It's fairly easy to port. I have it for my game but I haven't tested it extensively. If you want to do it on your own you just need to run it through the creation kit to change the form id and then through CAO to optimize the meshes and textures.
If Klamactus is okay with it I can port it over to SE.
I love the new Vigilance. Great job! A great follower to have on adventures. I used the Buffed version and I keep accidentally killing him when he jumps in to defend me. Sweet, but heart breaking. I double checked and I definitely used the buff version which should have made him essential. He definitely can't be killed by others, which is nice. I was just wondering if anyone else had this happen, or if there was something wrong. I will keep him that way since it makes for more interesting gameplay, but I thought I should point it out if it's a mistake somewhere.
You can find the esp in the "1 - Regular/Buffed/" folder and copy it, and paste it in "Skyrim Special Edition/Data/ " folder, and same way find the meshes and textures folders in "0 - Core" folder and paste these two folders in the Data folder.
The meshes are in LE format, I suppose to use it on SE you have to convert it using nif optimiser, and if even this will work flawlessly or not is something I cannot say without testing.
Like the mod, having a pitbull in Skyrim is pretty awesome. For the most part, it looks great. The only problem is that the dog is absolutely huge. Any change of an update to scale him down a bit?
I apologise. I have been away in a place with poor Internet and hadn't paid attention to my files and mod pages yet. I will see if I can reduce the size of the dog when I can.
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If Klamactus is okay with it I can port it over to SE.