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Mod: Skyrim Scaling Stopper 5_10
Game: TES V: Skyrim

Requires: Dawnguard
(If you use version 5_X instead of 1_8_X.)

Optional: JaySuS Swords: http://skyrim.nexusmods.com/mods/1002
Weapons of the Third Era: (In Skyrim Scaling Stopper.bsa)
Heavy Armory - New Weapons: (In Skyrim Scaling Stopper.bsa)
Regent Armory: http://skyrim.nexusmods.com/mods/17250
Weapon Variants Expansion: http://skyrim.nexusmods.com/mods/10902
MECR Classic Nord Shields: http://skyrim.nexusmods.com/mods/12689
(These six mods at once if you use the SSS Weapons and Shields Patch 3_0.)

Crossbows Basic Collection: http://skyrim.nexusmods.com/mods/23876
Crossbows Revamped: http://skyrim.nexusmods.com/mods/21666
Better Bows: http://skyrim.nexusmods.com/mods/13317
Morrowind Armor for Skyrim (1.0): http://skyrim.nexusmods.com/mods/22793
(These four mods at once if you use the SSS Bows and Crossbows Patch.)

Morrowind Armor for Skyrim (1.0): http://skyrim.nexusmods.com/mods/22793
(If you use one of the Morrowind Armor patches.)

Cloaks of Skyrim: http://skyrim.nexusmods.com/mods/12092
Winter is Coming Cloaks: http://skyrim.nexusmods.com/mods/13486
Immersive Armors (V5): http://skyrim.nexusmods.com/mods/19733
(If you use the SSS Cloaks and Armor Patch.)

Tribunal Robes (1-5): http://skyrim.nexusmods.com/mods/20077
(If you use the SSS Tribunal Robes Patch.)

Staves of Skyrim (v1-4): http://skyrim.nexusmods.com/mods/22691
(If you use the SSS Staves of Skyrim Patch.)

Bandolier - Bags and Pouches: http://skyrim.nexusmods.com/mods/16438
Bandolier - Dawnguard: http://skyrim.nexusmods.com/mods/22119
Bandolier for NPCs: http://skyrim.nexusmods.com/mods/17805
(If you use SSS Bandolier Patch.)

Skyrim Monster Mod (V9): http://skyrim.nexusmods.com/mods/9694
(If you use the SSS Skyrim Monster Mod Patch.)

Deadly Dragons: http://skyrim.nexusmods.com/mods/3829
(If you use the SSS Deadly Dragons Patch.)


Author: David Brasher
Date: 10/20/12
************************************************************************
CONTENTS
************************************************************************
1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
6. Additional Load Orders
7. Characteristics of Different Main Files
************************************************************************
1. INFORMATION ON THE MOD
************************************************************************
MOD SUMMARY:

This mod is a leveled list overhaul to make it so weapons and armor of higher quality
than steel are rare, treasure is not leveled, and most enemies are not leveled.

Secondary aim: By using optional patches, this mod allows you to use some popular mods
that add new content along with the Skyrim Scaling Stopper system so that the new material has
level scaling removed, and so the conflicts with the other mods in the system are resolved. All
these mods can be used together without suffering conflicts, having some of their content get
lost, or having to carefully build a bashed patch.


THE PROBLEM:

I think that leveling is pretty lame. Why should the whole world revolve around you?
I have this trouble with suspension of disbelief. I look at something that is ridiculous for
awhile and put up with it, but then the point comes where I cry out, "The emperor has no clothes!"

Think about this: When you start a new character, you fight a lot of wolves and
skeevers. The bandits all have iron and steel weapons. The shopkeepers will sell you iron ingots.
But you keep on playing and the world starts getting weird. Wolves and skeevers are going extinct
and there is this plague of cave bears on the land. The bandits suddenly have all these really
awesome weapons made of valuable materials. The merchants are trying to sell you ebony ingots
instead of iron. Lame! Lame! Lame!

I want a more static world. I want leveling up to be meaningful. In vanilla Skyrim,
you can actually become weaker in battle and have a harder time surviving as you level up. This
happens if you use your perks on non-combat skills such as alchemy or blacksmithing. (Especially
if we are talking about skills like speech and lockpicking.) I want there to be an incentive to
level up. Some players purposely do not level up because they can find situations in which they
are more powerful when they are lower level and weaker. (Being more powerful when you are weaker?
something is seriously wrong with this picture!)


THE SOLUTION:

Stop the level scaling!

Edit the frequency of occurrence of various enemies, weapons, armors, loot items, and
vendor goods. Anything can spawn at any time, but certain things need to be rarer than others.


LEVELS OF ENEMIES:

So with this overhaul, the world around you remains constant.(But very erratic and highly
variable.) You start out pathetically weak, and gradually become a mighty hero that fears nothing
and can kill anything. You have a very strong incentive to level up, because you don't want to be
dying all the time.

The leveled lists are not leveled. Everything on a list spawns at level 1 or higher.
The leveled lists were adjusted to be more like the bell curve. There are a few wimpy enemies, and
a few extremely powerful enemies, but most of them are in the middle of the range.

The actor mix is always the same. Both weak and strong variants of the different enemies
will spawn all throughout the career of your character.

Bosses are generally set to be at the high half of the range. Like instead of being level
1-45 with an average of 15-20 they might be level 18-45 with an average of 18-20.

This makes a more realistic and believable world. But it ends up being a very
deadly world. The game is really hard at low levels. You have to be very cautious, and you spend
a lot of time fleeing, sneaking, sniping, and looking into the distance trying to see enemies
before they see you. It kind of gets the adrenaline flowing when you know that the next enemy you
meet might possibly be 45 levels higher than you.

The world is currently split up into three difficulty zones:


(1) EASY DUNGEONS: Eight easy dungeons near Whiterun. Enemies level 1-10 only.

These are the dungeons closest to Whiterun. The enemies in those dungeons are more often
level 1-10, rather than the normal level 15-20 with a 3% chance of meeting a level 21+ enemy. The
explanation lore for why these dungeons are easier than the others is that the Whiterun guards do a
better job of maintaining order and protecting the people than do the guards in other holds. The
enemies in range of the Whiterun guard tend to get killed or incarcerated before they have time to
level up a whole bunch of levels and become really frightening. If you are having trouble leveling
up, you might go visit these dungeons:

White River Watch
Graywinter Watch
Shimmermist Cave
Bleak Falls Barrow
Halted Stream Camp
Silent Moons Camp
Redoran's Retreat
Fort Graymoor


(2) EASY PAVED ROADS: All the paved roads in Skyrim. Enemies level 1-20 except dragons.

The mod changes the spawnpoints on the roads to only spawn average enemies and not the
toughest ones. When traveling on a main road, you should not meet any level 21 or higher enemies
unless they are dragons. This makes it safer for lower-level characters to travel, but it is still
quite dangerous if they get off the main road or go into a dungeon.


(3) MAIN ZONE: Everywhere else. Enemies Level 1-50. Average Level 15-20. 3% Chance Level 21+.

The average enemy you meet has been carefully set to be level 15-20. So more than three
fourths of the full range enemies you meet are likely to be between level 15 and 20. (This excludes
things like mudcrabs and skeevers which do not have any variants that are as tough as level 15.)
This mod does not usually edit the strength of vanilla Skyrim actors, it just mostly changes how
frequently you meet particular ones and may edit their gear.

