If you have questions or suggestions @ me in my Discord [American TZ mod author]
After more than a year, and quite a few bugs, I think it's time for the mod to leave beta. Big thanks to yggdrasil75 and saberthesword for their continued interest in bugfixing and contributions to the mod's code.
Script Status: 1.0.0 Release Features: - Yet another substantial decrease in process time - A new recipe creation system contributed by yggdrasil75 - Fixed the infamous "Level 1" bug - Fixed an issue where the SetTemplate menu was reverting to the original template after changes - Fixed an issue where multiple instances of the same leveled lists were cluttering the addtoleveledlist menu - Fixed an issue where clearing all existing lists resulted in an error box - Other minor fixes
This is so too complicated for anyone wanting just a "one click solution" to the issue of not seeing their imported weapons/items.
There is no clear and simple - straight forward - instruction on how to get this done. In this wall of a description - nothing gives you a step by step guide to what is advertised as a "one click solution". (download - extract - and then what? - watching a 20min video on how to mess with edits and apply scripts)
Whatever is shown or explained in the video even is not straight to the point and not for the average Skyrim player.
This is advanced, for those with in-depth knowledge of other programs and editing - to know what exactly they are doing and supposed to do.
But I'm sure it is useful to those that are experienced with edits and scripting.
I'd recommend that you check out Gamerpoets on YouTube. Michael makes great videos that explain how to use the common mod tools. 'cause this really is a one click patcher, it takes a long time on a large load order, and you can go crazy with all the options. Hope this helps.
sorry i'm dumb, i am planning to bulk patch bdor armor pack, do i need to setup the script first or do i just click bulk, select bdor armor pack.esp, and then that's it? sorry again bc i'm dumb
I wasn't aware that apparently this mod generates an additional plugin to add to my already cramped load order just to add items to leveled lists or containers instead of making direct changes to the esp file that the script is being applied to, or at the very least adding that as an option...
This works the same as ANY other patcher. Even Wrye Bash creates an .esp, though it can merge some files into the patch. Pointing this mod out as being unhelpful is just wrong. Learn to use ZEdit to merge your files.
I'd like to remove a couple of armor mods that I've distributed via the automated leveled list plugin. The description says you must run the script on the output file, but when I do that, I just get a "No valid records detected" error. Any ideas?
Also, I tried to distribute CL's Orcish weapons via this script where CL's weapons would appear in game at the same levels as vanilla orcish weapons. For example, when I try to add CL's war axe with this script, I can check the script form under [Add to Leveled Lists] -> [asterisk] menu and submenu, and see that the form shows the weapon will be distributed as "Orcish War Axe (Damage 10) which should be correct for CL's Orcish war axe. But in game, the added weapon shows up at level 1 and not at level 6 like the vanilla orcish weapons. I tried to manually change the level at which the new weapon will show up by filling out the form drop boxes and manually choosing the correct vanilla weapon. Didn't work.
I tried manually choosing the level using the level drop box on the [Add to Leveled Lists] form page. Didn't have any values other than "1" in the drop box. Manually typing in "6" in that box didn't do anything.
Anyway, I'm convinced that some of those drop boxes in the script form don't actually do anything.
over the years functionality has been removed, fixed, replaced, or updated but the ui hasnt changed ever (pretty sure) so some were planned but never implemented, some were implemented but broke and were removed and never fixed. much of that was before me when gorgoth was still consistent on updates. as for the current issue, it may be comparing the war axe to the wrong war axe for some reason due to the same damage (dont know what it would be) the next version which is in testing on the discord (feature complete, but sometimes does nothing at all) it will compare based on several factors with stats being only 1 of them. this should help keep similar items together even if there is a better item for stats.
Wow, its been two years already. Anyway, thanks for the reply. I still love the mod. My solution has been to just change the stats of whatever weapons I've added by changing weights, attack speeds, etc to give them advantages and disadvantages over steel and iron weapons.
Awesome mod! I used the bulk option, however like all of the enchanted items not only drop virtually on every npc, but when you go to smith literally every iron saggar for example shows every enchantment possible and it costs less than to just make the non enchanted version. Basically this added things to the level list that I did not want to. Any help to change this?
I've found a bug. I generate a weapon mod's recipes which are made of wood. and it causes CTD at startup because its recipe is empty. The mod is warrior within weapons on Nexus. Its arrow and woodenstick's recipe cause CTD.
so i have a question regarding the items are distributed, is there a way to make certain items not distribute specifically to female gender or specifically male gender NPCs? i created a massive ALLA (6megabytes) and my courier showed up with LH TERA CBBE armor which rendered his ass invisible and totally broke immersion, unfortunately this happens a lot with lots of randomly generated NPCs, any ideas on how to work around this?
on a somewhat irrelevant note, if i were to edit the ALLA after hypothetically having fixed this issue, and then re-run wrye bash and rebuild the bashed patch only for leveled lists, and then re-run asis (as required because it was making edits based on the wrye-bashed-patch i had) do you know if it would cause problems in my current save or should i start a new game?
for fixing gender specific armors, you have 2 options: add gender specific keywords to the items, or remove the empty mesh from the gender slot in the armo record and in the associated arma records. for bash, bash should have been done before alla. "- When should I run Bashed/Smashed?
