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- Skyrim NX Toolkit
Skyrim NX Toolkit
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Version2.6.7
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File information
Last updated
Original upload
Created by
doodlumUploaded by
doodlumVirus scan
Tags for this mod
Main files
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Removed DDSOpt and ADPDDS.
-All "invalid" textures should be resolved.
-Revised r-Better logging for XTX-Extractor.
-Updated Texconv and Texdiag.
Requires https://aka.ms/vs/16/release/VC_redist.x64.exe
Old files
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Skyrim NX Toolkit
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Date uploaded19 Sep 2018, 10:27PM
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File size11.5MB
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Unique DLs-
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Total DLs-
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Version
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- Fixed texture conversion issue
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FUZ conversion now working.
- fixed a couple of small errors
-fixed the animations pipeline to output and incorporate the bsa files when building ini files -
This release contains some improvements to the sound conversion code, by Zappastuff.
It no longer has dependency on original Sound Converter Tool (which we don't have the source code). It should also run faster, and be able to use more threads. -
'soundfile' module binaries should be included this time.
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Added multiprocessor support - turn on in settings.ini [Performance]->multiprocessing = True
resize textures using AdPDDS.exe, from Ordenador instead of texconv, which is now limited to changing format.
much more aggressive resizing of textures -
- added a step that removes 'EditorMarker' nodes from any nif files
- Quick fix to reverse back to soundfile if in the end an DSP cannot be created. -
- added stability improvements to sound conversion
- raised the default texture size to 1k
- added and extra conversion step for BC4U textures -
VGAudioCli can now export directly to MCADPCM
VGAudioCli can now export directly to FUZ from a 48KMz WAV PCM16
-- It will automatically append a LIP file if one exists with same name as output file otherwise creates a FUZ with an empty LIP -
- updated utilities download scripts to use powershell
- moving to FFMpeg for sound converison
- auto download FFMpeg
- optimized sound error handling
- beta of powershell conversion scripts -
deprecated python downloader
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-Fixed .lip files, characters lips will now move.
-Fixed "high" pitched voices. -
A new conversion method has been added utilizing DDSOpt, infinite load issues have been resolved due to less RAM and VRAM being used
-Textures are now resized to 512 without artifacts
- actors, landscape, architect, terrain, clothes, armor at 1k -
FUZ conversion now working.
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This contains a merge of Zappastuff's HKX scripts, which reduce (or remove) the need to have a side-by-side version of the Oldrim version of the hkx files in any mod you convert.
Credit for this change goes to him, I just merged it in and built. -
This release clears up some of the output messaging regarding Havoc file processing.
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Refactored sound conversion and reverse-engineered OPUS sound format used by NX.
Removed dependency on soundfile library