In the main zone, the toughest enemies, level 21 and up, have around a 3% chance of being
what spawns. The weakest category of enemies, usually level 1-14, usually have a 10-20% chance of
being what spawns. The medium-strength enemies, usually level 15-20. have around a 77-87% chance of
being what spawns.


SUMMARY OF HOW ENEMY DISTRIBUTION EFFECTS GAMEPLAY:

So when you are playing this mod, you can meet all the possible strengths of the enemies
included in the game when you are at any level. The enemies you meet will usually be level 15-20.
You will meet wimpy things like skeevers and mudcrabs. You will also meet horrible hard things such
as level 36 Dwemer centurions, level 44 Falmer, level 46 warlocks, and level 50 dragons. But the
very toughest enemies can spawn no more frequently than around 3% of the time, or once for every 33
enemies you meet. (And many of the tough enemies are somewhere between average and the very toughest,
and are not the very toughest.)

An example with one type of enemy:

20% LV 1-14 Wimpy
77% LV 15-20 Average
3% LV 21-50 Tough


LEVEL OF ENEMY WEAPONS AND ARMOR:

NPCs always carry the same mix of gear. They usually just have things made of iron, steel,
hide, and leather. Gear made of better materials is rare. But the removal of leveling also makes it
so that rare items are potentially more common early in the game. The best items are carried by
bosses, placed as clutter by vanilla Skyrim, or found in treasure chests in dungeons. You could
potentially find a daedric weapon at level 1, but this is offset by the fact that you encounter level
36 enemies fairly often, and you would have to look very hard for a very long time to collect a
complete suit of Orcish armor.

If you want really good gear, maybe you should take up blacksmithing.


LEVEL OF LOOT OTHER THAN WEAPONS AND ARMOR:

Loot is always the same mix of stuff. It is pretty much the full range of loot from highly
valuable to practically worthless. Not like in the base game where you find crumby loot at the
beginning of the game and awesome loot when you are level 30. You could make a lot of gold early on
if you venture into a dungeon and survive and find some good items. Likewise, you could be
disappointed by the cheapness of the junky loot you find in a dungeon when you are a mighty hero. It
is all a matter of chance. But it is more realistic than playing along and noticing that the loot
just keeps getting better and better the more powerful you become. Even if you visit the same dungeon
twice!


LEVEL OF GOODS THAT MERCHANTS SELL:

The merchants always sell the same mix of stuff, no matter what level you are at. It is
pretty much the full range of merchandise from very good to hardly worth carrying on an adventure with
you.

Merchants sell mostly iron, steel, hide, and leather armor. But this includes, on a random
basis, very nice leather and steel gear such as scale armor or full steel plate. Enchanted armor
pieces of rare materials spawn in vendor inventories frequently enough that vendors often have one or
two for sale.

The weapons that are available for sale are mostly made of iron and steel. Enchanted
weapons made of materials better than steel appear in merchant inventories often enough that there is
usually one on hand.

Merchants generally have iron and steel arrows for sale. You will have to find better ones
as loot if you want them.

Merchants carry the full range of potions, scrolls, and soul gems, both filled and unfilled.
So the really weak potions and scrolls are always available just as the really strong ones are. Filled
soul gems are fairly common because warrior characters ought to be able use enchanted weapons too, even
if they don't have the skill to cast Soul Trap.

The full range of spell books is always available on a random basis. You can even buy spell
books for spells that your character is not smart enough to cast yet. Be careful not to waste your gold
buying things you can't use.

Pretty much the full range of ores and ingots are always available, but the best ones are
rather rare. The type of materials the blacksmiths sell for your crafting is not influenced by what
level you are. It is possible to buy materials that you don't have the skill to make things out of.

_______________________________________________________________________

SKYRIM SCALING STOPPER - MISC EDITS.ESP

This .esp makes a few edits to things besides leveled lists and does not edit leveled lists.
If you do not want these edits, you can choose not to use this .esp and just use "Skyrim Scaling
Stopper.esp" which does nothing but edit leveled lists.

The miscellaneous edits:

(1) "Salt Pile" is renamed to "Salt."
(2) Borders are removed.
(3) "Unusual Gems" are no longer quest items and can be set down.
(4) Riverwood fake love letters are no longer quest items and can be set down if you don't want to do
the quest.
(5) Attunement Spheres are no longer quest items and may be set down.
(6) The Curious Silver Mold is no longer a quest item and can be set down.
(7) The book "King Olaf's Verse" is no longer a quest item and may be set down if you don't want to be a
bard.
(8) Sinderion's Field Journal is no longer a quest item and may be set down if you don't care much for
Nirn Roots.
(9) Gauldur's Amulet Fragment is no longer a quest item and may be set down.
(10) The book "Uderfrykte" is added to the game.
(11) The book "Nine Commands: Eight Divines" is added to the game.
(12) Some dragon claw door keys are no longer quest items and can be set down.
________________________________________________________________________

THE CONTINUING DEVELOPMENT OF THE MOD:

It may be that the balance of this overhaul is wrong, and will need to be changed. Things
might just be too random and too dangerous.

This mod is still under development, and is the sort of mod that needs long slow play-testing
under many conditions.

Feedback is welcome, and your input could change the way this mod is balanced, but keep in
mind that this mod is designed to stop level scaling. So any suggestions wanting me to use level scaling
to level things a certain way will be summarily ignored.

If you are a hardcore Skyrim player who wants the challenge of never knowing what will be
around the next corner, and whether or not you are tough enough to face it, this might be a good mod for
you.
************************************************************************
2. Installation
************************************************************************
If you know exactly what you are doing and are in a hurry, skip down to the recipes and follow
one.

This mod complex is not designed for NMM, BOSS, and the Bashed Patch.

This set of mods is more complicated to install than some. If you want things to work right,
then read and follow the instructions closely. Find a recipe that you like and follow it exactly. The
recipes are listed in this section, at the bottom of the main file readme, or in the readme files of the
patches.

The easiest approach might be to completely install all the required mods including their
.esps. Then go back and remove the .esps on the list that are not supposed to be used. Then you can set
load order.

I really don't expect you will have any luck if you try to install this system of mods with NMM.
Manual installation is the intended method.

It is not expected that BOSS will be of any help when installing this mod. Follow the
instructions in this readme and not what BOSS recommends if you find discrepancies.

Keep in mind that if you load mods that change leveled lists after the Skyrim Scaling Stopper
mods, you will override and lose changes that Skyrim Scaling Stopper makes.

-----------------------------------------------------------------------------------
Install a mod this way:

Extract (decompress) the .esp, .esm, meshes, textures, scripts, .bsa files etc. to your Skyrim
directory. (It will be something like *Installation directory*\Skyrim\SteamApps\common\Skyrim\Data)
Mark the box next to the .esp in your mod manager.

Alternately, extract someplace else. Then move the .esp, .esm, meshes, textures, scripts, .bsa
files etc. to Skyrim\Data. Mark the box next to the .esp in your mod manager.
----------------------------------------------------------------------------------

You must set your load order right or you will have the wrong mods overriding other mods and
content will be lost. You may also have missing masters that will prevent Skyrim from even starting.

If you try to build a bashed patch, you could easily build it wrong and undo the level scaling
removal. Keep in mind that this mod adds content through patches. The mod and patches often remove things.
Like if we are trying to remove ebony armor from a list and you build a bashed patch with this mod or one of
the patches and with an armor mod that has ebony armor on a list, guess what! You are going to have ebony
armor even though it was supposed to be removed.

