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dunc001 MrNeverLost

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dunc001

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  1. dunc001
    dunc001
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    Gamepad++ updated to v1.1 - safe to load over the existing version, no need for the hotfixes as all included in 1.1. You will need to delete controlmap_custom.txt and Reset Defaults in the Controls menu in game as there have been changes to controlmap.txt and this is required for those changes to take effect. LS Click is now Sneak, RS Click is now Toggle POV, RB+RS Click is now Shout. Provides compatibility with SkyUI Favourites Group/Ungroup without the need any longer for the edited favoritesmenu.swf which has been removed, and with RaceMenu Save Preset.

    Added experimental keyhandler script version by deaton.dg under Miscellaneous Files. This added more condition checking and event handling, claimed to improve overall responsiveness. If you try this version out please provide feedback.

    Added Controller Enabled SkyUI Map Search under Miscellaneous - this is my personal tweak which allows you to call the map search (Find Location) which is disabled by default if you are using a controller. You still need to use your keyboard to enter the search name, however you can do this without disabling your controller. It works, but it isn't perfect. First time you use it each time you open the map is fine (you'll see the shortcut in the bottom bar for Find Location as Right Stick click), you can navigate the list, and you can select the text entry. You can then use your keyboard to start typing and the list will filter as you type. You then need to mess around with you left stick to get focus on an item in the list before clicking A to select it. Sometimes takes a couple of attempts. After your first search the shortcut will have disappeared from the bottom bar. Clicking Right Stick again will initially ask if you want to move a marker - select remove, then the next Right Stick Click will call the search again. However, it's better than not having it at all ;)

    EDIT - The optional map search file now includes a slightly tweaked version of the G++ controlmap with Place Map Marker moved from Right Stick Click to Left Stick Click to remove the conflict with calling the map search.
  2. MrNeverLost
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    Have fun!
  3. dawang123
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    I have some ideas for editing controlmap.txt and am trying to make it work. Hope everyone can help, if it works, I'll share it right away.
    Drafts: drive.google.com/file/d/1eVpluy1LpEFbWPBzZnNH_VUlDCee2SPi/view?usp=sharing
    1. dawang123
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      The biggest problem is that I don't know how to add Hold and Double script in controlmap.txt.
    2. LordChiris
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      But you can do it through the control configuration tool that Steam brings, and that you can use in any of its games. It is true that the ideal would be to have everything in one place, but I get better results using both at the same time (especially if you use a PS4 control as in my case, because it enables the use of its touch pad)
  4. grijalbo
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    This works for fix the deadzone on gamepad? 
  5. AceBurn90
    AceBurn90
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    Can I use mouse + keyboard and my controller?
  6. hellspawn113
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    Can you create a custom keybinding for all the buttons in the controlmap.txt of this mod? I like some of your buttons but just want to tweak them so I don't get confused while playing
  7. Zenball
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    Just wanted to alert others who may be looking for an alternative to this, best mod I have found is Xinput Modkey SE.
  8. white31
    white31
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    How can I use this to work with Dev Aveza?
  9. Jackworld
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    Just for fun I edited controlmap.txt, deleted the 'sheathe' controller mapping, and used this mod ingame to map the keyboard 'R' to press n hold Dpad left.

    Realized that this method could be used to remap every native game function.

    Is there a reason not to? Yes we can remap in the controlmap.txt, but using the mod's cool 'press n hold' and 'multi tap' functions for the native gamekeys opens up a million possibilities: for example 'A' could be activate (press), sneak (press and hold), and jump ((double tap), freeing up two buttons and that's even before using modifier keys.

    Will the Gamepad++ scripts pile up and cause problems? I am dumb and bad at tracking these things.
  10. Jikiwolf
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    Hello dunc001,

    Your mod is amazing, I do like the bunch of possibilities you've added for controller players like me. 
    Though, there are still issues with some other mods which are modifying the menu like the Racemenu mod, which uses some buttons we cannot map...
    That's what I want to report.
    Thanks for all :)
  11. Sevenman2345
    Sevenman2345
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    This is one of my most used game-pad mods. Loved it in every aspect!

    Endorsed.
  12. tuta0030
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    Is there a way to switch back to keyboard and mouse control in-game?
    1. guydtruc
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      Please tell me someone has an answer for this. I made a huge mistake starting with gamepad version of Ultimate.