Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Silverfish86

Uploaded by

Silverfish86

Virus scan

Safe to use

Documentation

Readme

View as plain text

Detailed Power List:

Heat Vision:

Required Words of Power: Singe, Burn, Scorch
Console Word of Power Search: SGM Singe, SGM Burn, SGM Scorch
Console Shout Search: SGM Heat Vision

Description: You focus stored energies inside you through your pupils to unleash two beams of intense heat.

Rank 1: Will fire twin beams of heat doing light damage, while also staggering and disarming opponents.

Rank 2: Does moderate damage and staggers opponent.

Rank 3: Does high damage, staggers opponents, and turns them to ash. Will also leave behind small fires that will dissipate over time.

Notes: This is meant to be used as your primary heat vision power with varied levels to avoid insta-killing everything.

Incineration Vision:

Required Words of Power: Singe, Burn, Scorch
Console Word of Power Search: SGM Singe, SGM Burn, SGM Scorch
Console Shout Search: SGM Incineration Vision

Description: You intensify your heat vision to quickly turn your target to ash.

Rank 1: Will fire twin beams of heat doing incredible damage. Enemies killed from this effect will turn to ash. Duration is 2 seconds.

Rank 2: Same as above but 4 seconds in duration

Rank 3: Will fire a large AOE incinerating all life in the area. Use with caution.

Notes: Since the enemy needs to be killed by this effect for the incineration to function, the power was made to be over powered for roleplay purposes. I'd advises only using this for having fun.

Mega-Heat Vision:

Required Words of Power: Singe, Burn, Scorch
Console Word of Power Search: SGMSinge, SGMBurn, SGMScorch
Console Shout Search: SGM Mega Heat Vision

Description: You allow the energies inside you to flow forth from your super eyes unhindered. USE WITH CAUTION.

Rank 1: Will fire twin beams of heat doing incredible damage in a moderate area of effect. The visible part of the AOE is a ball of fire, while the invisible section is the intense heat from the fireball. Targets close to the fireball can still be killed by this effect.

Rank 2: Same as above but with a large area about the size of a large farmhouse.

Rank 3: Same as above but with a massive area about the size of a small fortress.

Notes: This effect is massively overpowered and can destroy entire cities in one blast of the strongest setting. I'd reccomend using the lowest settings and perhaps the medium setting if you are outside, or want to clear a small section of a dungeon quickly. Works great for clearing out a cave of spiders before they can lay eggs. The strongest setting could also be used to clear a fortress in one blast. Be very careful as it can be easy to accidently destroy any innocents you are trying to save.

Super Breath:

Required Words of Power: Breeze, Gust, Gale
Console Word of Power Search: SGM Breeze, SGM Gust, SGM Gale
Console Shout Search: SGM Super Breath

Description: You purse your super lips and blow to produce a wind that will sweep away your foes.

Rank 1: Will fire a quick and small AOE puff of super breath which will knockback foes a moderate amount.

Rank 2: Will fire a stream of super breath for several seconds with good precision. Meant for single target. Note: Will not effect non-living objects. This was done to provide a super breath that will not toss all your loot around in dungeons, making it a lot more practicle to use.

Rank 3: Will fire a long and large AOE cone of superbreath which will knockback foes a good distance.

Notes: It's possible the Rank 3 version may be CPU/GPU intensive. For the Rank 2 effect, if you'd like to fire a beam to precicely affect non-living objects, the Disarm SuperBreath Beam will do the trick (below).

Super Suction:

Required Words of Power: Breeze, Gust, Gale
Console Word of Power Search: SGM Breeze, SGM Gust, SGM Gale
Console Shout Search: SGM Super Suction

Description: You inhale as strong as you can using your super lungs to pull enemies closer to you.

Rank 1: Will suck in living targets towards you in a narrow cone like effect.

Rank 2: Same as above but with more force.

Rank 3: Same as above but with more force.

Notes: Great for bringing ranged targets close to you for a super punch.

Super Breath Utility:

Required Words of Power: Breeze, Gust, Gale
Console Word of Power Search: SGM Breeze, SGM Gust, SGM Gale
Console Shout Search: SGM Utility Breath

Description: You use your mighty breath to either suffocate your foes, disarm & blow away their weapons, or clear the sky of weather.