If you want a bashed patch, you are going to have to be very clever about it and probably have to
build it over and over until you find the right combination. For some applications, you may need to load
the bashed patch before all the Skyrim Scaling Stopper mods so that it can be overridden.

And why isn't there just a simple installer or wizard for this mod complex? Think about it for
a moment. This is Skyrim. Very few mods have installers or wizards, and those mods are much simpler than
this one is. This mod complex deals with more than 16 mods and a DLC. They are installed in different
combinations for each user. Not every user wants exactly the same mods. There are dozens of patches and
different ages of files, some are current, some are partly obsolete, and some are quite obsolete. Most of
the mods need to be downloaded from their original sources. This file itself comes in multiple pieces. It
would be too large to download if everything was in one large file. So these reasons are why there is no
installer or wizard. If you do not feel that you are capable of installing this mod, then just don't use it,
or else use the most basic installation which just requires that you install a single .esp.


RECIPES:

LOAD ORDERS, REQUIRED FILES, AND FILES THAT MUST BE REMOVED:


FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, STAVES FROM
4 MODS, SHIELDS FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, BANDOLIERS, AND ROBES.
(The Recommended Full Installation):


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V9)
JSwordsDistributionBalancePlugin.esp
WVExpansion.esp (1.2)
HBetterBows.esp
CrossbowsRevamped.esp
Crossbow_Basic_Collection_LListed_EN.esp
MECR_Classic_Nord_Shields.esp (V250)
StavesofSkyrim.esp (v1-4)
Tribunal Robes by Zairaam.esp (1.5)
MorrowindArmor.esp
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
Dr_Bandolier.esp (1.1)
Dr_BandolierDG.esp (1.0)
BandolierForNPCMasterFile.esp (4.0)
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V5)
SSS Cloaks and Armor Patch.esp (3_X)
SSS Weapons and Shields Patch.esp (5_X)
SSS Staves of Skyrim Patch.esp
SSS Tribunal Robes Patch
SSS Bows and Crossbows Patch.esp
SSS Bandolier Patch
SSS Skyrim Monster Mod Patch.esp
SSS Deadly Dragons Patch X.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v5) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures
Regent Armory meshes and textures
MorrowindArmor.bsa
Bandolier meshes, textures, and scripts
HBetterBows.bsa, meshes, and textures
CrossbowsRevamped.bsa
Crossbows Basic Collection meshes
StavesofSkyrim.bsa (v1_4)
SSS Staves of Skyrim Patch.bsa
Tribunal Robes meshes and textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
PrvtI_HeavyArmory.esp
WeaponsOf3E.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS MECR Classic Nord Shields Patch.esp
RegentSword.esp
BandolierForNPCsCloaksOfSkyrim.esp
BandolierForNPCs.esp
BandolierForNPCsWIC_V2.esp
BandolierForNPCsCheaperBandoliers.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight.esp
BandolierForNPCsCheaperBandoliersDawnguard.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp
SSS Morrowind Armor Patch.esp
SSS The Weapons and Shields of Immersive Armors Patch.esp


FOR DAWNGUARD AND NOTHING ELSE
(Minimum installation for Version 5_X):


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
Skyrim Scaling Stopper.esp (V 5_X)


(Install these files that are not part of the load order):

Dawnguard.bsa
Update.bsa


(Remove these files if you have them installed):

(None to remove.)


NO ADDED CONTENT
(Simplest installation):


(Install these .esp and .esm files in this exact load order):

Skyrim Scaling Stopper.esp (V 1_8_X)


(Install these files that are not part of the load order):

(None to install.)


(Remove these files if you have them installed):

(None to remove.)


*** (See section 6 for more possible load orders. The list was getting too long to put here
*** in the middle of the readme. It hindered people who wanted to read to the end of the readme.)


************************************************************************
3. Version History
************************************************************************
V 5_10 10/20/12 TES5Edit Experimental.
V 5_9 10/20/12 Edits to reward and special loot lists. Edits having to do with the patch socketing of
the SSS Cloaks and Armors Patch and the SSS Weapons and Shields Patch.
V 5_8 10/7/12 Edits to how staffs are dealt with, there being three kinds of staffs, those that cast
spells, those that are two handed melee weapons, and those that block like shields.
Enemies should only carry one staff no matter which type it is.
V 5_7 9/30/12 Edits made relating to the excessive arrow problem.
V 5_6 9/27/12 Edits related to vendor gems and crossbows.
V 5_5 9/25/12 Edits made relating to the excessive arrow problem.
V 5_4 9/20/12 Edited leveled lists for the purposes of allowing patches involving crossbows to attach
better.
V 5_3 9/14/12 Refinements to actor leveled lists.
V 5_2 9/8/12 Unique quest reward items set to spawn as best version available. Adjustments to weapon
and armor leveled lists. Polishing and refining of leveled lists with attention to ease
of patching.
V 5_1 8/24/12 Various edits related to weapons and shields that were needed because of the separation
of the main file from this content.
V 5_0 8/12/12 Restructured main Skyrim Scaling Stopper file to remove all dependencies but Dawnguard.
A whole different set of content adding patches will be required. Bugfix for Volunruud
quest.
V 4_0 8/10/12 Dawnguard compatibility work. Updated Shortswords for Skyrim to add the Heavy Armory
weapons. Bugfix for Companions quest at Redoran's Retreat.
V 3_6 7/28/12 Adjusted daedra. Adjusted vender lists. Adjusted enemy lists.
V 3_5 7/24/12 Adjusted lists for loot to reduce chances of finding the best gems, soul gems, jewelry
items, and potions. Misc. adjustments.
V 3_4 7/20/12 Tidying up of leveled lists for ease of future editing/patching. Some Skyrim Monster
Mod V8 lore friendly edits. Misc. adjustments.
V 3_3 7/16/12 Misc. adjustments.
V 3_2 7/14/12 Reduced excessive prices and attack ratings of weapons from the weapon mods. Fixed
silver weapons that were not getting their bonuses.
V 3_1 7/13/12 Adds Monsters from Skyrim Monster Mod V8 along with the V7 ones.
V 3_0 7/10/12 Adds weapons from Weapons of the Third Era and Shortswords for Skyrim which changes the
requirements so that the Skyrim Scaling Stopper.bsa must be used and the JaySuS swords
patch, if used, must be updated to version 3_X.
V 2_3 7/7/12 Adjustments to scale, factions, and loot of some Skyrim Monster Mod creatures.
Adjustments to creature leveled lists. Straightening up of lists.
V 2_2 7/1/12 Adjustments to scale, factions, and loot of some Skyrim Monster Mod creatures.
Adjustments to creature leveled lists.
V 2_1 6/20/12 Minor lore-friendliness improvements to Skyrim Monster Mod monsters.
V 2_0 6/19/12 Removed pieces of mod dirt that changed the water level at Fort Greymoor.
V 1_9 6/17/12 Monsters from Skyrim Monster Mod added to the leveled lists. Misc. Lower-end leveled list
adjustments made.
V 1_8 4/7/12 Dremoras set to almost always have weapons better than iron and steel.
V 1_7 3/26/12 Adjustments to the levels of guards.
V 1_6 3/21/12 Edits to leveled lists and spawnpoints.
V 1_5 3/20/12 Some dungeons near Whiterun edited to generally have level 1-10 enemies only, rather
than the ordinary level 15-20 average and possible level 21+ enemies 3% of the time.
Merchant leveled lists revised to limit how often rare items appear and increase how
often iron and hide gear appears.
V 1_4 3/8/12 More refinement and unleveling of the more obscure leveled lists. Edited some
high-level bandit NPCs to make it so they only have a 3% chance of having an Orcish
dagger rather that the vanilla Skyrim 100%.
V 1_3 3/4/12 Rebalanced toward 3% chance of toughest enemy on list spawning. Edited spawn points to
Prevent level 21 or higher enemies except for dragons from spawning on main roads.
More miscellaneous edits in the second .esp.
V 1_2 2/23/12 Rebalanced to 5% chance of toughest enemy on list spawning. Average enemy on a list set
to level 15-20.
V 1_1 2/21/12 Split the file into two .esp files so that leveled list edits are alone in one part.
Continued work on editing the more obscure leveled lists.
V 1_0 2/15/12 Initial release.
************************************************************************
4. Conflicts, Known Issues, and Troubleshooting
************************************************************************

