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Joshawowo

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Joshawowo

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70 comments

  1. Dolothane6332
    Dolothane6332
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    Uhhh...you know that the glass weapons aren't ACTUALLY made of glass, right? They're just called glass because they look similar to actual glass, or are reminiscent of it.
  2. golem653
    golem653
    • BANNED
    • 0 kudos
    still too muich green , still too unrealistic
  3. sinterklanus
    sinterklanus
    • member
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    is malachite ingot transpirant? NO! with "glass" they dont mean window glass. DERP!
    1. Kikilicious
      Kikilicious
      • member
      • 2 kudos
      http://www.mineralmasterpiece.com/images/Specimens/P1/MMB-605xL2view_Cerussite.jpg
      http://img1.etsystatic.com/000/0/6403572/il_570xN.262115787.jpg

      Actually, it is in some cases.
  4. sinterklanus
    sinterklanus
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    • 0 kudos
    but, it is still pretty cool.
  5. JediIgor
    JediIgor
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    You should make the arrows longer so it's visually the same as Closer Quivers and Longer Arrows http://skyrim.nexusmods.com/mods/9892
  6. Nycrea
    Nycrea
    • member
    • 0 kudos
    Looks super good!
    Too bad it's green and doesn't match "Tribal Might" Glass armour, would be awesome if you could make some different colours available for this mod!

    Keep up the good work, and thanks!
  7. ModelV
    ModelV
    • member
    • 8 kudos
    Nevermind. EDIT
  8. philosopherking
    philosopherking
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    • 4 kudos
    Ironman5000 Glass Weapons has working glass meshes without noticable shadow problems. He has used the low resolution textures though, and only done weapons. When combining his meshes with your high res textures it's sort of okay. The result is working transparent weapons, though the mesh makes them brighter then the armor then. Maybe you can take a look at his mesh files and work something out?
  9. p1t1o
    p1t1o
    • member
    • 0 kudos
    Hi there,

    I have MR.Walther's thinner glass blades installed - it replaces the default mesh with a thinner one and is compatible with textures that go over it.

    Will this mod still work without its meshes? Will I be able to continue with the thinner glass meshes?

    Cheers,

    Pete
  10. Renegadeof79
    Renegadeof79
    • BANNED
    • 7 kudos
    Reducer on seemingly transparent objects like the gemstones Zero/Src Color alpha-blending is used, on the outer layer only so the gems ain't actually transparent at all, and greynoise.dds is used for both layers for adding milky nontransparency, and that slot is currently occupied by the weapon's current texture so it won't work anyway.