Rank 1: Will suffocate foes, knocking them out for 3 mins. Area of effect is a moderately sized cone.

Rank 2: Will fire a beam of super breath with the intent to knock the weapons out of your foes hands, disarming them. Will also stagger you foe for 4 seconds. Note: This beam can affect non-living objects, so after disarming an enemy you can aim the beam at their weapon to knock it far away.

Rank 3: Will clear the skies of any weather. It is advisable to aim at the sky until the finsihed. It may also take 2-3 blows to clear weather. Note: This breath AOE is very powerful and can also be used to blow away enemies. The strength is much higher then the Rank 3 superbreath.

Super Scream:

Required Words of Power: Breeze, Gust, Gale
Console Word of Power Search: SGM Breeze, SGM Gust, SGM Gale
Console Shout Search: SGM Super Scream

Description: Using your super vocal cords, you can emit powerful sound waves to either pacify, stagger, or knockback your foes.

Rank 1: Will emit a high frequency whistle that will stagger and confuse(pacify) your foe for 10 seconds. After which, they will return to being hostile.

Rank 2: Fires a blast of sound for 5 seconds which will do small damage, stagger opponents, and cause them to flee afterwards.

Rank 3: Fires a strong blast of sound for 5 seconds which will do moderate damage, knock opponents in the air and cause them to flee afterwards.

Notes: Note a often used power for superman/supergirl, but I've included it for fun.

Freeze Breath:

Required Words of Power: Breeze, Gust, Gale
Console Word of Power Search: SGM Breeze, SGM Gust, SGM Gale
Console Shout Search: SGM Freeze Breath

Description: You purse your super lips and exhale to create an intense freezing wind.

Rank 1: Fires quick projectile that will freeze opponents in a small area of effect for several seconds.

Rank 2: Fires beam of frost that will freeze opponents for several seconds and do a small amount of damage.

Rank 3: Fires a blizzard of cold that will freeze opponents for several seconds and do a moderate amount of damage.

Power Breath:

Required Words of Power: Breeze, Gust, Gale
Console Word of Power Search: SGM Breeze, SGM Gust, SGM Gale
Console Shout Search: SGM Power Breath

Description: You purse your super lips and blow to produce a concentrated air blast that inflicts heavy damage.

Rank 1: Fires a stream of air with enough punch to kill your foe. Minor push-back.

Rank 2: Same as Rank 1 but stronger.

Rank 3: Fires a stream of absolute zero cold designed to kill your foe fast.

Notes: This breath power is less about pushing and freezing and more about just killing. There is some light push-back effects. I tend to use this as my main breath attack.

Lifesense:

Console Search: SGM Life Sense

Description: Using your X-ray and Electromagnetic spectrum vision, you can detect others life force.

Notes: Will detect life energy through walls for 20 seconds. Can be toggled on and off.

Bullet Time:

Console Search: SGM Bullet Time

Description: You push your super senses and muscles to the limit to move at supersonic speed and percieve slowed time.

Notes: While toggled, you may walk on water. Enemies will also have a harder time detecting you as if you were invisible and silent. There is an additional plugin I prefer to use to make the time slow effect more maneuverable. See list of optional mods.

Night Vision:

Console Search: SGM Night Vision

Description: Your super vision allows you to see in the dark.

Notes: Can toggle on and off.

Super Muscle Toggle:

Console Search: SGM Super Muscle

Description: You focus your super muscles to inflict more damage from physical and energy attacks.

Notes: This is a toggle to increase your outgoing damage, indicated by a orange glow when in effect. Useful if you find some high levelled foes, and your current damage isn't doing the trick.

Super Energy Toggle:

Console Search: SGM Super Energy

Description: While toggled, your energy attacks are more potent.

Notes: This ability will make your energy attacks (heat vision/breath/etc...) stronger.

Super Insta-Kill Toggle:

Console Search: SGM InstaKill

Description: You focus your super muscles to their maximum to destroy any foe.

Notes: This is a toggle to increase your outgoing damage by a very large amount, indicated by a yellow glow. With this effect on, any of your powers should be enough to take out any enemy.

Super Waterwalk:

Console Search: SGM Super Waterwalk

Description: You can walk on water with ease.

Notes: This is a toggle to walk on water at any time, just for fun.