DEPENDENCIES:

You must download and install all the required files listed in the installation section or this
complex of mods will not work. For some of the files, the instructions will tell you to NOT install and
activate the .esp file because it has been merged into another mod you already have.

If you use any of the patches or add-ons for this file that add things such as swords, shields,
or armors, then you will need to be sure to download and install those files from their original download
points.

If you do not want Skyrim Scaling Stopper to require Skyrim Monster Mod and the Skyrim Scaling
Stopper .bsa and you do not want to use to use the new monsters and weapons then you can download old
version 1_8_X.


CONFLICTS:

This overhaul mod is expected to conflict with any and all mods that edit leveled lists
unless compatibility work or patching has been done. In general, you will only be able to use one leveled
list overhaul mod at a time. The same goes for mods that add armors weapons and creatures to leveled
lists.

Overhaul mods are generally not compatible with armor, weapon, or creature mods that edit the
leveled lists. If you are trying to use a mod that adds new armor, weapons, or creatures along with this
mod, I suggest that you place that mod after this one in the load order so that you get the new content
from the other mod -- at the expense of any level scaling removal that it happens to override.


SAVEGAME MEMORY:

Your character's savegames store a great deal of information. This unfortunately will stop
or slow some of the effects of this mod. For example, if you are using vanilla Skyrim before you install
this mod, the game will remember some of the stats of some of the spawns, and when you meet them, they
will be like what the base game ordered rather than what this mod says should be there. So to get the
fullest effects of this mod, it may be that you would have to start a new character. (Some changes show
up immediately when you install the mod though, and some phase in by attrition, so it can still be worth
installing this mod for a game in progress.)


DIFFICULTY LEVEL:

This overhaul makes the game very difficult and your new character is likely to die. If you
think you can just start a new character and go rush through the main quest, you better think again. The
world is static and even and hard, and your little level 1 character is likely going to get slaughtered
venturing into Bleak Falls Barrow.

Likewise, if you play one character forever and get up to like level 45 or something, the game
might start to seem boring and too easy. You have earned your rest. After all you have been through, you
deserve to be the toughest living thing in Skyrim. So that doesn't satisfy you and you are bored? There
is an incredibly simple solution. Start a new character! I bet you will stop complaining about the game
being too easy right away.


DIFFICULT TO INSTALL:

Why is this mod so confusing and hard to install? Some people want the unleveling effects of
Skyrim Scaling Stopper but don't want any new content. Some people don't use the vanilla body and can't
use the armor that is added. Some people don't want the swords or the shields or the monsters. Many
of the meshes and textures are in mods that I do not have permission to distribute although I have
permission to make patches that use the mods as masters. So with those files, I am not allowed to
merge the content into the main file. So I am sorry, but things are just going to have to be complicated.
If you want a simple install, do the last one on the list which is just a single .esp with no meshes
and textures and extra files to download. Many example load orders are provided, and they are hopefully
clear enough that you can understand what needs to be done. If the whole thing is still too complicated
for your tastes, then you might want to choose not to use this mod.


DEVELOPMENT IN PROGRESS:

This mod needs more play-testing. A mod of this scope needs a lot of testing. It needs to be
determined if some rare items spawn too often, or if some rare items can almost never spawn and are
practically impossible to get.

More testing and evaluation is needed on how the patches and add-ons and merged-in content are
working out. In most cases. The mods that were added into this overhaul system were not extensively tested
before being added in.

I am still trying to figure what the highest priorities are for refining this mod and adding new
content. I am thinking I want to make this compatible with some more of the most popular mods that add
creatures and weapons and armor, but I need to figure out which mods those are.

If you locate a bug, contact David Brasher on TES Nexus so that the situation can be
examined and can hopefully be fixed.
************************************************************************
5. Copy Status and Credits
************************************************************************
Credits: Dogtown1 for Skyrim Monster Mod: http://skyrim.nexusmods.com/mods/9694
"StarX" for draugr, falmer, giants, trolls, durzog
digital lion for the fatalis texture, the drake, Ice Naga, and revnant
chocolambot for a hagraven texture
killer keos for the ebony mesh
muppetpuppet for a very sexy tiger and hyena texture, and raptor and therium mesh and tex
Mr. Siika for the durzog, minotaur head and hooves, triceratops mesh and baby mammoth
and thanks to Ghogiel for the triceratops texture
Alexander Wolf for the demon wing mesh
GSC Game World for the stalker stuff
CDProjeckt for the amazing witcher mesh and textures
mdogger for the guar
mdogger and grimdeath for the hunger
cryonaut for werecroc mesh and tex
artifex0 for snow devil torso mesh and tex
newermind43 for brown werecat texture and ripper sword
big thanks to Th3w1ck3d1 for the help

Jackstarr for Skyrim Monster Mod Replacers - Lore Friendly and Others
http://skyrim.nexusmods.com/mods/16411
Nothing from his .esps were used, but many of the edits listed in his change log
were entered into the CK from scratch for this mod.

3JIou for Deadly Dragons http://skyrim.nexusmods.com/mods/3829
Dragon textures: Luddermann (Swamp, Storm, Wyrm, Nether and Aspect of Alduin dragons)
and DigitalLion (Black dragon, Dracolich, and Bone dragon)
Description: I2edShift & xaturas
Readme: I2edShift
Deadly Dragons logo: SilversParlor

Kjell Granlund for Addons Textures - Dragons http://skyrim.nexusmods.com/mods/6120

JaySuS for JaySuS Swords: http://skyrim.nexusmods.com/mods/1002
-the Nifskope team for their outstanding work without which there would be no new mods
with models for Bethesda games
-Ghogiel for a tiny tip that saved my day
-Dave Humphrey for SkyEdit (take that Bethesda and your "we will release a CK soon"
...talk... :P lazy bunch)
-Timeslip for TESSNip and BSABrowser
-Dave Humphrey for SkyEdit
-La Confr�rie des Traducteurs et Corax pour la traduction francaise
-DarkRuler 2500 for the german translation
-Aohige for the japanese translation
-Shadowjin for "Dovah Luv's" name
-Mister M for lending me his dragon figurines
-AurianaValoria1 for "Blade Of Dibella's" name
-The Outlander for his outstanding user-tech-support and troubleshooting assistance

