I was playing Skyrim Classic at 3440x1440 for the first time in 10 years after applying previous mod files, but SkyUI is not UI compatible and I was looking for a solution.
Thanks to this mod I will be able to play comfortably. Thanks to the creator.
Is there a way not to have the compass take up the entire top of the screen? Other than that, this works great. I just can't stand seeing the giant compass.
I am sorry, last time I worked on that mod is 5 years ago. But I think you can download the mod and remove the file corresponding to the compass (\Interface\exported\hudmenu.gfx) and then load the rest of the mod
Tried throwing this into the GOG versions of AE, it tells you that you're using an older version of SkyUI and then it crashes when you click system. (I know it wasn't meant for that, but it was worth a try.) LOL
I cannot thank you enough for this mod. I have had so many issues trying to get the boxes in the spell menus to line up, dialogue boxes that my grandmother can see, and just the overall hassle of owning a 32:9 3840x1080 screen to play Skyrim on. I really appreciate your mod and the time you took to hassle with these beasts of a screen.
Thank-you ...
I also notice in your description area that you don't mind requests. I do have a few that I HOPE you could either teach me or add-in...
https://steamcommunity.com/sharedfiles/filedetails/?id=2217163661 this is my issue for Ordinator -Perks of Skyrim. https://www.nexusmods.com/skyrimspecialedition/mods/1137
I also have a scaling issue with Immersive Horses dialogue boxes https://www.nexusmods.com/skyrimspecialedition/mods/13402
and the final one, EFF- Extensible Follower Framework scaling issues. https://www.nexusmods.com/skyrimspecialedition/mods/7003
I hope if you could teach me that would be better :)
Sry for the late reply, I wasn't online since nearly two years. Sadly it doesn't seem like I have time to expand or update the mod, but I can tell you what I remember how I did this: 1. searched the .sfw files for the different interfaces 2. used JPEXS Free Flash Decompiler to open and edit this files 3. Depending on what worked the best a. scaled the things in the code b. extract the vector-graphics and did math with excel and put them back 4. saved the file 5. test it
Example I remember the best: The Compass - I scaled the whole compass x3 as far as I remember but then all Icons where stretched and the compass was anything that accurate. So in the next step I took all vecor-grapics from the icons and edit them with help of some regex to be only 1/3 from the original wide. To fix the problem with the accuraty I also edited the vector-graphic from the compassbackground (The thing with N/W/S/E on it) and don't shrink it as a whole, I only shrink the Letters on it to fit the scale, then I moved the letters on the compass so that they fit the direction they are pointing in.
Completely awesome fix. I was having to use console commands to get my health, armor rating, etc. I second a race menu fix but I'm not sure how involved that is. As a workaround for the race menu, weirdly connecting an XBox controller still lets you navigate the race menu then you can unplug it after to use the keyboard / mouse again.
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Thanks to this mod I will be able to play comfortably. Thanks to the creator.
Thank-you ...
I also notice in your description area that you don't mind requests. I do have a few that I HOPE you could either teach me or add-in...
https://steamcommunity.com/sharedfiles/filedetails/?id=2217163661 this is my issue for Ordinator -Perks of Skyrim.
https://www.nexusmods.com/skyrimspecialedition/mods/1137
I also have a scaling issue with Immersive Horses dialogue boxes
https://www.nexusmods.com/skyrimspecialedition/mods/13402
and the final one, EFF- Extensible Follower Framework scaling issues.
https://www.nexusmods.com/skyrimspecialedition/mods/7003
I hope if you could teach me that would be better :)
Sadly it doesn't seem like I have time to expand or update the mod, but I can tell you what I remember how I did this:
1. searched the .sfw files for the different interfaces
2. used JPEXS Free Flash Decompiler to open and edit this files
3. Depending on what worked the best
a. scaled the things in the code
b. extract the vector-graphics and did math with excel and put them back
4. saved the file
5. test it
Example I remember the best:
The Compass - I scaled the whole compass x3 as far as I remember but then all Icons where stretched and the compass was anything that accurate.
So in the next step I took all vecor-grapics from the icons and edit them with help of some regex to be only 1/3 from the original wide.
To fix the problem with the accuraty I also edited the vector-graphic from the compassbackground (The thing with N/W/S/E on it) and don't shrink it as a whole, I only shrink the Letters on it to fit the scale, then I moved the letters on the compass so that they fit the direction they are pointing in.
I hope that helped