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  1. PatrickTheDM
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    * Updating to a new version should be fine as long as your save is not in combat. If you use any patcher, be sure to run it after updating. Simply uninstall the previous version and install the new one. If you are updating to a version that requires Asaforg's Tweaks 1.1, you will need to start a NEW GAME.

    If you are just updating Asaforg's Tweaks from 1.1 to 1.2 you can do that on a current save.

    Power Attack Plus Patch page for Requiem - Mortal Enemies! More patches to come if requested.
  2. darnogio
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    I really like this mod, it make the game really fun.
    Tired of most combat overhauls, most of them just add too much complicated mechanics.

    But this mod really simple, all i need to know is this:
    - power attack + big stamina = big damage 
    - power attack but no stamina = normal damage
    - power attack but blocked = normal damage
    - big monster attack = you got stun

    This mod and mortal enemies match really well. IMO this two make the best vanilla+ combat experience. But i suggest to also add enemy ai mod (like enhanced enemy ai reborn).

    Thanks for making this mod. Sorry for the broken english.
    1. PatrickTheDM
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      WOW! Thank you for such a great comment. I'm happy you like the mod.
  3. riskirills
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    i use for requiem 3.4 but dual wield power attack becomes overpowered.
    require one power attack to kill Lydia with ebony armor full set.
    1. PatrickTheDM
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      First, thank you for trying out the mod and for the feedback.

      Yes, I can see how this can happen, especially if the NPC has a lot of one handed perks to add damage. However, it is the point of not blocking a power attack. The whole concept of the mod is to make it so that even with maximum defense and the best armor, there is damage taken for any unblocked power attack. The attacking NPC still must have enough stamina (greater than 20%) to do the extra damage. Also, the race of the NPC affects how much damage is applied.

      Are you attacking Lydia to test it? If so then she will just stand there and not try to block. Or is it an NPC?
    2. riskirills
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      the other weapons that do power attack are just fine just like you described.
      but dual wield is like taking down one giant in one power attack hit.
      i don't think it's balanced, especially in requiem.
    3. PatrickTheDM
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      There is a big trade off for dual wielding though. You can't block. So also with this mod your taking a huge risk each time you do a power attack with dual wield. I know there are mods that allow dual wield blocking, but you can't do it in the middle of a power attack. One on one it may seem over powered, but all it takes is a second enemy to squash you with their power attack. I think it balances out and makes the combat a lot more realistic.
      There are a few NPCs that are immune to the extra damage listed in the spoiler on the main page. Mostly because they can't block. I do appreciate your feedback and I wish more players would voice their opinions. I'll give you kudos for it.
    4. PatrickTheDM
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      I'm working on the AE version for Requiem and I have changed how dual wield power attacks work. They now do 1/3rd damage for each hit so a full 3 hit dual wield power attack is equal to a single hit power attack from non-dual wielders. It should be posted up next week and I plan to come back and adjust the LE versions as well.
  4. QlH9ovVcxCwEx9S4
    QlH9ovVcxCwEx9S4
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    Thanks for this and keeping it up-to-date for Requiem v4.0.2! I'm considering to use it on a non-Requiem play-through - it's been a great addition.
    1. PatrickTheDM
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      You are welcome and thank you very much for commenting. Keep that block up!
  5. Rokendov
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    This seems great, nice work Asaforg.

    One hiccup for me is compatibility with Mortal Enemies. If power attacks are going to be even more dangerous I definitely don't want them being able to heat seek me with them!

    Any plans to make a patch?
    1. PatrickTheDM
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      Thank you very much Rokendov. I'll definitely have a look at Mortal Enemies. I don't use any combat mods except for Requiem (and now this mod) so a post like yours is what I've been waiting for to see what needs to be looked at. Many mods do similar things to the game and it's up to the player to decide what works best for them.
    2. Rokendov
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      Glad to hear it! I highly recommend giving mortal enemies a try, it feels like a natural fit with your mod (making power attacks very high risk/reward).

      I was just looking at in TES5Edit, very hopeful to try PAP, Mortal Enemies, and R-IA all together to add alot of flavor and diversity to Requiem's combat.