747823 for Weapons of the Third Era http://skyrim.nexusmods.com/mods/3871

PrivateEye for Shortswords for Skyrim http://skyrim.nexusmods.com/mods/18585 and
Heavy Armory - New Weapons http://skyrim.nexusmods.com/mods/21120

Is This Display Name Taken for Weapon Variants Expansion
http://skyrim.nexusmods.com/mods/10902

backstept for Regent Armory http://skyrim.nexusmods.com/mods/17250

DJjojo for Crossbows Basic Collection http://skyrim.nexusmods.com/mods/23876

ciedeeh for Crossbows Revamped http://skyrim.nexusmods.com/mods/21666

Howiego08 for Better Bows http://skyrim.nexusmods.com/mods/13317

MECR for MECR Classic Nord Shields http://skyrim.nexusmods.com/mods/12689
The TESA School for hosting InsanitySorrow's texturing classes.
BlueMoth for some insight and nice ideas
JonoPhoenix for the idea of making the shields collectables.
The NifSkope programmers.
Blender, the 'Blender 3D: Noob to Pro' wikibook on en.wikibooks.org and the Blender
NIF Import - Export Tutorial by Jen and 2pac4eva7.

KearSage for Staves of Skyrim http://skyrim.nexusmods.com/mods/22691

Teh-Husky for Morrowind Armor for Skyrim http://skyrim.nexusmods.com/mods/22793
Iceburg - falmer armor mesh from Skyrim Modesty Mod
Lautasantenni - stalhrim greatsword & sword scabbards
Devils86 - stalhrim dagger model & textures
PrivateEye - stalhrim mace model & textures
Bingles - glass spike models
Pandapaw - bonemold & dreugh skinning

hothtrooper44 � Immersive Armors http://skyrim.nexusmods.com/mods/19733
Rahman530 - the armors that came from the �Lore Friendly Armor Pack�
http://skyrim.nexusmods.com/mods/6684
Omesean - Einherjar Armor
Northborn - Fur Hoods HD
GuitunScarfin - Apotheus Light Armor
frankdema - Nordic Hunter Light Armor
lumps - Heroic Stormcloak Armor
Telthalion - Witchplate Armor
exeter - mesh alterations to support the UNP body mesh
Oogee - teaching me about guard's armor dialogues
Parts of these armor's meshes and textures are owned and copyrighted by CD Projekt and
used here with permission. The Witcher is a trademark of CD Projekt. All rights reserved.
http://www.cdprojekt.com/
Special thanks to Stenar1000, Omesean, 83Willow, spearrx and many others in the Nexus
community for their help and inspiration.
All the encouraging users of my mods � you are the reason I keep going, thanks!

Noodles for Cloaks of Skyrim http://skyrim.nexusmods.com/mods/12092
Backsteppo and Zenl for creating the excellent cloak/cape meshes.
Hemingwey for permissions to use and play around with his excellent textures.

Nivea for Winter is Coming - Cloaks http://skyrim.nexusmods.com/mods/13486

Zairaam for Tribunal Robes http://skyrim.nexusmods.com/mods/20077
Natterforme for his help with the CK.

Bethesda for making Skyrim in an open format anyone can mod.

Copy Status: You may not distribute any part of this mod without getting proper permission first. Many of
the assets that this mod depends on have protected status and the authors do not allow
distribution without permission.

************************************************************************
6. ADDITIONAL LOAD ORDERS
************************************************************************

-------------------- LOAD ORDERS FOR VARIOUS PATCHES FOR CURRENT 5_X / 1_8_X: -----------------------

FOR DAWNGUARD, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND ROBES.
(The minumim installation of SSS Tribunal Robes Patch.):


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
Tribunal Robes by Zairaam.esp (1.5)
MorrowindArmor.esp
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
hothtrooper44_ArmorCompilation (V5)
SSS Cloaks and Armor Patch.esp (3_X)
SSS Tribunal Robes Patch


(Install these files that are not part of the load order):

Dawnguard.bsa
Cloaks of Skyrim meshes and textures
Immersive Armors (v5) meshes and textures
Winter is Coming - Cloaks Meshes and Textures
MorrowindArmor.bsa
Tribunal Robes meshes and textures.


(Remove these files if you have them installed):

SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS Morrowind Armor Patch.esp


FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, STAVES FROM
4 MODS, SHIELDS FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND BANDOLIERS.


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V9)
JSwordsDistributionBalancePlugin.esp
WVExpansion.esp (1.2)
HBetterBows.esp
CrossbowsRevamped.esp
Crossbow_Basic_Collection_LListed_EN.esp
MECR_Classic_Nord_Shields.esp (V250)
StavesofSkyrim.esp (v1-4)
MorrowindArmor.esp
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
Dr_Bandolier.esp (1.1)
Dr_BandolierDG.esp (1.0)
BandolierForNPCMasterFile.esp (4.0)
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V5)
SSS Cloaks and Armor Patch.esp (3_X)
SSS Weapons and Shields Patch.esp (5_X)
SSS The Weapons and Shields of Immersive Armors Patch.esp
SSS Morrowind Armor and Weapons Patch.esp
SSS Staves of Skyrim Patch.esp
SSS Bows and Crossbows Patch.esp
SSS Bandolier Patch
SSS Skyrim Monster Mod Patch.esp
SSS Deadly Dragons Patch X.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v4) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures
Regent Armory meshes and textures
MorrowindArmor.bsa
Bandolier meshes, textures, and scripts
HBetterBows.bsa, meshes, and textures
CrossbowsRevamped.bsa
Crossbows Basic Collection meshes
StavesofSkyrim.bsa (v1_4)
SSS Staves of Skyrim Patch.bsa


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
PrvtI_HeavyArmory.esp
WeaponsOf3E.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS MECR Classic Nord Shields Patch.esp
RegentSword.esp
SSS Morrowind Armor Patch.esp
BandolierForNPCsCloaksOfSkyrim.esp
BandolierForNPCs.esp
BandolierForNPCsWIC_V2.esp
BandolierForNPCsCheaperBandoliers.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight.esp
BandolierForNPCsCheaperBandoliersDawnguard.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp


FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, SHIELDS
FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND BANDOLIERS:


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V9)
JSwordsDistributionBalancePlugin.esp
WVExpansion.esp (1.2)
HBetterBows.esp
CrossbowsRevamped.esp
Crossbow_Basic_Collection_LListed_EN.esp
MECR_Classic_Nord_Shields.esp (V250)
MorrowindArmor.esp
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
Dr_Bandolier.esp (1.1)
Dr_BandolierDG.esp (1.0)
BandolierForNPCMasterFile.esp (4.0)
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V5)
SSS Cloaks and Armor Patch.esp (3_X)
SSS Weapons and Shields Patch.esp (5_X)
SSS The Weapons and Shields of Immersive Armors Patch.esp
SSS Morrowind Armor and Weapons Patch.esp
SSS Bows and Crossbows Patch.esp
SSS Bandolier Patch
SSS Skyrim Monster Mod Patch.esp
SSS Deadly Dragons Patch X.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v4) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures
Regent Armory meshes and textures
MorrowindArmor.bsa
Bandolier meshes, textures, and scripts
HBetterBows.bsa, meshes, and textures
CrossbowsRevamped.bsa
Crossbows Basic Collection meshes


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
PrvtI_HeavyArmory.esp
WeaponsOf3E.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS MECR Classic Nord Shields Patch.esp
RegentSword.esp
SSS Morrowind Armor Patch.esp
BandolierForNPCsCloaksOfSkyrim.esp
BandolierForNPCs.esp
BandolierForNPCsWIC_V2.esp
BandolierForNPCsCheaperBandoliers.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight.esp
BandolierForNPCsCheaperBandoliersDawnguard.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp


FOR NEW STAVES.
(Minimum Installation for SSS Staves of Skyrim Patch):


(Install these .esp and .esm files in this exact load order):

Update.esm
StavesofSkyrim.esp (v1-4)
Skyrim Scaling Stopper.esp (5_X)
SSS Staves of Skyrim Patch.esp


(Install these files that are not part of the load order):

StavesofSkyrim.bsa


(Remove these files if you have them installed):

(None to remove.)


FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, SHIELDS
FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND BANDOLIERS.
(The Minimum Installation of SSS Bows and Crossbows Patch):


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
HBetterBows.esp
CrossbowsRevamped.esp
Crossbow_Basic_Collection_LListed_EN.esp
MorrowindArmor.esp
Skyrim Scaling Stopper.esp (5_X)
SSS Bows and Crossbows Patch.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
MorrowindArmor.bsa
HBetterBows.bsa, meshes, and textures
CrossbowsRevamped.bsa
Crossbows Basic Collection meshes


(Remove these files if you have them installed):

(None to Remove.)


FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, REGENCY ARMORY
WEAPONS, VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, ARMOR, WEAPONS, AND SHIELDS FROM IMMERSIVE
ARMOR, ARMOR, WEAPONS, AND SHIELDS FROM MORROWIND ARMORS, AND CLOAKS FROM CLOAKS OF SKYRIM, WINTER IS
COMING - CLOAKS, AND BANDOLIERS:


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V9)
JSwordsDistributionBalancePlugin.esp
WVExpansion.esp (1.2)
MECR_Classic_Nord_Shields.esp (V250)
MorrowindArmor.esp
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
Dr_Bandolier.esp (1.1)
Dr_BandolierDG.esp (1.0)
BandolierForNPCMasterFile.esp (4.0)
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V5)
SSS Cloaks and Armor Patch.esp (3_X)
SSS Weapons and Shields Patch.esp (5_X)
SSS The Weapons and Shields of Immersive Armors Patch.esp
SSS Morrowind Armor and Weapons Patch.esp
SSS Bandolier Patch
SSS Skyrim Monster Mod Patch.esp
SSS Deadly Dragons Patch X.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v4) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures
Regent Armory meshes and textures
MorrowindArmor.bsa
Bandolier meshes, textures, and scripts


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
PrvtI_HeavyArmory.esp
WeaponsOf3E.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS MECR Classic Nord Shields Patch.esp
RegentSword.esp
SSS Morrowind Armor Patch.esp
BandolierForNPCsCloaksOfSkyrim.esp
BandolierForNPCs.esp
BandolierForNPCsWIC_V2.esp
BandolierForNPCsCheaperBandoliers.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight.esp
BandolierForNPCsCheaperBandoliersDawnguard.esp
BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp


FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, REGENCY ARMORY
WEAPONS, VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, ARMOR, WEAPONS, AND SHIELDS FROM IMMERSIVE
ARMOR, ARMOR, WEAPONS, AND SHIELDS FROM MORROWIND ARMORS, AND CLOAKS FROM CLOAKS OF SKYRIM, AND WINTER IS
COMING - CLOAKS

(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V9)
JSwordsDistributionBalancePlugin.esp
WVExpansion.esp (1.2)
MECR_Classic_Nord_Shields.esp (V250)
MorrowindArmor.esp
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V5)
SSS Cloaks and Armor Patch.esp (3_X)
SSS Weapons and Shields Patch.esp (5_X)
SSS The Weapons and Shields of Immersive Armors Patch.esp
SSS Morrowind Armor and Weapons Patch.esp
SSS Skyrim Monster Mod Patch.esp
SSS Deadly Dragons Patch X.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v4) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures
Regent Armory meshes and textures
MorrowindArmor.bsa


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
PrvtI_HeavyArmory.esp
WeaponsOf3E.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS MECR Classic Nord Shields Patch.esp
RegentSword.esp
SSS Morrowind Armor Patch.esp


FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, REGENCY ARMORY
WEAPONS, VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM, and WINTER
IS COMING - CLOAKS


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V8)
JSwordsDistributionBalancePlugin.esp
WVExpansion.esp (1.2)
MECR_Classic_Nord_Shields.esp (V250)
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp (5_0)
SSS Weapons and Shields Patch.esp (3_0)
SSS Skyrim Monster Mod Patch.esp
SSS Deadly Dragons Patch X.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v4) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures
Regent Armory meshes and textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
PrvtI_HeavyArmory.esp
WeaponsOf3E.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS MECR Classic Nord Shields Patch.esp
RegentSword.esp


FOR IMMERSIVE ARMOR, CLOAKS OF SKYRIM, AND WINTER IS COMING - CLOAKS
(Minimum Installation of SSS Cloaks and Armor Patch 5_X):


(Install these .esp and .esm files in this exact load order):

Update.esm
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp (5_0)


(Install these files that are not part of the load order):

Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
Immersive Armors (v4) meshes and textures
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp


FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, WEAPON
VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM, and WINTER IS
COMING - CLOAKS


(Install these .esp and .esm files in this exact load order):

Update.esm
Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V8)
WVExpansion.esp (1.2)
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp (V250)
Cloaks.esp
Skyrim Scaling Stopper.esp (5_X)
1nivWICCloaks.esp
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp
SSS Weapons and Shields Patch.esp (1_7+)
SSS Skyrim Monster Mod Patch.esp
SSS Deadly Dragons Patch X.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v4) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
PrvtI_HeavyArmory.esp
WeaponsOf3E.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
SSS MECR Classic Nord Shields Patch.esp


FOR NEW WEAPONS FROM WEAPONS OF THE 3RD ERA AND HEAVY ARMORY AND FOR DAWNGUARD
(Minimum installation for the SSS Heavy Armory Patch):


(Install these .esp and .esm files in this exact load order):

Dawnguard.esm
Skyrim Scaling Stopper.esp (V 5_X)
SSS Heavy Armory Patch.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
Skyrim Scaling Stopper.bsa (4_1)


(Remove these files if you have them installed):

PrvtI_HeavyArmory.esp
ShShortswords.esp


FOR NEW WEAPONS FROM WEAPONS OF THE 3RD ERA AND FOR DAWNGUARD
(Minimum installation for the SSS Weapons of the Third Era Patch):


(Install these .esp and .esm files in this exact load order):

Dawnguard.esm
Skyrim Scaling Stopper.esp (V 5_X)
SSS Weapons of the Third Era Patch.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
Skyrim Scaling Stopper.bsa (4_1)


(Remove these files if you have them installed):

Weapons of the Third Era.esp


FOR NEW WEAPONS FROM WEAPONS OF THE 3RD ERA AND HEAVY ARMORY AND FOR DAWNGUARD:
(Minimum installation for SSS Wot3E - Heavy Armory Patch)


(Install these .esp and .esm files in this exact load order):

