
- Games
- Skyrim (Switch)
- Mods
- Skyrim - Nintendo Switch
- Models and Textures
- Static Mesh Improvement Mod - SMIM
Static Mesh Improvement Mod - SMIM
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version2.08
- Download:
- Manual
File information
Last updated
Original upload
Created by
BrumbekUploaded by
JarlRobotVirus scan
Tags for this mod
About this mod
A massive project to greatly improve the appearance of countless static 3D models in Skyrim. Basically, this is my attempt to make the Skyrim architecture, clutter, furniture, and landscaping much nicer.
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Refer to https://www.nexusmods.com/skyrimspecialedition/mods/659?tab=description
File credits
Credits provided by Brumbek, creator of SMIM.
Thanks to modder NebuLa for Skyrim HD, which I used for the new furniture textures I made. Thank you for letting me use and modify your great textures! Much obliged!
Thanks to modder raiserfx for letting me use his high quality cave lamp, chests, and metal textures and more as a base for mine.
Thanks to modder Ancient76 for letting me use his higher-resolution textures from Skyrim Realistic Overhaul.
Thanks to modder Langley for letting me use part of his Texture Shop textures.
Thanks to modder pfaffendrill for letting me modify his texture from his great Jewels of the Nord mod.
Thanks to modder tehx3n for letting me use his High Res Hawk Texture Replacement mod for my Hawk.
Thanks to modder Gizmo for letting me edit his wood texture from Re-Defined Dungeons.
Thanks to modder DoubleBrewski for letting me edit and include his Animated Dwemer Lifts mod.
Thanks to modder xrayy for letting me modify his texture from his Better Ropes mod.
Thanks to modder Corepc for reducing my textures, which saved me some time.
Thanks to Mayang for the great free texture resources which I modified to use with several objects, such as both new barrels. http://mayang.com/textures/
Thanks to bgfons.com for the awesome metal sheet texture I used for the Tankard.
Thanks to www.publicdomainpictures.net for the bird feather photo I used for the Quill.
Thanks to NegativeFeedback for this gold texture used on my lantern: http://negativefeedback.deviantart.com/art/gold-leaf-texture-03-147395446.
Thanks to smileys-4-eva for this blood texture used on my bloody lantern: http://browse.deviantart.com/?offset=96#/d3252et.
Thanks to Johannes Schriewer (http://dark738.deviantart.com/) for his great metal nail photograph.
Thanks to phoenixkeyblack (http://phoenixkeyblack.deviantart.com/) for his great Celtic Knot Carving image.
Thanks to HHH316 for his metal texture.
Thanks to ShadowRunner27 for his rough metal texture.
Thanks to MaxTextures.com (http://www.mb3d.co.uk) for a few various textures.
Thanks to Wikipedia for a few textures like the rabbit's fur.
Thanks to KeReN-R on DeviantArt for some nice blood brushes (http://keren-r.deviantart.com/art/Blood-Brushes-20739863).
Thanks to Outside the Fray for the great tree textures (http://www.outsidethefray.com/2012/10/19-tree-bark-textures/).
Thanks to basictextures.com for the free textures.
Thanks to wallpaper-kid.com for some wood textures.
Thanks to plplecuyer for the multi-language translation Strings files.
Thanks to cgtextures.com for various textures.
Thanks to http://insightdesigns.co.uk for a scratch texture.
Thanks to http://imgkid.com for a scratched film grain texture.
Thanks to Esoterrickabod for various photos and carved wood image.
Thanks to photos-public-domain.com for various textures.
Thanks to http://www.texturepalace.com/ for various textures such as the scaffold bridge moldy wood.
Thanks to http://www.myfreetextures.com for various textures such as the scaffold bridge wood edges.
Thanks to http://www.freecreatives.com/textures/rope-texture.html for the rope picture I used for the Solitude Docks ropes.
Thanks to SjoertJansen for SkyMills and pfaffendrill for the larger windmills idea.
Thanks to dukefx for letting me use his Real Roads mod meshes for my bridges.
Thanks to http://www.startextures.com for a wood texture.
Thanks to http://hoodavirender.blogspot.com for a few textures like rusted metal.
Thanks to Danrok from http://www.aoaforums.com for some metal textures.
Thanks to http://texturify.com for some metal textures.
Thanks to x0ne for pointing out the carriage and smelter meshes had bugged vertex color alpha values, which caused bizarre flashes when using ENB.
Thanks to robiichan and Cronon for testing the XB1 Orange Marker fix test mod for me.
Thanks to TES5Edit team and matortheeternal and his Merge Plugins script.
Thanks to the whole NifSkope team over the years. Without their years of effort no-one would be able to edit .nif files! Thank you!
Thanks to zilav for making NifScan, an awesome utility that creates a report of various Skyrim .nif format errors in mesh files. I used this starting with version 1.95 to fix a whole lot of mesh errors.
Thanks to Anton0028 for making Nif Healer, a helpful utility to check for bad string names and missing NiTriShape names. Although SMIM didn't actually have any of these errors (good job me), but I still thank him for the utility.
Thanks to ousnius for checking all my meshes with his custom Outfit Studio code to find NiTriShapeData blocks with missing Has_Tangents Vector_Flags. Also huge thanks to him for his essential SSE NIF Optimizer utility!
Thanks to NifUtilsSuite by skyfox. Without this tool, I would have no way of editing Skyrim collision or viewing it to ensure accuracy. Thank you!
Thanks to Thallassa for providing a link to a community Code for the Skyrim Special Edition Creation Kit Beta.
Lastly (but firstly), thanks to Bethesda for creating awesome games with irksome flaws that we modders obsess over.Donation Points system
Please log in to find out whether this mod is receiving Donation Points

Skyrim is the greatest open-world RPG ever created and includes fantastic 3D character and creature models. However, playing the game for even one hour made me notice Skyrim also contains many ugly 3D models. More precisely, there are quite a few low-polygon static meshes that comprise the architectural elements, clutter, furniture, and landscape objects.
It would appear that while the artists devoted a large amount of time to create the races, creatures, armors, weapons, and major buildings, the more "boring" 3D models that make up the game world were severely neglected.
Hence, this mod edits many 3D models to improve their appearance and to fix many of the ugly seams and other oddities. Brumbek started in February 2012 with the ultimate goal of improving about 500 of the worst offenders. In June 2014 750+ meshes have been completed; Brumbeks goal has been exceeded with over 15,000 placements of said meshes! In October 2016 900+ meshes are improved, with over 30,000+ placements! Cool.