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Lunar

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LunarMagister7

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4 comments

  1. 1fromVault22
    1fromVault22
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    • 118 kudos
    nice dungeon, well made, I especially liked the large hallways

    I converted it for sse, cleaned some ITM records,
    and indeed after finalizing the navmesh (green triangle near door) the follower could get inside,
    I also move the door markers a little bit up as suggested in some tutorials.

    I followed the example of the vanilla dungeons and added the Location record with the according keywords:
    LocTypeDungeon [KYWD:000130DB]
    LocTypeClearable [KYWD:000F5E80]
    LocSetDwarvenRuin [KYWD:000130F0] - for the follower comments

    and finally a Parent Location: RiftHoldLocation "the Rift" [LCTN:0001676C]

    Thanks for the pleasant adventure :)
  2. Cryptdick
    Cryptdick
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    • 243 kudos
    To fix the followers not entering, you need to Finalize the navmesh. When you open up the navmeshing window there'll be a little red check mark looking icon - do it on both the interior and exterior cells.
  3. capriole
    capriole
    • member
    • 0 kudos
    My follower also did not enter. Everything inside acted as expected (bandits, traps, etc.). If you want to expand this, it's a good start!
  4. deleted21550714
    deleted21550714
    • account closed
    • 41 kudos
    Follower won't use door. Didn't see any seems or lighting problems. Looked good inside. After cheating to get my follower in they acted accordingly.