Dawnguard.esm
Skyrim Scaling Stopper.esp (V 5_X)
SSS Wot3E - Heavy Armory Patch.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
Skyrim Scaling Stopper.bsa (4_1)


(Remove these files if you have them installed):

PrvtI_HeavyArmory.esp
Weapons of the Third Era.esp
ShShortswords.esp


FOR DAWNGUARD, JAYSUS SWORDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM,
WINTER IS COMING CLOAKS:


(Install these .esp and .esm files in this exact load order):

Dawnguard.esm
JSwords.esm (V13d)
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp (V250)
Cloaks.esp
Skyrim Scaling Stopper.esp (V 5_X)
1nivWICCloaks.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp
SSS JaySus Swords Patch
SSS MECR Classic Nord Shields Patch


(Install these files that are not part of the load order):

Dawnguard.bsa
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Immersive Armors (v4) meshes and textures
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
WeaponsOf3E.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
1nivWICSkyCloaksPatch.esp


FOR DAWNGUARD, JAYSUS SWORDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM,
WINTER IS COMING CLOAKS:


(Install these .esp and .esm files in this exact load order):

Dawnguard.esm
JSwords.esm (V13d)
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp (V250)
Cloaks.esp
Skyrim Scaling Stopper.esp (V 5_X)
1nivWICCloaks.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp
SSS JaySus Swords Patch
SSS MECR Classic Nord Shields Patch


(Install these files that are not part of the load order):

Dawnguard.bsa
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Immersive Armors (v4) meshes and textures
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
WeaponsOf3E.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICCloaksCRAFT.esp
1nivWICCloaksNoGuards.esp
1nivWICSkyCloaksPatch.esp


FOR DAWNGUARD, JAYSUS SWORDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM,
WINTER IS COMING CLOAKS:
(Minimim installation for SSS Weapons and Shields Patch.)

(Install these .esp and .esm files in this exact load order):

Dawnguard.esm
JSwords.esm (V13d)
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp (V250)
Cloaks.esp
Skyrim Scaling Stopper.esp (V 5_X)
1nivWICCloaks.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp
SSS JaySus Swords Patch
SSS MECR Classic Nord Shields Patch


(Install these files that are not part of the load order):

Dawnguard.bsa
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Immersive Armors (v4) meshes and textures
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
Weapons of the Third Era.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp


FOR NEW JAYSUS SWORDS:


(Install these .esp and .esm files in this exact load order):

JSwords.esm
JSwordsDistributionBalancePlugin.esp
Skyrim Scaling Stopper.esp (V 1_8_X)
SSS JaySuS Swords Patch.esp


(Install these files that are not part of the load order):

JSwords.bsa and update meshes/textures


(Remove these files if you have them installed):

SSS Weapons and Shields Patch


FOR NEW MECR SHIELDS:


(Install these .esp and .esm files in this exact load order):

MECR_Classic_Nord_Shields.esp
Skyrim Scaling Stopper.esp (V 1_8_X)
SSS MECR Classic Nord Shields Patch.esp


(Install these files that are not part of the load order):

MECR Classic Nord Shields meshes and textures


(Remove these files if you have them installed):

SSS Weapons and Shields Patch


FOR NEW ARMOR:

(Install these .esp and .esm files in this exact load order):

Skyrim Scaling Stopper.esp (V 1_8_X)
SSS Immersive Armors Add-on.esp


(Install these files that are not part of the load order):

Immersive Armors (v4) meshes and textures


(Remove these files if you have them installed):

SSS Cloaks and Armor Patch


FOR NEW CLOAKS:

(Load order for Cloaks of Skyrim in relation to the other files is not important.
Just be sure the patch comes after Cloaks of Skyrim.)

Cloaks.esp
SSS Cloaks of Skyrim Patch.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
JSwords.bsa and update meshes/textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Immersive Armors (v4) meshes and textures
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
Weapons of the Third Era.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp


-------------------- LOAD ORDERS FOR DISCONTINUED SERIES 4_X: -----------------------


FOR NEW MONSTERS, DRAGONS, SHORT SWORDS, 3RD ERA WEAPONS, JAYSUS SWORDS, WEAPON VARIANT EXPANSION WEAPONS
AND SHIELDS, MECR SHIELDS, ARMOR, CLOAKS OF SKYRIM, and WINTER IS COMING CLOAKS
(The Recommended Full Installation):


(Install these .esp and .esm files in this exact load order):

Dawnguard.esm
JSwords.esm (V13d)
SkyMoMod.esm (V8)
WVExpansion.esp (1.2)
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp (V250)
Cloaks.esp
Skyrim Scaling Stopper.esp (V 4_X)
1nivWICCloaks.esp
Deadly Dragons.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp
SSS Weapons and Shields Patch.esp (V 1_5)
SSS Deadly Dragons Patch.esp


(Install these files that are not part of the load order):

Dawnguard.bsa
SkyMoMod.bsa (v8)
JSwords.bsa and update meshes and textures
MECR Classic Nord Shields meshes and textures
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (4_1)
WVExpansion.bsa (1.2)
Immersive Armors (v4) meshes and textures
Deadly Dragons.bsa, Deadly Dragons strings
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
Weapons of the Third Era.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp
SSS MECR Classic Nord Shields Patch.esp


-------------------- LOAD ORDERS FOR DISCONTINUED SERIES 3_X: -----------------------


FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, JAYSUS SWORDS, WEAPON VARIANT EXPANSION WEAPONS AND SHIELDS,
AND CLASSIC NORD SHIELDS
(The Minimum Installation for SSS Weapons and Shields Patch.esp):


(Install these .esp and .esm files in this exact load order):

JSwords.esm (V13d)
SkyMoMod.esm (V8)
WVExpansion.esp
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp (V250)
Skyrim Scaling Stopper.esp (V 3_X)
SSS Weapons and Shields Patch.esp (V 1_4+)


(Install these files that are not part of the load order):

SkyMoMod.bsa (V8)
JSwords.bsa
MECR Classic Nord Shields meshes and textures
Skyrim Scaling Stopper.bsa (3_0)
WVExpansion.bsa (1.2)


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
Weapons of the Third Era.esp
JaySuS Swords Patch.esp
WVExpansion.bsl
SSS MECR Classic Nord Shields Patch.esp


FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, ARMOR, CLOAKS OF SKYRIM, and WINTER IS COMING CLOAKS
(The Minimum Installation for SSS Cloaks and Armor Patch.esp):


(Install these .esp and .esm files in this exact load order):


SkyMoMod.esm (V8)
Cloaks.esp
Skyrim Scaling Stopper.esp (V 3_X)
1nivWICCloaks.esp
hothtrooper44_ArmorCompilation (V4)
SSS Cloaks and Armor Patch.esp


(Install these files that are not part of the load order):

SkyMoMod.bsa (v8)
Cloaks of Skyrim meshes and textures
Skyrim Scaling Stopper.bsa (3_0)
Immersive Armors (v4) meshes and textures
Winter is Coming - Cloaks Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
Weapons of the Third Era.esp
SSS Immersive Armors Patch.esp
SSS Cloaks of Skyrim Patch.esp
1nivWICSkyCloaksPatch.esp


FOR NEW MONSTERS, DRAGONS, SHORT SWORDS, AND 3RD ERA WEAPONS
(The Minimum Installation for SSS Deadly Dragon Patch.esp):


(Install these .esp and .esm files in this exact load order):