There are patchES and patchERS in Skyrim, patches are Bash/Smash/Method/xMerged (xMerged is deprecated). Those should be done before patchers, which are xEdit, zEdit, Synthesis, Skyproc, similar. The reason being: patchers use that last version of records to know what to do, patches use every version of the record to merge the changes into the last (not merge the plugins, just the changes). This script is a patcher, as it is an xEdit script." > from the description. give this, delete asis, alla, and bash. create a new patch making the gender specific changes you want, run bash, run alla, run asis.
wait i tought ALLA is a leveled list and wrye bash'es bashed leveled list patch is soppoused to make all leveled lists available together, therefor rebuilding wrye bash's bashed leveled list after alla would make more sense, because if i were to run it before alla, then alla would overwrite other leveled lists of other mods that it did not generate, and i would not want to spend an eternity to generate because they are already there, so im pretty sure your wrong. either way there is no way i am wrong about this because in my game, all leveled list items are availble, both those from alla and those from other mods. or are you suggesting i build the bashed patch before alla and then run alla on the bashed patch and put it at stronger priority than bashed patch so item leveled lists from bashed patch would be obselete and ammended by alla whilst it still renders it creature and other leveled lists?
regardless of that, what i understand from what you said is that i need to change the item names to include gender specific keywords in their name? or is this a property of the item itself in creation kit and xedit? are we talking about for example ''female armor CBBE X'' versus ''Armor CBBE X" and the former would only be distirbuted to females while the latter would be distirbuted unisexually? or we are saying that "armor X" that has the attribute keyword somewhere in ck marked "female only" would be the appropriate solution? if so could you tell me where this keyword section is (i mean if you don't know i could just look around for it)?
also, it would be much easier if i could just delete the leveled lists added for the items that had armor-addon generated for them, is there a filter or script that could detect that? or maybe just an option to not generate leveled lists for items that need armor-addon generated for them? im not a programmer but i can't imagine it would take too much time to write something like ''if x has missing y gender meshes, skip x'', i know it can't be easy to do it without the required knowledge but could you implement it if its not too much trouble?
i mean i did what you said and i removed the arma and armor records generated by alla but does that mean the armor that the arma and armor record was generated for will now suddenly not be in the leveled lists or do i need to remove the associated leveled lists generated for those? if so i don't know how to identify since all their numberings and names aren't relatble to the originals by any way i can imagine, any ideas?
many thanks for answering me so quickly :D.
update : so i did what you said and removed all armor addon and armor nodes added for the female only and male only items in the generated ALLA and then remade bash and then asis and waited 30 days ingame and it seems that the npcs no longer spawn equiped with those items, though i haven't done enough testing to be sure, many thanks either way, hopefuly thats the end of it.
for bash: the game sees 1 version of any given record. most patchers see that version as well. alla determines what leveled lists to put items in based on the last loaded version of any given record, whether that is in bash or not. if mod a adds items to lvli f, and mod b overwrites lvli f with its own version, which does not include the items mod a added, then alla has no way to know that the items should be in lvli f, it assumes to ignore lvli f. by doing bash/smash/method before alla, then lvli f appears in patch c, patch c contains both the added items from mod a and mod b, therefore alla adds new items that are considered "similar enough" to the items mod a adds to lvli f and adds new items there. if instead, you bash/smash/method after alla, then even though the balance changes made by mod a are applied to vanilla items and items in mod a, the balance changes are not applied to items alla handles. in this way, you can have new items from mod a, mod b, and mod d-whatever (added by alla), however you may see items out of place.
for keywords, use xedit. copy the armors to a new plugin, add keyword in the keyword field, or remove the mesh for the gender that doesnt show, dont remove the entire armor record or the entire arma record, just the mesh that is invisible.
so while technically, yes, alla is about leveled lists, it is a dynamic patcher for leveled lists, it is not a fixed leveled list. bash/smash are for fixed (static) leveled lists to work together.
hold on i can smell something burning...i think i just fried my brain reading that. thanks again! alltough i think im content having removed the entire armor addon and armor lists as opposed to looking for each indivusal missing mesh cuz theres a ton of female only armors in my game, at least 500 :/
145 comments
After more than a year, and quite a few bugs, I think it's time for the mod to leave beta. Big thanks to yggdrasil75 and saberthesword for their continued interest in bugfixing and contributions to the mod's code.
Script Status:
1.0.0 Release Features:
- Yet another substantial decrease in process time
- A new recipe creation system contributed by yggdrasil75
- Fixed the infamous "Level 1" bug
- Fixed an issue where the SetTemplate menu was reverting to the original template after changes
- Fixed an issue where multiple instances of the same leveled lists were cluttering the addtoleveledlist menu
- Fixed an issue where clearing all existing lists resulted in an error box
- Other minor fixes
@ me in discord with your bugs
There is no clear and simple - straight forward - instruction on how to get this done. In this wall of a description - nothing gives you a step by step guide to what is advertised as a "one click solution". (download - extract - and then what? - watching a 20min video on how to mess with edits and apply scripts)
Whatever is shown or explained in the video even is not straight to the point and not for the average Skyrim player.