      And thanks again for an awesome mod, your stuff all looks great, can't wait to try some of your other work out!
    3. PatrickTheDM
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      I put a post on the Requiem version's mod page. I looked at it in TES5Edit and it only effects the monster NPCs and not the playable races so a patch would not be hard to make.
    4. PatrickTheDM
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      I'm working on getting a version up that works with Mortal Enemies. Asking some permissions and testing it now. I'll post up if I can add it to the files here.
    5. PatrickTheDM
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      Still waiting on permissions. PM me if you want my test version with Mortal Enemies. It works fine with R-IA too!
    6. PatrickTheDM
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      Link to the patch is on the description page.
  6. Neeryash
    Neeryash
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    Hi, I've made a patch for imperious and this mod. So, if possible pls tell how to pm someone here XD (enai for permission or do patches don't need em ?). I can send u the patch too(do tell me how -.-'), I've merged it with USLEEP as the changes are minimal (I have separate too).
    1. PatrickTheDM
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      I'm glad you liked this enough to make a patch. You have my permission if you want to post it up. Please just give me credit for Power Attack Plus. You will need to check what permissions are required for Imperious though.

      I just looked at the permissions for Imperious Races and as long as you give the author credit and don't opt in to make DP you can post it up. If you want to earn DP you will need to ask enai in a PM.
    2. Neeryash
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      I think it would be better to host it here ? Thing is idk how to make a page ….aha..ha
      Load Order- Power Attack Plus
      Imperious
      This Patch
      ps- i have SSE version too
  7. Paulicus1
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    I'm surprised you need a separate version for 3.3. Do you mind if I ask what changed? I haven't updated my mods yet but I wasn't expecting many changes, if any.
    1. PatrickTheDM
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      Just the Forgemaster's stats. Everything else is the same. If you have a game going it's safe to update as long as you are not in combat.
  8. wolfstriker
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    Please make it also available for SSE as many of us requiem players on using that now. :)
    1. PatrickTheDM
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      I definitely plan to.
    2. PatrickTheDM
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      I just put up an SSE version, but since Requiem is not officially there I'm not too excited to make a version that may not work right. However, I do believe that if you use the USSEP version, it may still use most of the Power Attack Plus changes. Place it before Requiem in your load order and hopefully the patcher will carry forward the changes.

      EDIT. I just tried this and nope, it does not work. Requiem changes all of it back. I had my doubts. Maybe someone on SSE will make a compatible version, but until Requiem officially goes live on SSE I wont be making one.
  9. snbcj
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    This is genius. It's intuitively simple, doesn't get in the way of other game mechanics, and is effective in keeping aspects of the early game experience alive throughout the game

    PAP is now permanently part of my load order

    The only current compatibility issues I've found in PAP for Requiem are missing records for several keywords that it refers to (which are natively present in Requiem 3.x), breaking compatibility with Requiem 1.9.4.1 through 2.x, and it's missing some attack spell records it refers to in Mammoths, further breaking compatibility with Requiem 1.7. This is an easy fix though by just adding the referred missing records to PowerAtkPlus.esp
    1. PatrickTheDM
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      You are too kind snbcj!

      I'll definitely have a closer look at the keywords. I used Requiem 3.1.1 when I created the mod and I'd bet that's why it is missing those. I'll also change the description to reflect a lack of backward compatibility. Thanks for checking and catching that.
    2. PatrickTheDM
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      The IA compatible version is up!
    3. snbcj
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      Awesome, will check it out
  10. MadAborModding
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    Thanks for making this, it makes combat at higher levels less of bore in Requiem.
    1. PatrickTheDM
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      Thank you very much MadArborModding. That was my main goal. It seems to be an issue with most RPGs.
  11. tarowe4
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    Like me, some people may be confused when you call it USLEP. I know that acronym makes sense, but the creators and all other sites actually call it USLEEP. You might want to change that to avoid some confusion.
    1. PatrickTheDM
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      I will. I actually had the two ee's and thought I was wrong. Thanks for the suggestion.