SkyMoMod.esm (V8)
Skyrim Scaling Stopper.esp (V 3_X)
Deadly Dragons.esp
SSS Deadly Dragon Patch.esp


(Install these files that are not part of the load order):

SkyMoMod.bsa (V8)
Skyrim Scaling Stopper.bsa (3_0)
Deadly Dragons.bsa, Deadly Dragons strings


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
Weapons of the Third Era.esp


FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, AND ARMOR
(The Minimum Installation for SSS Immersive Armor Patch.esp):

(Install these .esp and .esm files in this exact load order):

SkyMoMod.esm (V8)
hothtrooper44_ArmorCompilation.esp (V4)
Skyrim Scaling Stopper.esp (V 3_X)
SSS Immersive Armors Patch.esp (V4)


(Install these files that are not part of the load order):

SkyMoMod.bsa (V8)
Skyrim Scaling Stopper.bsa (3_0)
Immersive Armors Meshes and Textures


(Remove these files if you have them installed):

SkyMoMod_lists.esp
ShShortswords.esp
Weapons of the Third Era.esp


FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, JAYSUS SWORDS, MECR SHIELDS, ARMOR, and CLOAKS

JSwords.esm
SkyMoMod.esm
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp
Cloaks.esp
Deadly Dragons.esp
Skyrim Scaling Stopper.esp (V 3_X)
SSS JaySuS Swords Patch.esp (V 3_X)
SSS MECR Classic Nord Shields Patch.esp
SSS Immersive Armors Add-on.esp
SSS Cloaks of Skyrim Patch.esp

(Note that you don't install and activate SkyMoMod_lists.esp.)
(Note that you don't install and activate hothtrooper44_ArmorCompilation.esp.)
(Note thet you need SSS JaySuS Swords Patch.esp V 3_X NOT V 1_X.)
(You must install Skyrim Scaling Stopper .bsa.)


-------------------- LOAD ORDERS FOR DISCONTINUED SERIES 2_X: -----------------------


FOR NEW MONSTERS AND JAYSUS SWORDS AND MECR SHIELDS AND ARMOR:

JSwords.esm
SkyMoMod.esm
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp
Skyrim Scaling Stopper.esp (V 2_X)
SSS JaySuS Swords Patch.esp
SSS MECR Classic Nord Shields Patch.esp
SSS Immersive Armors Add-on.esp

(Note that you don't install and activate SkyMoMod_lists.esp.)
(Note that you don't install and activate hothtrooper44_ArmorCompilation.esp.)


FOR NEW MONSTERS AND JAYSUS SWORDS AND MECR SHIELDS:

JSwords.esm
SkyMoMod.esm
JSwordsDistributionBalancePlugin.esp
MECR_Classic_Nord_Shields.esp
Skyrim Scaling Stopper.esp (V 2_X)
SSS JaySuS Swords Patch.esp
SSS MECR Classic Nord Shields Patch.esp

(Note that you don't install and activate SkyMoMod_lists.esp)


FOR NEW MONSTERS AND JAYSUS SWORDS:

JSwords.esm
SkyMoMod.esm
JSwordsDistributionBalancePlugin.esp
Skyrim Scaling Stopper.esp (V 2_X)
SSS JaySuS Swords Patch.esp

(Note that you don't install and activate SkyMoMod_lists.esp)


FOR NEW MONSTERS AND MECR SHIELDS:

SkyMoMod.esm
MECR_Classic_Nord_Shields.esp
Skyrim Scaling Stopper.esp (V 2_X)
SSS MECR Classic Nord Shields Patch.esp

(Note that you don't install and activate SkyMoMod_lists.esp)


FOR NEW MONSTERS AND ARMOR:

Skyrim Scaling Stopper.esp (V 2_X)
SSS Immersive Armors Add-on.esp

(Note that you don't install and activate SkyMoMod_lists.esp.)
(Note that you don't install and activate hothtrooper44_ArmorCompilation.esp.)


FOR NEW MONSTERS:

SkyMoMod.esm
Skyrim Scaling Stopper.esp (V 2_X)

(Note that you don't install and activate SkyMoMod_lists.esp)


************************************************************************
7. CHARACTERISTICS OF DIFFERENT MAIN FILES
************************************************************************

NEW CONTENT AVAILABLE:

1_8_X Series

-Built-in new content:

None

-Optional Content:

Swords from JaySuS Swords
(With use of SSS JaySuS Swords Patch and download of that file.)

Shields from MECR Classic Nord Shields
(With use of the MECR Classic Nord Shields Patch and download of that file.)

Armor from Immersive Armors
(With use of the Immersive Armors Patch and download of that file.)

Cloaks from Cloaks of Skyrim
(With use of the Cloaks of Skyrim patch and download of that file.)


2_X Series

-Built-in new content:

Monsters from Skyrim Monster Mod.

-Optional Content:

Swords from JaySuS Swords
(With use of SSS JaySuS Swords Patch and download of that file.)

Shields from MECR Classic Nord Shields
(With use of the MECR Classic Nord Shields Patch and download of that file.)

Armor from Immersive Armors
(With use of the Immersive Armors Patch and download of that file.)

Cloaks from Cloaks of Skyrim
(With use of the Cloaks of Skyrim patch and download of that file.)


3_X Series

-Built-in new content:

Monsters from Skyrim Monster Mod
Short Swords from Short Swords
Weapons from Weapons of the Third Era

-Optional Content:

Swords from JaySuS Swords
Weapons and shields from Weapon Variants Expansion
Shields from MECR Classic Nord Shields
(with use of SSS Weapons and Shields Patch and download of the three mods.)

Armor from Immersive Armors
Cloaks from Cloaks of Skyrim
Cloaks from Winter is Coming Cloaks
(with use of the SSS Cloaks and Armor Patch.esp and download of the three mods.

Dragons from Deadly Dragons
(with use of the SSS Deadly Dragons Patch.esp and download of that mod.


4_X Series

-Built-in new content:

Dawnguard
Monsters from Skyrim Monster Mod
Weapons from Short Swords for Skyrim / Heavy Armory - New Weapons
Weapons from Weapons of the Third Era

-Optional Content:

Swords from JaySuS Swords
Weapons and shields from Weapon Variants Expansion
Shields from MECR Classic Nord Shields
(with use of SSS Weapons and Shields Patch and download of the three mods.)

Armor from Immersive Armors
Cloaks from Cloaks of Skyrim
Cloaks from Winter is Coming Cloaks
(with use of the SSS Cloaks and Armor Patch.esp and download of the three mods.

Dragons from Deadly Dragons
(with use of the SSS Deadly Dragons Patch.esp and download of that mod.


5_X Series

-Built-in new content:

Dawnguard

-Optional Content:

Swords from JaySuS Swords
Weapons from Weapons of the Third Era
Weapons from Heavy Armory
Weapons from Regent Armory
Weapons and shields from Weapon Variants Expansion
Shields from MECR Classic Nord Shields
(with use of SSS Weapons and Shields Patch 1_7 and download of the four mods and the
Skyrim Scaling Stopper.bsa.)

Armor from Immersive Armors
Cloaks from Cloaks of Skyrim
Cloaks from Winter is Coming Cloaks
(with use of the SSS Cloaks and Armor Patch.esp and download of the three mods.
************************************************************************
************************************************************************
************************************************************************
************************************************************************