nice dungeon, well made, I especially liked the large hallways
I converted it for sse, cleaned some ITM records, and indeed after finalizing the navmesh (green triangle near door) the follower could get inside, I also move the door markers a little bit up as suggested in some tutorials.
I followed the example of the vanilla dungeons and added the Location record with the according keywords: LocTypeDungeon [KYWD:000130DB] LocTypeClearable [KYWD:000F5E80] LocSetDwarvenRuin [KYWD:000130F0] - for the follower comments
and finally a Parent Location: RiftHoldLocation "the Rift" [LCTN:0001676C]
To fix the followers not entering, you need to Finalize the navmesh. When you open up the navmeshing window there'll be a little red check mark looking icon - do it on both the interior and exterior cells.
4 comments
I converted it for sse, cleaned some ITM records,
and indeed after finalizing the navmesh (green triangle near door) the follower could get inside,
I also move the door markers a little bit up as suggested in some tutorials.
I followed the example of the vanilla dungeons and added the Location record with the according keywords:
LocTypeDungeon [KYWD:000130DB]
LocTypeClearable [KYWD:000F5E80]
LocSetDwarvenRuin [KYWD:000130F0] - for the follower comments
and finally a Parent Location: RiftHoldLocation "the Rift" [LCTN:0001676C]
Thanks for the pleasant adventure :)