Uhhh...you know that the glass weapons aren't ACTUALLY made of glass, right? They're just called glass because they look similar to actual glass, or are reminiscent of it.
Looks super good! Too bad it's green and doesn't match "Tribal Might" Glass armour, would be awesome if you could make some different colours available for this mod!
Ironman5000 Glass Weapons has working glass meshes without noticable shadow problems. He has used the low resolution textures though, and only done weapons. When combining his meshes with your high res textures it's sort of okay. The result is working transparent weapons, though the mesh makes them brighter then the armor then. Maybe you can take a look at his mesh files and work something out?
Reducer on seemingly transparent objects like the gemstones Zero/Src Color alpha-blending is used, on the outer layer only so the gems ain't actually transparent at all, and greynoise.dds is used for both layers for adding milky nontransparency, and that slot is currently occupied by the weapon's current texture so it won't work anyway.
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http://img1.etsystatic.com/000/0/6403572/il_570xN.262115787.jpg
Actually, it is in some cases.
Too bad it's green and doesn't match "Tribal Might" Glass armour, would be awesome if you could make some different colours available for this mod!
Keep up the good work, and thanks!
I have MR.Walther's thinner glass blades installed - it replaces the default mesh with a thinner one and is compatible with textures that go over it.
Will this mod still work without its meshes? Will I be able to continue with the thinner glass meshes?
Cheers,
Pete