FACT:EA8 "WinterholdJailFaction"
  • FACT:29DA9 "Thieves' Guild"
  • Actor's location's parent location has KYWD:000339793 "LocTypeHabitation"


The Bedlam Job (NT)
  • For the theft act to count for the total, the items or containers must belong to the appropriate crime factions:
  • FACT:267E3 "Eastmarch"
  • FACT:28170 "Falkreath"
  • FACT:29DB0 "Haafingar"
  • FACT:2816D "Hjaalmarch"
  • FACT:2816E "The Pale"
  • FACT:2816C "The Reach"
  • FACT: 2816B "The Rift"
  • FACT:267EA "Whterun"
  • FACT:2816F "Winterhold"


Notes:
  • About the cell & location names: the first location, the one holding the cell directly, that is the one whose name is exposed to the questing system. The cell's name appears when you look at the door, but it's the location's name what is used in the journal and objectives. A location can have multiple cells, so you can direct someone to "Royal House" (the location) even if the cells are "Royal House, Entry" and "Royal House, Vault", and there is no cell called "Royal House".
  • The Boss record type is an actor reference whose editor cell is in our chosen location. Game-wise, this actor is what is checked for the "drew blood" check, so it makes sense to set the main inhabitant or shopkeeper as the cell's "Boss". Cells that don't have a boss, e.g. because they died, will not get quests, so it also makes sense game-wise for the "Boss" to be the main shopkeeper or owner. You don't want players being sent to a shop tended only by a sweeper with no services offered...
  • The TGRWealthyHomeChest record type should be a container in a cell in the location. I recommend using an instance of TGRStrongbox or TGREvidenceChest, as these are empty by default, and likely won't be messed around by other modders or mods. It is important to have whatever container you choose be linked (i.e. via LinkedRef) to an instance of TGRGeneralValueItem. The chest itself is not property of the NPC, and if empty, may not raise alarms nor cause any crime to be reported; it would also not increase the counter for Bedlam Jobs (NT quests). This is fixed via linking. When the player activates the chest to access it, the activation event is forwarded to any linked references, and therefore received by TGRGeneralValueItem. TGRGeneralValueItem does have value, and so the activation will be registered as theft of something with non-zero value (instead of theft of zero value...). It can be the same TGRGeneralValueItem as for the TGRWealthMarkers (all three of them)
  • The TGRSLStrongbox record type should be a container in a cell in the location. I recommend using an instance of TGRStrongbox or TGREvidenceChest. Similarly to TGRWealthyHomeChest, TGRSLStrongbox should be linked to an instance of TGRFOValueItem.
  • The TGRLedger record type should be an activator in a cell in the location, specifically TGRFOBusinessLedger. To lighten the level of hackery in the silent perk that allows me to side-step the baked-in activation message of the stock ledger (see mod's description for more details on this perk), the Tnott script specifically checks if the item is an instance of TGRFOBusinessLedger, so using a different base item will break the quest. As above, this should be linked to an instance of TGRFOValueItem, so that the activation issues a non-zero-worth crime event. It can be linked to the same TGRFOValueItem as TRGSLStrongbox.
  • TGRWealthMarker01, in BE quests, will spawn one of the usual 7 bejeweled golden items
  • TGRWealthMarker01, in HC quests, will spawn a show-piece item, i.e. model ship, candlestick, or urn
  • TGRWealthMarker02 will spawn a pour-from item, i.e. pitcher or flagon
  • TGRWealthMarker03 will spawn a pout-into item, i.e. drinking horn or goblet

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