This is advanced, for those with in-depth knowledge of other programs and editing - to know what exactly they are doing and supposed to do.
But I'm sure it is useful to those that are experienced with edits and scripting.
'cause this really is a one click patcher, it takes a long time on a large load order, and you can go crazy with all the options.
Hope this helps.
Cheers
i will say it tacks a really really really long time to process if you have a lot of stuff like lest says The Amazing World of Bikini Armor
5:10:00 536/624
still not done
Was this mod helpful, Yes or No? No, not really
Also, I tried to distribute CL's Orcish weapons via this script where CL's weapons would appear in game at the same levels as vanilla orcish weapons. For example, when I try to add CL's war axe with this script, I can check the script form under [Add to Leveled Lists] -> [asterisk] menu and submenu, and see that the form shows the weapon will be distributed as "Orcish War Axe (Damage 10) which should be correct for CL's Orcish war axe. But in game, the added weapon shows up at level 1 and not at level 6 like the vanilla orcish weapons.
I tried to manually change the level at which the new weapon will show up by filling out the form drop boxes and manually choosing the correct vanilla weapon. Didn't work.
I tried manually choosing the level using the level drop box on the [Add to Leveled Lists] form page. Didn't have any values other than "1" in the drop box. Manually typing in "6" in that box didn't do anything.
Anyway, I'm convinced that some of those drop boxes in the script form don't actually do anything.
Wow, its been two years already. Anyway, thanks for the reply. I still love the mod. My solution has been to just change the stats of whatever weapons I've added by changing weights, attack speeds, etc to give them advantages and disadvantages over steel and iron weapons.
I eagerly await the next version.
on a somewhat irrelevant note, if i were to edit the ALLA after hypothetically having fixed this issue, and then re-run wrye bash and rebuild the bashed patch only for leveled lists, and then re-run asis (as required because it was making edits based on the wrye-bashed-patch i had) do you know if it would cause problems in my current save or should i start a new game?
thanks in advance :D. <3 CHEWOOOOOOOO.
for bash, bash should have been done before alla. "- When should I run Bashed/Smashed?
There are patchES and patchERS in Skyrim, patches are Bash/Smash/Method/xMerged (xMerged is deprecated). Those should be done before patchers, which are xEdit, zEdit, Synthesis, Skyproc, similar. The reason being: patchers use that last version of records to know what to do, patches use every version of the record to merge the changes into the last (not merge the plugins, just the changes). This script is a patcher, as it is an xEdit script." > from the description.
give this, delete asis, alla, and bash. create a new patch making the gender specific changes you want, run bash, run alla, run asis.
regardless of that, what i understand from what you said is that i need to change the item names to include gender specific keywords in their name? or is this a property of the item itself in creation kit and xedit?
are we talking about for example ''female armor CBBE X'' versus ''Armor CBBE X" and the former would only be distirbuted to females while the latter would be distirbuted unisexually?
or we are saying that "armor X" that has the attribute keyword somewhere in ck marked "female only" would be the appropriate solution? if so could you tell me where this keyword section is (i mean if you don't know i could just look around for it)?
also, it would be much easier if i could just delete the leveled lists added for the items that had armor-addon generated for them, is there a filter or script that could detect that? or maybe just an option to not generate leveled lists for items that need armor-addon generated for them?
im not a programmer but i can't imagine it would take too much time to write something like ''if x has missing y gender meshes, skip x'', i know it can't be easy to do it without the required knowledge but could you implement it if its not too much trouble?
i mean i did what you said and i removed the arma and armor records generated by alla but does that mean the armor that the arma and armor record was generated for will now suddenly not be in the leveled lists or do i need to remove the associated leveled lists generated for those? if so i don't know how to identify since all their numberings and names aren't relatble to the originals by any way i can imagine, any ideas?
many thanks for answering me so quickly :D.
update : so i did what you said and removed all armor addon and armor nodes added for the female only and male only items in the generated ALLA and then remade bash and then asis and waited 30 days ingame and it seems that the npcs no longer spawn equiped with those items, though i haven't done enough testing to be sure, many thanks either way, hopefuly thats the end of it.
for keywords, use xedit. copy the armors to a new plugin, add keyword in the keyword field, or remove the mesh for the gender that doesnt show, dont remove the entire armor record or the entire arma record, just the mesh that is invisible.
so while technically, yes, alla is about leveled lists, it is a dynamic patcher for leveled lists, it is not a fixed leveled list. bash/smash are for fixed (static) leveled lists to work together.
thanks again! alltough i think im content having removed the entire armor addon and armor lists as opposed to looking for each indivusal missing mesh cuz theres a ton of female only armors in my game, at least 500 :/
h e l p