You have to download in the SSE PC version of this mod an downloadad the nvla 1.0 version of this. Then convert with the toolkit and replace. With that, the nights will be better
;You can test any of these settings in game via the setini console command. ;Example: setini "fBlockLevel0Distance:TerrainManager" 100000 ;Example 2: setini "fGlobalSaturationBoost:Display" -.1
[Display] fGlobalSaturationBoost=-0.13 ;reduces saturation fGlobalBrightnessBoost=0 ;default setting for reference fGlobalContrastBoost=0 ;default setting for reference fReinhardWhiteScale=2 ;reduces glare only
I'm really quite impressed with this mod on the Switch. Personally I'd like the nights to be a tad brighter while playing on my switch's glossy screen but that shouldn't be too hard to tweak with something like xedit. On the other hand, the dark nights add to the immersion by looking realistic and forcing me to take the night time seriously.
Hey , should i enable Volumetric lighting when using this mod? not sure if it conflicts are if its even worth using Volumetric lighting with this mod..
I'm also interested to know. I noticed my game seems extra bright since I installed this and enabled volumetric lighting. I also have the Enhanced Lights and FX mod installed, but disabled because I think those conflict (not 100% sure though). Time to troubleshoot, I guess!
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;You can test any of these settings in game via the setini console command.
;Example: setini "fBlockLevel0Distance:TerrainManager" 100000
;Example 2: setini "fGlobalSaturationBoost:Display" -.1
[Display]
fGlobalSaturationBoost=-0.13 ;reduces saturation
fGlobalBrightnessBoost=0 ;default setting for reference
fGlobalContrastBoost=0 ;default setting for reference
fReinhardWhiteScale=2 ;reduces glare only