Super Jump Ranks 1 � 3:

Console Search: SGM Super Jump x1, SGM Super Jump x2, SGM Super Jump x3

Description: You flex your super leg muscles to perform a super/extreme/mountain spanning jump.

Notes: This is a toggle to increase your jump height by various degrees. You can toggle multiple effects at once to achieve the desired height you want. The indicator of this effect is a cyan glow. This power is best combined with speed boosters as increased jump height does not mean increased jump distance. For example, Jump Rank 1 goes well with Speed Boost 1, or even Jump Rank 1 and Speed Boost 2 for jumping over lakes. For jumping enormous distances, a good combo is Jump Rank 3 and Speed Boost 2 or 3.

Super Speed (Ranks 1 � 4):

Console Search: SGM Super Speed x1, SGM Super Speed x2, SGM Super Speed x3, SGM Super Speed Add-on

Description: You focus your super muscles to move superhumanly fast. In addition, your combat speed (Ranks 1 � 4) and attack strength (Rank 3) is increased. You can also run on water (Ranks 2-4)

Notes: This power will toggle a speed effect and can be combined together to achieve more higher speeds. The indicator is a blue or purple glow with small lightning sparks. The toggles will also increase flying speed.

Rank 1: Increased Movement + Combat Speed
Rank 2: Increased Movement x2 + Combat Speed + Waterwalking
Rank 3: Increased Movement x3 + Combat Speed + Attack Damage + Waterwalking
Add-On: Increased Movement and Combat Speed + Waterwalking (This rank only adds a x1 multiplier and is meant as an add-on. Doing a x4 multiplier would probably be overkill

Super Might (Perk):

Console Shout Search: SGM Super Might

Description: Enhanced SuperAbilities

Notes: This perk contains a large number of effects:

Damage Multiplier x5
Attack Speed x 1.1
Super Healing Regeneration Rate
Super Stamina Regeneration Rate
Super Damage Resistance
Super Frost Resistance
Super Fire Resistance
Super Shock Resistance
Super Disease Resistance
Super Poison Resistance
Lockpicking Multiplier x5 (X-Ray Vision makes picking locks easy)
Pickpocketing Multiplier x10 (Super speed gets it done easy)
Stealth Abilities x 5
Smithing x 1.2
Waterbreathing
Super Carry Weight � 600,000 pounds
Immunity to stagger/knockbacks/disarms
Arrow Immunity

Steel Body:

Console Search: SGM Steel Body, SGM Steel Body Soft

Description: Flexing your super muscles, you make your body as hard as steel.

Notes: This ability will cause enemies who strike you with melee attacks to recoil with a clanging sound. The Soft version is the same but with a softer noise, in case the sound version gets annoying.

Super Charge:

Console Search: SGM SuperCharge Toggle

Description: You knockback others when sprinting past them.

Notes: This ability will knockback enemies when you sprint past them. It is non-hostile.

Super Sprint:

Console Search: SGM SuperSprint Toggle

Description: You use your super speed when sprinting.

Notes: This ability will give you a boost of speed whenever you are sprinting.

Superhero Landing:

Console Search: SGM Superhero Landing Toggle, SGM Superhero Landing Toggle HEAVY, SGM Superhero Landing Toggle LITE, SGM Superhero Landing Toggle EXTREME

Description: Whenever you return to the ground after a jump or fall, you let your momentum create a shockwave that can stagger or knockback those around you.

Notes: This ability consists of 4 variations: Normal/Heavy/Lite/Extreme each with a different degree of power landing. The Extreme version will produce a damaging AOE shockwave whenever you touch the ground. Normal/Heavy/Lite are all non-hostile. I personally use the lite verison which will only cause mayhem after a landing from a good height. If you wish to use another version, be sure to untoggle the power before toggling a new one.

Super Punches:

Console Shout Search: SGM Superpunch Gentle, SGM Superpunch Strong, SGM Superpunch Orbit, SGM Superpunch Obliterate, SGM Superpunch SonicBoom, SGM Superpunch Knockout

Notes:

Gentle � Small knockback
Strong � Large knockback
Orbit � Very large knockback
Obliterate � Disintigrates your target
Sonic Boom � Large AOE shock wave that knocks back opponents
Knockout � Knocks out anyone peacefully for 5 mins

There should be a punch for everyone here, so just pick your favorite.