* Fixed a bug with frost resistance of 0 disabling attribute damage. * Separated verbose effects from text notifications in the MCM. * Added another fade option for the widget (show only when the ambient temperature changes).
I really like what you did with offering a lightweight alternative to Frostfall but I have a question regarding this point. Mod description and your comments say Frostbite is compatible with Campfire, yet no matter what I try it doesn't recognize the heat from fires built with the Campfire mod as a source of warmth. This ended up being a deal breaker for me as I walk everywhere and need the option to get warm whilst traveling in the wilds. If there's any way to fix/configure that, I'd appreciate the help.
I love this mod, it’s so lightweight and simple, i was able to make a few changes in the code, just adjusting some of my preferences regarding clothing and slots, i use it along side your vitality mode, is just perfect to add some needed immersion in the game.
I was confused by this too. First you need to disable automatic detection, then reset all clothing and food. I'm still finding some items aren't resetting properly, but this will hit about 95% of items it should affect.
133 comments
* Fixed a bug with frost resistance of 0 disabling attribute damage.
* Separated verbose effects from text notifications in the MCM.
* Added another fade option for the widget (show only when the ambient temperature changes).
baby health?
hmmm...