Some frequently asked questions: (READ THESE BEFORE COMMENTING)
- Q: Will this mod need a patch for <insert NPC appearance overhaul> or <insert city overhaul>? - A: Yes, for every one of them. They will follow. No ETA.
- Q: Is this mod a successor to BUVARP? - A: WARP can be thought of as a seperate branch of it. TheBxushis worked very hard and made many edits to BUVARP and it would have been a shame if they got lost.
I might still adress some NPCs in the future, but those will be done in seperate plugins (ESL-flagged), which will be a seperate branch. BUVARP got way too big for me to manage, so I'm letting TheBxushis manage it for now. I trust him in this. The amount of effort he has done for the project already is really amazing.
I will leave the older version of BUVARP on the site, for people who prefered those. I won't take them down, so people can still use it if they wish.
However, do not install WARP on an existing save though, or attempt to upgrade from BUVARP to WARP in an existing save. All the formIDs have been changed and, as such, upgrading from BUVARP would result in a lot of issues and potential crashes. (Another reason we decided to make this a seperate mod.) You absolutely need a new game for WARP.
- Q: Will you make a version that doesn't require USLEEP/USSEP, RDO or CRF? - A: Maybe in the future (no ETA). This mod uses assets from all 3, so removing one of them will compromise this mod.
USSEP/USLEEP: Many quest scripts in Vanilla are broken. This mod uses the fixed quest scripts from USSEP/USLEEP as a base and makes further edits. As such, USSEP/USLEEP is and will always be a requirement.
RDO: Bethesda did not provide proper voice files to support follower and marriage dialogue for all voice types. RDO does have functional voice files for each voice type. So, it's either that, or have all follower/marriage dialogue unvoiced and just be text. (Many people prefered the RDO req over the unvoiced part.).
CRF: CRF is needed because it adds back in cut content (mainly the Ill Met by The Moonlight questline), which this mod uses to function on. The hunters from the Ill Met by The Moonlight questline have been deeply integrated in pretty much the whole of Skyrim. So, cutting them away would take a lot of time.
Cutting Room Floor is no longer on Nexus, and I cant seem to find it anywhere else. Maybe it's on AFKmods, but I don't care for that site's formatting at all.
Oi TheBxushis, você poderia me dizer o Ref ID do Nubaree? Completei a quest que a faz aparecer antes de instalar o mod e adoraria tê-la como companheira.
Anyone wondering the difference between WARP and BUVARP, see this article? from BUVARP's page.
Edson had been working very hard on some other changes, but unfortunately, while making these edits he had used the Merge Plugins tool, without making his changes in a seperate plugin, which resulted in all FormIDs of the ESP being renumbered.
The edits he had made were more akin to my early way of doing it (the none-cloning way), and as such, requiring tons of conflict resolution patches.
So, we talked about this and decided for him to release his version of BUVARP under a different name, called WARP. I would help him provide some initial support for the mod.
BUVARP would be kept up for people that preferred its implementation over WARP, as I don't like to take down mods, unless it's due to a gamebreaking reason. But as BUVARP was mostly functional, I decided to keep it up. Little updates happened to it, after this point.
Hello, I was just checking my load order in Wrye Bash and noticed that the masters for the iAFT patch are out of order.
There is a problem with this though. For one, the RDO-Cutting Room Floor patch requires CRF to be above RDO, but this patch requires RDO to be above it! I don't know what the right order would be.
217 comments
Comments locked
The author has locked this comment topic for the time being- Q: Will this mod need a patch for <insert NPC appearance overhaul> or <insert city overhaul>?
- A: Yes, for every one of them. They will follow. No ETA.
- Q: Is this mod a successor to BUVARP?
- A: WARP can be thought of as a seperate branch of it. TheBxushis worked very hard and made many edits to BUVARP and it would have been a shame if they got lost.
I might still adress some NPCs in the future, but those will be done in seperate plugins (ESL-flagged), which will be a seperate branch. BUVARP got way too big for me to manage, so I'm letting TheBxushis manage it for now. I trust him in this. The amount of effort he has done for the project already is really amazing.
I will leave the older version of BUVARP on the site, for people who prefered those. I won't take them down, so people can still use it if they wish.
However, do not install WARP on an existing save though, or attempt to upgrade from BUVARP to WARP in an existing save. All the formIDs have been changed and, as such, upgrading from BUVARP would result in a lot of issues and potential crashes. (Another reason we decided to make this a seperate mod.) You absolutely need a new game for WARP.
- Q: Will you make a version that doesn't require USLEEP/USSEP, RDO or CRF?
- A: Maybe in the future (no ETA). This mod uses assets from all 3, so removing one of them will compromise this mod.
USSEP/USLEEP: Many quest scripts in Vanilla are broken. This mod uses the fixed quest scripts from USSEP/USLEEP as a base and makes further edits. As such, USSEP/USLEEP is and will always be a requirement.
RDO: Bethesda did not provide proper voice files to support follower and marriage dialogue for all voice types. RDO does have functional voice files for each voice type. So, it's either that, or have all follower/marriage dialogue unvoiced and just be text. (Many people prefered the RDO req over the unvoiced part.).
CRF: CRF is needed because it adds back in cut content (mainly the Ill Met by The Moonlight questline), which this mod uses to function on. The hunters from the Ill Met by The Moonlight questline have been deeply integrated in pretty much the whole of Skyrim. So, cutting them away would take a lot of time.
TheBxushis currently has some issues with his PC, so he won't be around for a while.
As for myself, I am no longer working on WARP.
Thank you for your understanding.
https://forums.nexusmods.com/index.php?/topic/8998123-back-to-skyrim-modding/
There is a problem with this though. For one, the RDO-Cutting Room Floor patch requires CRF to be above RDO, but this patch requires RDO to be above it! I don't know what the right order would be.