8.0 is the latest version, i remade all of the landscape and navmeshed it, but i need help, i need a tutorial on how to merge navmeshes which does not want to be merged, causing followers to not follow.
This is a work in progress, you can imagine whats the next update..... !!the meadhall interior!!!! for now its decorative.
When trying to approach the village from the south, the game CTDs. The error says it's mostly likely caused by a corrupted mesh? I'll re-install and see if it persists.
Edit: I do have all three DLC and USLEEP, so that shouldn't be the issue. It's currently pretty far down in the load order, if that helps.
Update: Tried to re-install it, the error persists. Managed to narrow the area where it happens down to "somewhere near the gate" . The error message, which is produced by the Crash Fixes mod, specifies the following: "Skyrim has crashed because an object reference with form ID: 0x24001339, base form ID: 0x24000D70 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons"
Update: Turns out it wasn't the corrupted mesh that has been crashing the game, but the notification from Crash Fixes about how the game supposedly was about to crash because of that corrupted mesh. Disabling this notification in the ini resolved the issue.
Might still be good to take a look at that mesh, who knows wha other issues could turn up because of it some time down the line.
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This is a work in progress, you can imagine whats the next update..... !!the meadhall interior!!!! for now its decorative.
Are planned dates for them?
It would be great to have a place to put followers!...
(I'm a follower-addict & have a heavily modded game'
running on a potato w/duct tape & bubble gum)
Although, he's still producing other content... :)
Second on having interiors completed for my follower addiction too.
Edit: I do have all three DLC and USLEEP, so that shouldn't be the issue. It's currently pretty far down in the load order, if that helps.
The error message, which is produced by the Crash Fixes mod, specifies the following:
"Skyrim has crashed because an object reference with form ID: 0x24001339, base form ID: 0x24000D70 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons"
Might still be good to take a look at that mesh, who knows wha other issues could turn up because of it some time down the line.
The only thing I would like to see added is interior for all the houses.
Then it would be my perfect follower addict village...