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John Jarvis

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djjohnjarvis

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  1. djjohnjarvis
    djjohnjarvis
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    Update v0.4
    Added settings menu via spell.
    Unrelenting Force shout (Fus Ro Dah) now breaks objects.
    Fixed Items dropping from container when looting.
    Fixed hanging lanterns falling to the ground.
    Added more breakable ruins pots.
    Added more breakable tables.
    More static objects now physics enabled.

    Settings Menu
    A new spell will be added to the player upon loading the game which allows you to bring up a menu to adjust settings for Destructible Skyrim. An MCM menu will also be added at a later date but this method works without SKSE and SkyUI. Here is an overview of the settings:

    Enable/Disable Recieve Bounty - If you break something inside an owned property, shop or tavern then you will get a bounty by default if seen. This turns off that feature so you don't get in trouble for breaking stuff.

    Enable/Disable Container Drop Items - By default containers you break will spill out their contents onto the ground but instead you can have the container just drop a satchel with all the items inside by disabling this.

    Set Item Drop Limit - Suppose you put 1000 cabbages in a barrel. This will set how many of those items will actually be visibly dropped on breaking. Up to 10 will be shown by default and after this number they will be stacked together as one item. Lower this number for slower computers and less clutter. You can experiment with increasing but I wouldn't recommend going too high.

    Set Object Reset Timer - This is how many hours it takes for an object to reset to its default undamaged state when broken. By default this is set to 24 hours. If you want objects to stay broken for a long time or you have a slower computer then you can change this.

    Remove Spell - Removes this settings menu spell should you feel the need.
  2. StevenFalkensee
    StevenFalkensee
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    This mod has issues with Skybirds. Loot sorts this mods .esp before Skybirds one which results in barrels containing objects not breaking anymore. Once i move the breakable objects .esp after skybirds .esp it starts working again but im not sure if im save to do so. 
  3. Rammsestein
    Rammsestein
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    I know that this is a really old mod and there isn't really a reason to update LE version because we have SSE.
    But i put this out here anyways maybe it is my end or it never was a feature or maybe just in hopes that someone makes it a thing.
    Basically i can destroy things with weapons magic shouts etc. LOVE IT
    However i cant destroy things as a werewolf. Idk is this intentional or never was a feature or just overlooked.
    Rly shame i kinda wanted to bust trough an inns door to get to the patrons.

  4. DevourerPi
    DevourerPi
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    This is really immersive, but I have noticed some problems. The barrel will suddenly burst in a storm. Is this the original intention of the mod? Or is it caused by other problems?
    1. lefttounge
      lefttounge
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      no its not supposed to happen, has this bug been fixed?
  5. kuroyuki52
    kuroyuki52
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    This mod is a nice subtle for immersion but i've been noticing some things like Barrels breaking when exposed to rain. Is this normal or a bug? It happens even in my early saves and new ones.
  6. Homisida
    Homisida
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    Мне очень понравилось. Спасибо.

    Надеюсь, со временем будут добавлены дополнительные объекты, которые можно будет сломать. NVIDIA 1060, проблем с фпс нет (ЕНБ + SMIM и прочее).
    ~~~~~~~~~~~~~~~~~
    I really liked it. Thank. Hopefully more objects will be added over time that can be broken. NVIDIA 1060, no problems with FPS (ENB + SMIM, etc.).
  7. pepin90
    pepin90
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    Can anyone tell me if by installing this Mod I risk the bloating of my savegame? I read about the growing papyrus log problem ..Thanks!
  8. riskirills
    riskirills
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    will this be finished and will it compatible with this mod: Dynamic Things?
    https://www.nexusmods.com/skyrim/mods/32448/
  9. Luminatron
    Luminatron
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    Huge conflict with Realistic Darkness, Lanterns all end up having no light and no activator.
  10. Amicoletto
    Amicoletto
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    Hello, I wanted to signal an incompatibility with Dynamic Things: https://www.nexusmods.com/skyrim/mods/32448/ or Dynamic Things Enhanced: https://www.nexusmods.com/skyrim/mods/54116 since this mod replaces the regular barrels with its own version of them.

    TO SOLVE IT, you need to use TES5Edit and add the ID xx00232c to wizDynamicThings.esp 's Form ID List yy0145d0 (xx is the position in the load order for Destructible Skyrim, yy is the position for Dynamic Things). Be aware that if you want to keep destroying barrels thereafter, you need to activate the "Destructible containers" option in Dynamic Things.
    1. Slowpoke501
      Slowpoke501
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      Thank you for the solution Amicoletto.
      i have spende like 6 hours to see how to solve it ajajaj.

      in any case it will be good it some of this two moders figure it out how to patch it
  11. Revendalle
    Revendalle
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    It sounds like a great immersion type of mod to me. Imagining: in a fierce combat you sprint forward attacking with your great sword, yet your enemy dodges swiftly! Your sword accidentally cut the poor chair behind him into pieces which then splash everywhere! WOW I believe the vanilla physics engine already allows light-weighted items like bottles and plates to fly away upon attacks such as a destruction spell? But larger items like barrels and chairs do not get affected. It'd be great if they do, particularly during combats. Can't wait to get the formal version!